OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think
A. Gauthier, Kaśka Porayska‐Pomsta, Sveta Mayer, et al.
International Journal of Child-Computer Interaction (2022) Vol. 33, pp. 100503-100503
Open Access | Times Cited: 11

Showing 11 citing articles:

Media Education through Digital Games: A Review on Design and Factors Influencing Learning Performance
Shahrul Affendi Ishak, U.A. Hasran, Rosseni Din
Education Sciences (2023) Vol. 13, Iss. 2, pp. 102-102
Open Access | Times Cited: 25

A Longitudinal Study on Students’ Foreign Language Anxiety and Cognitive Load in Gamified Classes of Higher Education
Yang Chen, Luying Zhang, Hua Yin
Sustainability (2022) Vol. 14, Iss. 17, pp. 10905-10905
Open Access | Times Cited: 14

Usability Analysis of a Virtual Reality Exposure Therapy Serious Game for Blood Phobia Treatment: Phobos
João Petersen, Vı́tor Carvalho, João Tiago Oliveira, et al.
Electronics (2024) Vol. 13, Iss. 7, pp. 1350-1350
Open Access | Times Cited: 2

How Do Executive Functions Influence Children’s Reasoning About Counterintuitive Concepts in Mathematics and Science?
Iroise Dumontheil, Hannah Wilkinson, Emily K. Farran, et al.
Journal of Cognitive Enhancement (2023) Vol. 7, Iss. 3-4, pp. 257-275
Open Access | Times Cited: 3

Performance on Software Architecture Design to Serious Games for Mobile Devices
Leticia Dávila-Nicanor, Irene Aguilar Juarez, Joel Ayala de la Vega, et al.
(2023), pp. 63-84
Closed Access | Times Cited: 1

Project Based Learning Interactive E-Book: A Solution to Self Regulated Learning and Student Learning Outcomes
Madziatul Churiyah, Ovien Mardiana Putri, Mohammad Arief, et al.
Advances in economics, business and management research/Advances in Economics, Business and Management Research (2023), pp. 132-142
Open Access | Times Cited: 1

Kahoot!-Based Interactive Multimedia: Can it Increase Social Studies Learning Interest?
Sujarwo Sujarwo, Arita Marini, Gusti Yarmi, et al.
Jurnal Penelitian dan Pengembangan Pendidikan (2024) Vol. 8, Iss. 2, pp. 390-397
Open Access

TasksZE: A Task-Based and Challenge-Based Math Serious Game Using Facial Emotion Recognition
Humberto Marín-Vega, Giner Alor‐Hernández, Maritza Bustos-López, et al.
Future Internet (2024) Vol. 16, Iss. 12, pp. 440-440
Open Access

They Say That the World Was Built for Two But Deceptive Patterns Say Otherwise: A Critical Game for Player Empowerment
Luiz Santos Filho, Alairton Sousa, Giovanna Ribeiro, et al.
(2024), pp. 1-15
Closed Access

The Designer-Oriented Process Analysis of Utilizing the DIZU-EVG Instrument for Educational Video Games
Yavor Dankov
Lecture notes in networks and systems (2023), pp. 221-229
Closed Access

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