OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Why do teens spend real money in virtual worlds? A consumption values and developmental psychology perspective on virtual consumption
Matti Mäntymäki, Jari Salo
International Journal of Information Management (2014) Vol. 35, Iss. 1, pp. 124-134
Closed Access | Times Cited: 132

Showing 1-25 of 132 citing articles:

The rise of motivational information systems: A review of gamification research
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1267

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Nannan Xi, Juho Hamari
International Journal of Information Management (2019) Vol. 46, pp. 210-221
Closed Access | Times Cited: 496

A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors
Myung Ja Kim, C. Michael Hall
International Journal of Information Management (2019) Vol. 46, pp. 236-249
Closed Access | Times Cited: 404

Why do people play games? A meta-analysis
Juho Hamari, Lauri Keronen
International Journal of Information Management (2017) Vol. 37, Iss. 3, pp. 125-141
Open Access | Times Cited: 300

The value proposition of food delivery apps from the perspective of theory of consumption value
Puneet Kaur, Amandeep Dhir, Shalini Talwar, et al.
International Journal of Contemporary Hospitality Management (2021) Vol. 33, Iss. 4, pp. 1129-1159
Open Access | Times Cited: 284

Food tourism value: Investigating the factors that influence tourists to revisit
Alireza Rousta, Dariyoush Jamshidi
Journal Of Vacation Marketing (2019) Vol. 26, Iss. 1, pp. 73-95
Closed Access | Times Cited: 268

Why do people purchase from online travel agencies (OTAs)? A consumption values perspective
Shalini Talwar, Amandeep Dhir, Puneet Kaur, et al.
International Journal of Hospitality Management (2020) Vol. 88, pp. 102534-102534
Open Access | Times Cited: 233

Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Juho Hamari, Aqdas Malik, Johannes Koski, et al.
International Journal of Human-Computer Interaction (2018) Vol. 35, Iss. 9, pp. 804-819
Closed Access | Times Cited: 172

Theory of consumption values in consumer behaviour research: A review and future research agenda
Ceyda Tanrıkulu
International Journal of Consumer Studies (2021) Vol. 45, Iss. 6, pp. 1176-1197
Closed Access | Times Cited: 165

"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156

Unfair play? Video games as exploitative monetized services: An examination of game patents from a consumer protection perspective
Daniel L. King, Paul Delfabbro, Sally Gainsbury, et al.
Computers in Human Behavior (2019) Vol. 101, pp. 131-143
Open Access | Times Cited: 150

How do ethical consumers utilize sharing economy platforms as part of their sustainable resale behavior? The role of consumers’ green consumption values
Teck Ming Tan, Hannu Makkonen, Puneet Kaur, et al.
Technological Forecasting and Social Change (2021) Vol. 176, pp. 121432-121432
Open Access | Times Cited: 112

Mobile payment apps filling value gaps: Integrating consumption values with initial trust and customer involvement
Debarun Chakraborty, Aaliyah Siddiqui, Mujahid Siddiqui, et al.
Journal of Retailing and Consumer Services (2022) Vol. 66, pp. 102946-102946
Closed Access | Times Cited: 100

Why people use online social media brand communities
Puneet Kaur, Amandeep Dhir, Risto Rajala, et al.
Online Information Review (2018) Vol. 42, Iss. 2, pp. 205-221
Open Access | Times Cited: 160

Service quality explains why people use freemium services but not if they go premium: An empirical study in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2016) Vol. 37, Iss. 1, pp. 1449-1459
Closed Access | Times Cited: 159

Creating e-shopping multisensory flow experience through augmented-reality interactive technology
Tseng‐Lung Huang, Shuling Liao
Internet Research (2017) Vol. 27, Iss. 2, pp. 449-475
Closed Access | Times Cited: 159

Sustainable Consumption in Chinese Cities: Green Purchasing Intentions of Young Adults Based on the Theory of Consumption Values
Joseph A. Awuni, Jianguo Du
Sustainable Development (2015) Vol. 24, Iss. 2, pp. 124-135
Closed Access | Times Cited: 138

Why do people buy virtual goods: A meta-analysis
Juho Hamari, Lauri Keronen
Computers in Human Behavior (2017) Vol. 71, pp. 59-69
Open Access | Times Cited: 132

Look to the future: Enhancing online gamer loyalty from the perspective of the theory of consumption values
Ching‐I Teng
Decision Support Systems (2018) Vol. 114, pp. 49-60
Closed Access | Times Cited: 107

Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement
Wei Jin, Yongqiang Sun, Nan Wang, et al.
Internet Research (2017) Vol. 27, Iss. 2, pp. 408-427
Closed Access | Times Cited: 103

Let the users tell the truth: Self-disclosure intention and self-disclosure honesty in mobile social networking
Le Wang, Jie Yan, Jun Lin, et al.
International Journal of Information Management (2016) Vol. 37, Iss. 1, pp. 1428-1440
Open Access | Times Cited: 96

What drives subscribing to premium in freemium services? A consumer value‐based view of differences between upgrading to and staying with premium
Matti Mäntymäki, A.K.M. Najmul Islam, Izak Benbasat
Information Systems Journal (2019) Vol. 30, Iss. 2, pp. 295-333
Open Access | Times Cited: 91

Continued Use of Mobile Instant Messaging Apps: A New Perspective on Theories of Consumption, Flow, and Planned Behavior
Amandeep Dhir, Puneet Kaur, Risto Rajala
Social Science Computer Review (2018) Vol. 38, Iss. 2, pp. 147-169
Closed Access | Times Cited: 88

An approach for selecting and using a method of inter-coder reliability in information management research
Alireza Nili, Mary Tate, Alistair Barros, et al.
International Journal of Information Management (2020) Vol. 54, pp. 102154-102154
Open Access | Times Cited: 81

Does “Being There” Matter? The Impact of Web-Based and Virtual World’s Shopping Experiences on Consumer Purchase Attitudes
Elizabeth White Baker, Geoffrey S. Hubona, Mark Srite
Information & Management (2019) Vol. 56, Iss. 7, pp. 103153-103153
Closed Access | Times Cited: 79

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