
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Impact of avatar identification on online gamer loyalty: Perspectives of social identity and social capital theories
Ching‐I Teng
International Journal of Information Management (2017) Vol. 37, Iss. 6, pp. 601-610
Closed Access | Times Cited: 121
Ching‐I Teng
International Journal of Information Management (2017) Vol. 37, Iss. 6, pp. 601-610
Closed Access | Times Cited: 121
Showing 1-25 of 121 citing articles:
The rise of motivational information systems: A review of gamification research
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1267
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1267
The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective
Joon Soo Lim, Min-Ji Choe, Jun Zhang, et al.
Computers in Human Behavior (2020) Vol. 108, pp. 106327-106327
Closed Access | Times Cited: 282
Joon Soo Lim, Min-Ji Choe, Jun Zhang, et al.
Computers in Human Behavior (2020) Vol. 108, pp. 106327-106327
Closed Access | Times Cited: 282
Retailer corporate social responsibility and consumer citizenship behavior: The mediating roles of perceived consumer effectiveness and consumer trust
Van Thac Dang, Ninh Nguyen, Simon Pervan
Journal of Retailing and Consumer Services (2020) Vol. 55, pp. 102082-102082
Closed Access | Times Cited: 199
Van Thac Dang, Ninh Nguyen, Simon Pervan
Journal of Retailing and Consumer Services (2020) Vol. 55, pp. 102082-102082
Closed Access | Times Cited: 199
Understanding followers’ stickiness to digital influencers: The effect of psychological responses
Lixia Hu, Qingfei Min, Shengnan Han, et al.
International Journal of Information Management (2020) Vol. 54, pp. 102169-102169
Closed Access | Times Cited: 193
Lixia Hu, Qingfei Min, Shengnan Han, et al.
International Journal of Information Management (2020) Vol. 54, pp. 102169-102169
Closed Access | Times Cited: 193
How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
Lobna Hassan, António Carlos Gomes Dias, Juho Hamari
International Journal of Information Management (2018) Vol. 46, pp. 151-162
Open Access | Times Cited: 175
Lobna Hassan, António Carlos Gomes Dias, Juho Hamari
International Journal of Information Management (2018) Vol. 46, pp. 151-162
Open Access | Times Cited: 175
"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156
How does the metaverse travel experience influence virtual and actual travel behaviors? Focusing on the role of telepresence and avatar identification
Hakseung Shin, Juhyun Kang
Journal of Hospitality and Tourism Management (2024) Vol. 58, pp. 174-183
Closed Access | Times Cited: 32
Hakseung Shin, Juhyun Kang
Journal of Hospitality and Tourism Management (2024) Vol. 58, pp. 174-183
Closed Access | Times Cited: 32
Unlocking the potential of AI: Enhancing consumer engagement in the beauty and cosmetic product purchases
Debarun Chakraborty, Aruna Polisetty, G Sowmya, et al.
Journal of Retailing and Consumer Services (2024) Vol. 79, pp. 103842-103842
Closed Access | Times Cited: 17
Debarun Chakraborty, Aruna Polisetty, G Sowmya, et al.
Journal of Retailing and Consumer Services (2024) Vol. 79, pp. 103842-103842
Closed Access | Times Cited: 17
Look to the future: Enhancing online gamer loyalty from the perspective of the theory of consumption values
Ching‐I Teng
Decision Support Systems (2018) Vol. 114, pp. 49-60
Closed Access | Times Cited: 107
Ching‐I Teng
Decision Support Systems (2018) Vol. 114, pp. 49-60
Closed Access | Times Cited: 107
The Acceptance of Telepresence Robots in Higher Education
Ming Lei, Ian Clemente, Haixia Liu, et al.
International Journal of Social Robotics (2022) Vol. 14, Iss. 4, pp. 1025-1042
Open Access | Times Cited: 62
Ming Lei, Ian Clemente, Haixia Liu, et al.
International Journal of Social Robotics (2022) Vol. 14, Iss. 4, pp. 1025-1042
Open Access | Times Cited: 62
More than skin-deep: The influence of presence dimensions on purchase intentions in augmented reality shopping
Virginie Lavoye, Anssi Tarkiainen, Jenni Sipilä, et al.
Journal of Business Research (2023) Vol. 169, pp. 114247-114247
Open Access | Times Cited: 23
Virginie Lavoye, Anssi Tarkiainen, Jenni Sipilä, et al.
Journal of Business Research (2023) Vol. 169, pp. 114247-114247
Open Access | Times Cited: 23
The Effect of Avatar Self-Integration on Consumers’ Behavioral Intention in the Metaverse
Sumin Oh, Woo Bin Kim, Ho Jung Choo
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 7840-7853
Closed Access | Times Cited: 23
Sumin Oh, Woo Bin Kim, Ho Jung Choo
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 7840-7853
Closed Access | Times Cited: 23
How do avatar attractiveness and customization impact online gamers’ flow and loyalty?
Gen‐Yih Liao, T.C.E. Cheng, Ching‐I Teng
Internet Research (2019) Vol. 29, Iss. 2, pp. 349-366
Closed Access | Times Cited: 75
Gen‐Yih Liao, T.C.E. Cheng, Ching‐I Teng
Internet Research (2019) Vol. 29, Iss. 2, pp. 349-366
Closed Access | Times Cited: 75
How to create flow experience in exergames? Perspective of flow theory
Han-Chung Huang, Thi Tuan Linh Pham, May‐Kuen Wong, et al.
Telematics and Informatics (2018) Vol. 35, Iss. 5, pp. 1288-1296
Closed Access | Times Cited: 71
Han-Chung Huang, Thi Tuan Linh Pham, May‐Kuen Wong, et al.
Telematics and Informatics (2018) Vol. 35, Iss. 5, pp. 1288-1296
Closed Access | Times Cited: 71
Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk
Tripti Sharma, Juho Hamari, Ankit Kesharwani, et al.
Behaviour and Information Technology (2020) Vol. 41, Iss. 2, pp. 348-364
Closed Access | Times Cited: 65
Tripti Sharma, Juho Hamari, Ankit Kesharwani, et al.
Behaviour and Information Technology (2020) Vol. 41, Iss. 2, pp. 348-364
Closed Access | Times Cited: 65
How online gamers’ participation fosters their team commitment: Perspective of social identity theory
Gen‐Yih Liao, Thi Tuan Linh Pham, T.C.E. Cheng, et al.
International Journal of Information Management (2020) Vol. 52, pp. 102095-102095
Closed Access | Times Cited: 62
Gen‐Yih Liao, Thi Tuan Linh Pham, T.C.E. Cheng, et al.
International Journal of Information Management (2020) Vol. 52, pp. 102095-102095
Closed Access | Times Cited: 62
Social gamification affordances in the green IT services: perspectives from recognition and social overload
Jialiang Huang, Liyun Zhou
Internet Research (2020) Vol. 31, Iss. 2, pp. 737-761
Closed Access | Times Cited: 58
Jialiang Huang, Liyun Zhou
Internet Research (2020) Vol. 31, Iss. 2, pp. 737-761
Closed Access | Times Cited: 58
Let's play: Me and my AI‐powered avatar as one team
Asad Hassan Butt, Hassan Ahmad, M. Awais Shakir Goraya, et al.
Psychology and Marketing (2021) Vol. 38, Iss. 6, pp. 1014-1025
Open Access | Times Cited: 55
Asad Hassan Butt, Hassan Ahmad, M. Awais Shakir Goraya, et al.
Psychology and Marketing (2021) Vol. 38, Iss. 6, pp. 1014-1025
Open Access | Times Cited: 55
Consumers' perceptions and responses towards online retailers' CSR
Van Thac Dang, Ninh Nguyen, Jianming Wang
International Journal of Retail & Distribution Management (2020) Vol. 48, Iss. 12, pp. 1277-1299
Closed Access | Times Cited: 54
Van Thac Dang, Ninh Nguyen, Jianming Wang
International Journal of Retail & Distribution Management (2020) Vol. 48, Iss. 12, pp. 1277-1299
Closed Access | Times Cited: 54
For it is in giving that we receive: Investigating gamers’ gifting behaviour in online games
Shavneet Sharma, Gurmeet Singh, Rashmini Sharma
International Journal of Information Management (2021) Vol. 60, pp. 102363-102363
Closed Access | Times Cited: 50
Shavneet Sharma, Gurmeet Singh, Rashmini Sharma
International Journal of Information Management (2021) Vol. 60, pp. 102363-102363
Closed Access | Times Cited: 50
Game affordance, gamer orientation, and in‐game purchases: A hedonic–instrumental framework
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 37
Le Wang, Yongqiang Sun, Xin Luo
Information Systems Journal (2022) Vol. 32, Iss. 6, pp. 1097-1125
Closed Access | Times Cited: 37
Trends and Applications of Gamification in E-Commerce: A Systematic Literature Review
Muhamad Adhytia Wana Putra Rahmadhan, Dana Indra Sensuse, Ryan Randy Suryono, et al.
Journal of Information Systems Engineering and Business Intelligence (2023) Vol. 9, Iss. 1, pp. 28-37
Open Access | Times Cited: 17
Muhamad Adhytia Wana Putra Rahmadhan, Dana Indra Sensuse, Ryan Randy Suryono, et al.
Journal of Information Systems Engineering and Business Intelligence (2023) Vol. 9, Iss. 1, pp. 28-37
Open Access | Times Cited: 17
How avatars create identification and loyalty among online gamers
Ching‐I Teng
Internet Research (2019) Vol. 29, Iss. 6, pp. 1443-1468
Closed Access | Times Cited: 52
Ching‐I Teng
Internet Research (2019) Vol. 29, Iss. 6, pp. 1443-1468
Closed Access | Times Cited: 52
Media richness, social presence and loyalty to mobile instant messaging
Fan‐Chen Tseng, T.C.E. Cheng, Pei-Ling Yu, et al.
Industrial Management & Data Systems (2019) Vol. 119, Iss. 6, pp. 1357-1373
Closed Access | Times Cited: 50
Fan‐Chen Tseng, T.C.E. Cheng, Pei-Ling Yu, et al.
Industrial Management & Data Systems (2019) Vol. 119, Iss. 6, pp. 1357-1373
Closed Access | Times Cited: 50
Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory
Gen‐Yih Liao, Thi Tuan Linh Pham, T.C.E. Cheng, et al.
Computers in Human Behavior (2019) Vol. 103, pp. 91-100
Closed Access | Times Cited: 50
Gen‐Yih Liao, Thi Tuan Linh Pham, T.C.E. Cheng, et al.
Computers in Human Behavior (2019) Vol. 103, pp. 91-100
Closed Access | Times Cited: 50