
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Understanding the dark side of gamification health management: A stress perspective
Hualong Yang, Dan Li
Information Processing & Management (2021) Vol. 58, Iss. 5, pp. 102649-102649
Closed Access | Times Cited: 53
Hualong Yang, Dan Li
Information Processing & Management (2021) Vol. 58, Iss. 5, pp. 102649-102649
Closed Access | Times Cited: 53
Showing 1-25 of 53 citing articles:
Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Journal of Business Research (2022) Vol. 145, pp. 482-494
Closed Access | Times Cited: 58
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Journal of Business Research (2022) Vol. 145, pp. 482-494
Closed Access | Times Cited: 58
Determinants of open government data usage: Integrating trust theory and social cognitive theory
Mei Chen, Yuyan Cao, Yikai Liang
Government Information Quarterly (2023) Vol. 40, Iss. 4, pp. 101857-101857
Closed Access | Times Cited: 25
Mei Chen, Yuyan Cao, Yikai Liang
Government Information Quarterly (2023) Vol. 40, Iss. 4, pp. 101857-101857
Closed Access | Times Cited: 25
Gamification affordances in self-health management: perspectives from achievement satisfaction and gamification exhaustion
Jinrong Sun, Yadi Gu, Dongxiao Gu, et al.
Internet Research (2025)
Closed Access | Times Cited: 1
Jinrong Sun, Yadi Gu, Dongxiao Gu, et al.
Internet Research (2025)
Closed Access | Times Cited: 1
Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37
Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
A mixed-methods investigation of the factors affecting the use of facial recognition as a threatening AI application
Xiaojun Wu, Zhongyun Zhou, Shouming Chen
Internet Research (2024) Vol. 34, Iss. 5, pp. 1872-1897
Closed Access | Times Cited: 6
Xiaojun Wu, Zhongyun Zhou, Shouming Chen
Internet Research (2024) Vol. 34, Iss. 5, pp. 1872-1897
Closed Access | Times Cited: 6
Gamification: a Novel Approach to Mental Health Promotion
Cecilia Cheng, Omid V. Ebrahimi
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 577-586
Open Access | Times Cited: 14
Cecilia Cheng, Omid V. Ebrahimi
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 577-586
Open Access | Times Cited: 14
Will coolness factors predict user satisfaction and loyalty? Evidence from an artificial neural network–structural equation model approach
Dongyan Nan, Edward Shin, George A. Barnett, et al.
Information Processing & Management (2022) Vol. 59, Iss. 6, pp. 103108-103108
Closed Access | Times Cited: 22
Dongyan Nan, Edward Shin, George A. Barnett, et al.
Information Processing & Management (2022) Vol. 59, Iss. 6, pp. 103108-103108
Closed Access | Times Cited: 22
Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies
Abhishek Behl, Nirma Sadamali Jayawardena, Shikha Bhardwaj, et al.
Technovation (2023) Vol. 129, pp. 102902-102902
Closed Access | Times Cited: 11
Abhishek Behl, Nirma Sadamali Jayawardena, Shikha Bhardwaj, et al.
Technovation (2023) Vol. 129, pp. 102902-102902
Closed Access | Times Cited: 11
Understanding the failing of social gamification: A perspective of user fatigue
Hualong Yang, Le Wang, Zhibin Hu, et al.
Electronic Commerce Research and Applications (2024) Vol. 64, pp. 101369-101369
Closed Access | Times Cited: 4
Hualong Yang, Le Wang, Zhibin Hu, et al.
Electronic Commerce Research and Applications (2024) Vol. 64, pp. 101369-101369
Closed Access | Times Cited: 4
Disentangling e-commerce gamification affordances on recommendation acceptances from a perceived value perspective
Furong Jia, Jie Yu
Information Technology and People (2024)
Closed Access | Times Cited: 4
Furong Jia, Jie Yu
Information Technology and People (2024)
Closed Access | Times Cited: 4
Empowering green disposal behavior: the influence of gamification affordances and the multi-goal frame
Helen S. Du, Jingdong Yin, Yixun Lin, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access
Helen S. Du, Jingdong Yin, Yixun Lin, et al.
Behaviour and Information Technology (2025), pp. 1-17
Closed Access
"Understanding the Postadoption Use of Gamified Learning Systems Against the Conflicting Role of the Game Layer"
Han Li, Xin Luo, Paul Benjamin Lowry, et al.
Information & Management (2025), pp. 104133-104133
Closed Access
Han Li, Xin Luo, Paul Benjamin Lowry, et al.
Information & Management (2025), pp. 104133-104133
Closed Access
Enhancing employer branding in startups through job autonomy and intrinsic motivation: the role of gamification
Bhawna Bhawna, Prinka Dogra, Umair Akram, et al.
Business Process Management Journal (2025)
Closed Access
Bhawna Bhawna, Prinka Dogra, Umair Akram, et al.
Business Process Management Journal (2025)
Closed Access
How does artificial intelligence usage affect the safety behavior of bus drivers? A double-edged sword study
Yunshuo Liu, Yanbin Li, Huayan Chen, et al.
Transportation Research Part F Traffic Psychology and Behaviour (2025) Vol. 111, pp. 32-44
Closed Access
Yunshuo Liu, Yanbin Li, Huayan Chen, et al.
Transportation Research Part F Traffic Psychology and Behaviour (2025) Vol. 111, pp. 32-44
Closed Access
Cognitive Wellbeing of School Principals: An Uncharted Territory
Fei Wang
Leadership and Policy in Schools (2025), pp. 1-19
Closed Access
Fei Wang
Leadership and Policy in Schools (2025), pp. 1-19
Closed Access
Attitudes towards gamification advertising in Vietnam: a social commerce context
Hai Ho Nguyen, Bang Nguyen‐Viet, Yen Thi Hoang Nguyen
Behaviour and Information Technology (2023) Vol. 43, Iss. 5, pp. 845-861
Closed Access | Times Cited: 9
Hai Ho Nguyen, Bang Nguyen‐Viet, Yen Thi Hoang Nguyen
Behaviour and Information Technology (2023) Vol. 43, Iss. 5, pp. 845-861
Closed Access | Times Cited: 9
Analysis of the Brain Dominance and Language Learning Strategy Used by University EFL Learners
Suwarto Suwarto, Arini Hidayah
Journal of General Education and Humanities (2023) Vol. 2, Iss. 1, pp. 79-90
Open Access | Times Cited: 7
Suwarto Suwarto, Arini Hidayah
Journal of General Education and Humanities (2023) Vol. 2, Iss. 1, pp. 79-90
Open Access | Times Cited: 7
Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being
Yung Po Tsang, C.K.M. Lee, C.H. Wu, et al.
IEEE Transactions on Education (2024) Vol. 67, Iss. 4, pp. 620-628
Closed Access | Times Cited: 2
Yung Po Tsang, C.K.M. Lee, C.H. Wu, et al.
IEEE Transactions on Education (2024) Vol. 67, Iss. 4, pp. 620-628
Closed Access | Times Cited: 2
Understanding Chinese Internet users' information sensitivity in big data and artificial intelligence era
Xi Chen, Pengxin Zheng, Jian Mou
Policy & Internet (2024) Vol. 17, Iss. 1
Closed Access | Times Cited: 2
Xi Chen, Pengxin Zheng, Jian Mou
Policy & Internet (2024) Vol. 17, Iss. 1
Closed Access | Times Cited: 2
Ethical Considerations in Gamified Interactive Marketing Praxis
Samaan Al‐Msallam, Nannan Xi, Juho Hamari
Springer eBooks (2023), pp. 963-985
Closed Access | Times Cited: 6
Samaan Al‐Msallam, Nannan Xi, Juho Hamari
Springer eBooks (2023), pp. 963-985
Closed Access | Times Cited: 6
Assessing the Potential Risks of Digital Therapeutics (DTX): The DTX Risk Assessment Canvas
Kerstin Denecke, Richard May, Elia Gabarrón, et al.
Journal of Personalized Medicine (2023) Vol. 13, Iss. 10, pp. 1523-1523
Open Access | Times Cited: 6
Kerstin Denecke, Richard May, Elia Gabarrón, et al.
Journal of Personalized Medicine (2023) Vol. 13, Iss. 10, pp. 1523-1523
Open Access | Times Cited: 6
The Dark Side of Gamification in Interactive Marketing
Chitrakshi Bhutani, Abhishek Behl
Springer eBooks (2023), pp. 939-962
Closed Access | Times Cited: 5
Chitrakshi Bhutani, Abhishek Behl
Springer eBooks (2023), pp. 939-962
Closed Access | Times Cited: 5
Meaningful engagement with a gamified knowledge management system: theoretical conceptualization and empirical validation
Ayoung Suh, Christy M.K. Cheung, Yongqian Lin
Industrial Management & Data Systems (2022) Vol. 122, Iss. 5, pp. 1355-1383
Closed Access | Times Cited: 8
Ayoung Suh, Christy M.K. Cheung, Yongqian Lin
Industrial Management & Data Systems (2022) Vol. 122, Iss. 5, pp. 1355-1383
Closed Access | Times Cited: 8
Gamification in radiotherapy education: adopting competitive task elements in simulation using the virtual environment of a radiotherapy treatment room (VERT) system
David Flinton, Ricardo Khine, Liam Mannion, et al.
Journal of Radiotherapy in Practice (2023) Vol. 22
Open Access | Times Cited: 4
David Flinton, Ricardo Khine, Liam Mannion, et al.
Journal of Radiotherapy in Practice (2023) Vol. 22
Open Access | Times Cited: 4