
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review
Joy Xu, Aaron Lio, Harshdeep Dhaliwal, et al.
Journal of Affective Disorders (2021) Vol. 293, pp. 444-465
Open Access | Times Cited: 93
Joy Xu, Aaron Lio, Harshdeep Dhaliwal, et al.
Journal of Affective Disorders (2021) Vol. 293, pp. 444-465
Open Access | Times Cited: 93
Showing 1-25 of 93 citing articles:
Benefits of gamification in medical education
Kandamaran Krishnamurthy, Nikil Selvaraj, Palak Gupta, et al.
Clinical Anatomy (2022) Vol. 35, Iss. 6, pp. 795-807
Closed Access | Times Cited: 131
Kandamaran Krishnamurthy, Nikil Selvaraj, Palak Gupta, et al.
Clinical Anatomy (2022) Vol. 35, Iss. 6, pp. 795-807
Closed Access | Times Cited: 131
Gamification in Education
Athanasios Christopoulos, Stylianos Mystakidis
Encyclopedia (2023) Vol. 3, Iss. 4, pp. 1223-1243
Open Access | Times Cited: 64
Athanasios Christopoulos, Stylianos Mystakidis
Encyclopedia (2023) Vol. 3, Iss. 4, pp. 1223-1243
Open Access | Times Cited: 64
Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review
Liuyufeng Li, Khe Foon Hew, Jiahui Du
Educational Technology Research and Development (2024) Vol. 72, Iss. 2, pp. 765-796
Open Access | Times Cited: 24
Liuyufeng Li, Khe Foon Hew, Jiahui Du
Educational Technology Research and Development (2024) Vol. 72, Iss. 2, pp. 765-796
Open Access | Times Cited: 24
How Has Gamification Within Digital Platforms Affected Self-Regulated Learning Skills During the COVID-19 Pandemic? Mixed-Methods Research
Waleed Salim Alhalafawy, Marwa Zaki
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 06, pp. 123-151
Open Access | Times Cited: 52
Waleed Salim Alhalafawy, Marwa Zaki
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 06, pp. 123-151
Open Access | Times Cited: 52
Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective
Pin Luarn, Chiao-Chieh Chen, Yu‐Ping Chiu
International Journal of Information and Learning Technology (2023) Vol. 40, Iss. 5, pp. 413-424
Closed Access | Times Cited: 40
Pin Luarn, Chiao-Chieh Chen, Yu‐Ping Chiu
International Journal of Information and Learning Technology (2023) Vol. 40, Iss. 5, pp. 413-424
Closed Access | Times Cited: 40
Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32
Effectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives
K. C. Lee
Heliyon (2023) Vol. 9, Iss. 10, pp. e20420-e20420
Open Access | Times Cited: 23
K. C. Lee
Heliyon (2023) Vol. 9, Iss. 10, pp. e20420-e20420
Open Access | Times Cited: 23
Psychological capital research in HEIs: Bibliometric analysis of current and future trends
Li Zhang, Walton Wider, Muhammad Ashraf Fauzi, et al.
Heliyon (2024) Vol. 10, Iss. 4, pp. e26607-e26607
Open Access | Times Cited: 16
Li Zhang, Walton Wider, Muhammad Ashraf Fauzi, et al.
Heliyon (2024) Vol. 10, Iss. 4, pp. e26607-e26607
Open Access | Times Cited: 16
Game-based learning in early childhood education: a systematic review and meta-analysis
Manar Soud Alotaibi
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 15
Manar Soud Alotaibi
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 15
Towards reproducible systematic reviews in Open, Distance, and Digital Education—An umbrella mapping review
Olaf Zawacki‐Richter, Berrin Cefa Sari, John Y. H. Bai
Review of Education (2025) Vol. 13, Iss. 1
Open Access | Times Cited: 1
Olaf Zawacki‐Richter, Berrin Cefa Sari, John Y. H. Bai
Review of Education (2025) Vol. 13, Iss. 1
Open Access | Times Cited: 1
Analyzing the level of interest of high school students in solving mathematical problems in the modular and face-to-face learning
Marcelino M. Espartero, Kier P. Dela Caldaza, Rosalina T. Del Prado
Environment and Social Psychology (2024) Vol. 9, Iss. 4
Open Access | Times Cited: 7
Marcelino M. Espartero, Kier P. Dela Caldaza, Rosalina T. Del Prado
Environment and Social Psychology (2024) Vol. 9, Iss. 4
Open Access | Times Cited: 7
Gamification is not Working: Why?
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
Games and Culture (2024)
Closed Access | Times Cited: 7
Exploring the feasibility of augmented reality game-supported flipped classrooms in reading comprehension of English for Medical Purposes
Saeed Khazaie, Saman Ebadi
Computer Assisted Language Learning (2023), pp. 1-34
Closed Access | Times Cited: 14
Saeed Khazaie, Saman Ebadi
Computer Assisted Language Learning (2023), pp. 1-34
Closed Access | Times Cited: 14
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14
Investigating the influence of gamification on motivation and learning outcomes in online language learning
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5
Zijun Shen, Minjie Lai, Fei Wang
Frontiers in Psychology (2024) Vol. 15
Open Access | Times Cited: 5
A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency
Chrysoula Velaora, Ioannis Dimos, Sofia Tsagiopoulou, et al.
Information (2022) Vol. 13, Iss. 4, pp. 177-177
Open Access | Times Cited: 20
Chrysoula Velaora, Ioannis Dimos, Sofia Tsagiopoulou, et al.
Information (2022) Vol. 13, Iss. 4, pp. 177-177
Open Access | Times Cited: 20
A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education
Halimeh Khattib, Dorit Alt
Education and Information Technologies (2024) Vol. 29, Iss. 15, pp. 19963-19986
Closed Access | Times Cited: 4
Halimeh Khattib, Dorit Alt
Education and Information Technologies (2024) Vol. 29, Iss. 15, pp. 19963-19986
Closed Access | Times Cited: 4
Integrating ChatGPT in Orthopedic Education for Medical Undergraduates: Randomized Controlled Trial
Wenyi Gan, Jianfeng Ouyang, Hua Li, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e57037-e57037
Open Access | Times Cited: 4
Wenyi Gan, Jianfeng Ouyang, Hua Li, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e57037-e57037
Open Access | Times Cited: 4
Player profiles for game‐based applications in engineering education
Diego Vergara, Álvaro Antón‐Sancho, Pablo Fernández‐Arias
Computer Applications in Engineering Education (2022) Vol. 31, Iss. 1, pp. 154-175
Open Access | Times Cited: 19
Diego Vergara, Álvaro Antón‐Sancho, Pablo Fernández‐Arias
Computer Applications in Engineering Education (2022) Vol. 31, Iss. 1, pp. 154-175
Open Access | Times Cited: 19
Gamification pedagogy: A motivational approach to student-centric course design in higher education
Fiona Gironella
Journal of University Teaching and Learning Practice (2023) Vol. 20, Iss. 3
Open Access | Times Cited: 10
Fiona Gironella
Journal of University Teaching and Learning Practice (2023) Vol. 20, Iss. 3
Open Access | Times Cited: 10
The Lifelong Learner’s Compass: Cultivating Attitudes With Self-Reflection, Openness, Curiosity and Motivation
Elisabeth Åström, Daniel Eriksson Sörman, Patrik Sörqvist, et al.
Adult Education Quarterly (2025)
Closed Access
Elisabeth Åström, Daniel Eriksson Sörman, Patrik Sörqvist, et al.
Adult Education Quarterly (2025)
Closed Access
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces
Amarpreet Gill, Derek Irwin, Linjing Sun, et al.
IEEE Transactions on Learning Technologies (2025) Vol. 18, pp. 165-178
Closed Access
Amarpreet Gill, Derek Irwin, Linjing Sun, et al.
IEEE Transactions on Learning Technologies (2025) Vol. 18, pp. 165-178
Closed Access
Gamification in Vietnamese education: Assessing psychological need satisfaction, intrinsic motivation, and learning effectiveness
Bang Nguyen‐Viet, Bac Nguyen-Viet
Learning and Motivation (2025) Vol. 89, pp. 102101-102101
Closed Access
Bang Nguyen‐Viet, Bac Nguyen-Viet
Learning and Motivation (2025) Vol. 89, pp. 102101-102101
Closed Access
The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access
The Impact of Quest-Based Feedback and Point-Based Feedback on Users' Emotions and Engagement
C. Vancaemelbecke, Loïc Caroux, Céline Lemercier
Computers in Human Behavior (2025), pp. 108652-108652
Closed Access
C. Vancaemelbecke, Loïc Caroux, Céline Lemercier
Computers in Human Behavior (2025), pp. 108652-108652
Closed Access