OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Can gamification help in software testing education? Findings from an empirical study
Raquel Blanco, Manuel Trinidad, María José Suárez‐Cabal, et al.
Journal of Systems and Software (2023) Vol. 200, pp. 111647-111647
Open Access | Times Cited: 21

Showing 21 citing articles:

Impact of Gamification on Motivation and Academic Performance: A Systematic Review
Lorena Jaramillo Mediavilla, Andrea Verenice Basantes Andrade, Marcos Cabezas González, et al.
Education Sciences (2024) Vol. 14, Iss. 6, pp. 639-639
Open Access | Times Cited: 16

Development of strategy, quiz, adventure and puzzle educational games using the ADDIE (analysis, design, development, implementation) method
Ade Yusupa, Agus Triarso, Olivia Maria Tumurang, et al.
AIP conference proceedings (2025) Vol. 3250, pp. 050016-050016
Closed Access

Mapping Challenges in Teaching-Learning Software Testing: Limitations and Unaddressed Issues in Contemporary Research
Sumit Maheshwari, Ramkumar Rajendran, Sridhar Iyer
Communications in computer and information science (2025), pp. 181-191
Closed Access

Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience
Laura Romero Rodríguez, Alberto Sánchez‐Alzola, Alejandro Salazar
Computer Applications in Engineering Education (2025) Vol. 33, Iss. 3
Closed Access

On Using Physiological Sensors and AI to Monitor Emotions in a Bug-Hunting Game
Natalia Silvis-Cividjian, Joshua Kenyon, Elina Nazarian, et al.
(2024), pp. 429-435
Closed Access | Times Cited: 3

Gamifying a Software Testing Course with Continuous Integration
Philipp Straubinger, Gordon Fraser
(2024), pp. 34-45
Open Access | Times Cited: 2

Evaluating the Effectiveness of a Testing Checklist Intervention in CS2: An Quasi-experimental Replication Study
Gina R. Bai, Zeren Jiang, Thomas Price, et al.
(2024), pp. 55-64
Closed Access | Times Cited: 1

Learning environments in software testing education: An overview
Tamara Živković, Dražen Drašković, Boško Nikolić
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 6, pp. 1497-1521
Closed Access | Times Cited: 2

La gamificación en ambientes de aprendizaje para la enseñanza del bilingüismo, avances teóricos, metodológicos y tendencias en la investigación: una revisión sistemática 2018-2023
Lisbeth Carolina Reyes Afanador, Micke Annderson Cubillos Leal, Zulmary Carolina Nieto Sánchez, et al.
Mundo FESC (2023) Vol. 13, Iss. S1, pp. 26-45
Open Access | Times Cited: 2

eLearning Gamification Prototype Development using User Centered Design Approach
Deki Satria
Jurnal Komtika (Komputasi dan Informatika) (2023) Vol. 7, Iss. 1, pp. 22-30
Open Access | Times Cited: 1

EquaTeen: um aplicativo para apoio ao ensino de sistemas de equações do primeiro grau
Joseneto Aguiar De Amorim, Maria Guadelupe Dourado Rabello, Francisco Madeiro
Caderno Pedagógico (2024) Vol. 21, Iss. 1, pp. 3338-3358
Open Access

Improving the Efficiency of Using LMS Moodle in the Educational Process by Implementing Gamification Technologies
А. А. Курочкина, Olga V. Lukina, Sergey Krasnov, et al.
Lecture notes in networks and systems (2024), pp. 419-435
Closed Access

The Use of Gamification Technology in Student Team Projects in IT
Mariya Stupina, Victoria Paniotova
(2024), pp. 131-134
Closed Access

Enlisting Students in Gamifying Software Testing Education: Results and Key Insights
Maura Cerioli, Maurizio Leotta, Marina Ribaudo
(2024), pp. 18-25
Closed Access

A Gaming Quest to Improve Web Locators Robustness
Diego Clerissi, Maurizio Leotta, Filippo Ricca
(2024) Vol. 210, pp. 10-17
Closed Access

Definição e Avaliação de uma Abordagem Gamificada para o Ensino de Teste de Software
Eduardo Henrique Nascimento, Roberta de Fátima Rodrigues Coelho, Charles Madeira, et al.
(2024), pp. 455-465
Closed Access

Contributions to Systems Software and Service Process Improvement and Innovation Based on Recent Advances
Ricardo Colomo‐Palacios, Richard Messnarz, Miklós Bíró
Journal of Software Evolution and Process (2024)
Closed Access

Card Game as an Educational Strategy in Software Testing: Debug a game to explore content on Levels and Types of Testing.
Crissia Maria Menezes Costa, Yuska Paola Costa Aguiar, Luiz Gusttavo Oliveira de Souza, et al.
(2024), pp. 605-612
Closed Access

Propuesta Gamificada para promover el uso de TIC en futuros docentes
G Ferrari, Marcelo Salica, Advany Ottoniel Celada Maldonado, et al.
Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología (2024), Iss. 39, pp. e4-e4
Open Access

Gamifying SQL Learning: Strategies, Impact, and Trends in Higher Education
Sandra Del-Pozo-Arcos, Antonio Balderas
Deleted Journal (2024), Iss. 63, pp. 156-182
Open Access

Optimization of Model-View-ViewModel (MVVM) Architecture Pattern and RESTfull API on Android-based E-Learning Application
Alfansyah Nori Pratama, Farida Ardiani
International Journal of Computer Applications (2023) Vol. 185, Iss. 45, pp. 4-11
Open Access

A Practical Exploration of CDIO Engineering Education Model in Teaching of Fundamental of Software Technology
Rongli Tang
Journal of Education Humanities and Social Sciences (2023) Vol. 24, pp. 38-43
Open Access

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