OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game
Antonio Rosa-Castillo, Oscar García-Pañella, Elena Maestre-González, et al.
Nurse Education Today (2022) Vol. 118, pp. 105533-105533
Open Access | Times Cited: 25

Showing 25 citing articles:

Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning
Chin‐Lan Yang, Ching‐Yi Chang, Hsiu‐Ju Jen
Nurse Education in Practice (2023) Vol. 73, pp. 103828-103828
Closed Access | Times Cited: 29

Impacto de la gamificación en el aprendizaje y satisfacción de estudiantes de odontología de una universidad peruana
Sheila Trigo-Cano, Peggy Griselda Coa-Serrano, Sonia Caroll Macedo-Valdivia, et al.
Educación Médica (2025) Vol. 26, Iss. 3, pp. 101018-101018
Closed Access | Times Cited: 1

Enhancing students’ learning outcomes through smartphones: A case study of using instagram in higher management education
María Obeso, Marta Pérez-Pérez, Gema García‐Piqueres, et al.
The International Journal of Management Education (2023) Vol. 21, Iss. 3, pp. 100885-100885
Open Access | Times Cited: 15

The effect of flipped learning on nursing students' Asepsis knowledge and learning skills: A randomized controlled study
Aysun Acun
Nurse Education in Practice (2024) Vol. 77, pp. 103946-103946
Closed Access | Times Cited: 4

A survey on the perception of health degree students on the use of Instagram and TikTok as learning tools
Silvia Garrido, Beatriz Losa, María Caballero, et al.
Educación Médica (2025) Vol. 26, Iss. 4, pp. 101044-101044
Closed Access

Jogo educacional “Glicoquest”: instrumento digital auxiliar no estudo de bioquímica de estudantes dos cursos da saúde
Tiemi Nicole Shimabukuro Corradi, Nara Emily Knopp Bayer, Alexa Aparecida Lara Marchiorato, et al.
Caderno Pedagógico (2025) Vol. 22, Iss. 6, pp. e15453-e15453
Closed Access

Usability Evaluation of a Board Game for Learning Robotics of Care
Blanca Gonzalo de Diego, Alexandra González Aguña, Marta Fernández Batalla, et al.
Education Sciences (2025) Vol. 15, Iss. 4, pp. 484-484
Open Access

Instagram Reels improve students' knowledge, motivation, perception, and satisfaction with anatomy and physiology
Mickaël Antoine Joseph, Jansirani Natarajan, Omar Al Zaabi, et al.
Anatomical Sciences Education (2025)
Closed Access

The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study
Antonio Rosa-Castillo, Oscar García-Pañella, Alba Roselló‐Novella, et al.
Nurse Education in Practice (2023) Vol. 70, pp. 103656-103656
Open Access | Times Cited: 9

Enhancing learning motivation and academic achievement in nursing students through metaverse‐based learning: A randomized controlled study
Esin Çetinkaya Uslusoy, Ayşe Aydınlı, Faruk Durna
Japan Journal of Nursing Science (2024) Vol. 21, Iss. 3
Closed Access | Times Cited: 3

Development of animation video assistant teaching science courses in SD Negeri 056 Lamasariang
Purba Purnama, P. Pattaufi, H Nurhikmah
Inovasi Kurikulum (2023) Vol. 20, Iss. 2, pp. 351-362
Open Access | Times Cited: 4

Impactos e desafios das mídias sociais no ensino da saúde: uma revisão integrativa
Elzenir Pereira de Oliveira Almeida, Alana Candeia de Melo, Aristeia Candeia de Melo, et al.
Revista de Gestão e Secretariado (Management and Administrative Professional Review) (2024) Vol. 15, Iss. 7, pp. e3807-e3807
Open Access | Times Cited: 1

Designing and evaluating ONCologic EMergencies escape room game for undergraduate nursing students: The ONCEM quasi-experimental pilot study
Ayşe Arıkan Dönmez, Afra Çalık, Kübra Terzi, et al.
Education and Information Technologies (2024)
Open Access | Times Cited: 1

Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students
Vasiliki‐Eirini Chatzea, Ilias Logothetis, Michail Kalogiannakis, et al.
Information (2024) Vol. 15, Iss. 7, pp. 410-410
Open Access | Times Cited: 1

TikTok as a teaching and learning method for nursing students: A quasi-experimental study
Miriam Poza‐Méndez, Martina Fernández‐Gutiérrez, Antonio Jesús Marín Paz, et al.
Nurse Education Today (2024) Vol. 141, pp. 106328-106328
Open Access | Times Cited: 1

Evaluating the impact of digital dance competitions on university students’ digital competence amidst COVID-19
Jhon Holguin-Alvarez, Juan Apaza-Quispe
Contemporary Educational Technology (2024) Vol. 16, Iss. 4, pp. ep524-ep524
Closed Access | Times Cited: 1

Maximizing student satisfaction in education: Instagram's role in motivation, communication, and participation
Miguel González-Mohíno, José E. Ramos-Ruíz, José Antonio López-Castro, et al.
The International Journal of Management Education (2024) Vol. 22, Iss. 3, pp. 101045-101045
Open Access | Times Cited: 1

Gamificación para la Innovación de la Educación: Una Revisión Sistemática de la Literatura
María Augusta Cáceres Hidalgo, Teresa Milena Freire Aillón
Revista Perspectivas (2023) Vol. 5, Iss. 2, pp. 25-38
Open Access | Times Cited: 1



IAFOR Journal of Education (2024) Vol. 12, Iss. 1
Open Access

Aprender a aprender, metacognição e tecnologias no ensino de estudantes de enfermagem: uma revisão sistemática
Luciana Rocha dos Santos, Maurício Abreu Pinto Peixoto, Thais Lazaroto Roberto Cordeiro, et al.
Cuadernos de Educación y Desarrollo (2024) Vol. 16, Iss. 11, pp. e6414-e6414
Closed Access

Bispro Students' Perceptions of the Satisfaction of the Teaching and Learning Process toward Strawberry Generation at the Bengkalis State Polytechnic
Halim Dwi Putra, Aswandi Aswandi
Journal Corner of Education Linguistics and Literature (2023) Vol. 2, Iss. 4, pp. 352-358
Open Access

The Role of Game-Based Assessment for the Enhancement of Learning
Artem Burmich, Oleg Mashkin, Н. Р. Степанова
Lecture notes in networks and systems (2023), pp. 356-369
Closed Access

Development and Evaluation of Plantrology Board Game: Teaching Aid to Learn Flowering Plant Physiology
Amierol Luqman Kaharuddin, Adibah Abu Bakar, Syazwan Saidin
International Journal of Academic Research in Business and Social Sciences (2023) Vol. 13, Iss. 12
Open Access

Page 1

Scroll to top