OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Digital Gaming Interventions in Psychiatry: Evidence, Applications and Challenges
Bhavika Vajawat, Prateek Varshney, Debanjan Banerjee
Psychiatry Research (2020) Vol. 295, pp. 113585-113585
Closed Access | Times Cited: 60

Showing 1-25 of 60 citing articles:

ChatGPT outperforms humans in emotional awareness evaluations
Zohar Elyoseph, Dorit Hadar‐Shoval, Kfir Asraf, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 180

Artificial Intelligence and Chatbots in Psychiatry
Kay T. Pham, Amir Nabizadeh, Salih Selek
Psychiatric Quarterly (2022) Vol. 93, Iss. 1, pp. 249-253
Open Access | Times Cited: 158

Suicide Risk Assessments Through the Eyes of ChatGPT-3.5 Versus ChatGPT-4: Vignette Study
Inbar Levkovich, Zohar Elyoseph
JMIR Mental Health (2023) Vol. 10, pp. e51232-e51232
Open Access | Times Cited: 71

Digital health: trends, opportunities and challenges in medical devices, pharma and bio-technology
Naresh Kasoju, N.S. Remya, Renjith Sasi, et al.
CSI Transactions on ICT (2023) Vol. 11, Iss. 1, pp. 11-30
Open Access | Times Cited: 64

Psychiatry in the Digital Age: A Blessing or a Curse?
Carl B. Roth, Andreas Papassotiropoulos, Annette Beatrix Brühl, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 16, pp. 8302-8302
Open Access | Times Cited: 46

Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review
María Rodrigo-Yanguas, Carlos González, Marcos Bella-Fernández, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 32

Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33

Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion
Manuela Ferrari, Judith Sabetti, Sarah V. McIlwaine, et al.
Frontiers in Digital Health (2022) Vol. 4
Open Access | Times Cited: 22

The Impact of Video Games on the Emotional State of Gamers: Review of Modern Research
Н.М. Лаптева
Journal of Modern Foreign Psychology (2025) Vol. 13, Iss. 4, pp. 120-130
Open Access

Exploring gamification design elements for mental health support
Emma Nuraihan Mior Ibrahim, Nurulfitrie Jamali, Ahmad Iqbal Hakim Suhaimi
International Journal of Advanced Technology and Engineering Exploration (2021) Vol. 8, Iss. 74, pp. 114-125
Open Access | Times Cited: 26

Artificial Cognitive Systems Applied in Executive Function Stimulation and Rehabilitation Programs: A Systematic Review
Carolina Robledo-Castro, Luis Castillo, Juan M. Corchado
Arabian Journal for Science and Engineering (2022) Vol. 48, Iss. 2, pp. 2399-2427
Open Access | Times Cited: 18

The COVID‐19 pandemic, mask‐wearing, and emotion recognition during late‐childhood
Maia Chester, Rista C. Plate, Tralucia Powell, et al.
Social Development (2022) Vol. 32, Iss. 1, pp. 315-328
Open Access | Times Cited: 17

Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 3

Nurse-led inpatient education using a gamification approach for patients with mental illness: A quasi-experimental study
Anat Pinko Naor, Ilana Dubovi
International Journal of Nursing Sciences (2025) Vol. 12, Iss. 2, pp. 137-143
Open Access

Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study
Zhihua Shen, Menghui Liu, Yue Wu, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 14

“Guilty of Talking Too Much”: How Psychotherapists Gamify Therapy
Elina Tochilnikova, Amrit Patnaik, Ghada Alsebayel, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Closed Access | Times Cited: 12

ADHD-Gaming Disorder Comorbidity in Children and Adolescents: A Narrative Review
Luana Salerno, Leonardo Becheri, Stefano Pallanti
Children (2022) Vol. 9, Iss. 10, pp. 1528-1528
Open Access | Times Cited: 12

Serious video games and psychological support: A depression intervention among young cancer patients
Sehrish Khan, Amir Zaib Abbasi, Syeda Farhana Kazmi, et al.
Entertainment Computing (2022) Vol. 41, pp. 100479-100479
Closed Access | Times Cited: 11

Influence of game features on attention in adults
Courtney L. Gallen, Jessica N. Schachtner, Roger Anguera‐Singla, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 5

The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
Lauri Lukka, Antti Salonen, Maria Vesterinen, et al.
BMC Digital Health (2023) Vol. 1, Iss. 1
Open Access | Times Cited: 4

Breathe and Rescue: Exploring Game-Based Breathing Therapies for Anxiety
Amrit Patnaik, Giovanni Maria Troiano
2021 IEEE Conference on Games (CoG) (2023), pp. 1-4
Closed Access | Times Cited: 4

The Impact of Video Games on Cognitive Processes. Review of Modern Research
Н.М. Лаптева
Journal of Modern Foreign Psychology (2024) Vol. 12, Iss. 4, pp. 111-122
Open Access | Times Cited: 1

ADHD Healthcare Intelligence
António Pesqueira, Maria José Sousa, Andréia de Bem Machado, et al.
Advances in business information systems and analytics book series (2024), pp. 176-206
Closed Access | Times Cited: 1

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