OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The effect of a virtual reality environment on gaze behaviour and motor skill learning
David Harris, Gavin Buckingham, Mark Wilson, et al.
Psychology of sport and exercise (2020) Vol. 50, pp. 101721-101721
Open Access | Times Cited: 57

Showing 1-25 of 57 citing articles:

Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Isayas Berhe Adhanom, Paul R. MacNeilage, Eelke Folmer
Virtual Reality (2023) Vol. 27, Iss. 2, pp. 1481-1505
Open Access | Times Cited: 97

Diverse approaches to learning with immersive Virtual Reality identified from a systematic review
Mihye Won, Dewi Ayu Kencana Ungu, Henry Matovu, et al.
Computers & Education (2022) Vol. 195, pp. 104701-104701
Open Access | Times Cited: 82

Virtual training, real effects: a narrative review on sports performance enhancement through interventions in virtual reality
Fabio Richlan, Moritz Weiß, Patrick Kastner, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 49

Training in virtual reality enables learning of a complex sports movement
Stefan Pastel, Katharina Petri, C. H. Chen, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 523-540
Open Access | Times Cited: 40

Exploring the role of virtual reality in military decision training
David Harris, Tom Arthur, J. Kearse, et al.
Frontiers in Virtual Reality (2023) Vol. 4
Open Access | Times Cited: 24

Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective
Yike Li, H. Li, Chun Jiang, et al.
Frontiers in Psychology (2025) Vol. 16
Open Access | Times Cited: 1

Application of VR technology in civil engineering education
Wang Chen, Yutong Tang, Mukhtar A. Kassem, et al.
Computer Applications in Engineering Education (2021) Vol. 30, Iss. 2, pp. 335-348
Closed Access | Times Cited: 47

Acceptance by athletes of a virtual reality head-mounted display intended to enhance sport performance
Nicolas Mascret, Gilles Montagne, Antoine Devrièse-Sence, et al.
Psychology of sport and exercise (2022) Vol. 61, pp. 102201-102201
Open Access | Times Cited: 33

Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting
David Harris, Ross I. Donaldson, Max Bray, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 21, pp. 60861-60879
Open Access | Times Cited: 8

Generative Models for Active Vision
Thomas Parr, Noor Sajid, Lancelot Da Costa, et al.
Frontiers in Neurorobotics (2021) Vol. 15
Open Access | Times Cited: 38

Assessing the learning and transfer of gaze behaviours in immersive virtual reality
David Harris, Kyle J. Hardcastle, Mark Wilson, et al.
Virtual Reality (2021) Vol. 25, Iss. 4, pp. 961-973
Open Access | Times Cited: 28

Sports training in virtual reality to improve response behavior in karate kumite with transfer to real world
Kerstin Witte, Melina Droste, Yvonne Ritter, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 21

Movement kinematic and postural control differences when performing a visuomotor skill in real and virtual environments
Kim Brock, Samuel J. Vine, J. M. Ross, et al.
Experimental Brain Research (2023) Vol. 241, Iss. 7, pp. 1797-1810
Open Access | Times Cited: 10

Do you have a good all-around view? Evaluation of a decision-making skills diagnostic tool using 360° videos and head-mounted displays in elite youth soccer
Oliver Höner, Damir Dugandzic, Thomas Hauser, et al.
Frontiers in Sports and Active Living (2023) Vol. 5
Open Access | Times Cited: 10

Sports training in virtual reality with a focus on visual perception: a systematic review
Kerstin Witte, Dan Bürger, Stefan Pastel
Frontiers in Sports and Active Living (2025) Vol. 7
Open Access

Multifactorial diagnostics of perceptual processes of athletes in virtual reality and on a 2 D monitor
Boris I. Bespalov, Sergey V. Leonov, Arthur Mukhamedov, et al.
Experimental Psychology (Russia) (2025) Vol. 18, Iss. 1, pp. 200-221
Open Access

The Feasibility and Test‐Retest Reliability of Wireless Dry‐Electrode EEG During a Dynamic Psychomotor Virtual Reality Task
Jazmin Morrone, Rik Mellor, Sidney Grosprêtre, et al.
Brain and Behavior (2025) Vol. 15, Iss. 4
Open Access

Athlete perceptions of virtual reality and barriers to its use in sport: A qualitative examination
Jarad A Lewellen, Eric R. Baker, Peter R. Giacobbi
PLoS ONE (2025) Vol. 20, Iss. 4, pp. e0320225-e0320225
Open Access

Influence of open-source virtual-reality based gaze training on navigation performance in Retinitis pigmentosa patients in a crossover randomized controlled trial
Alexander Neugebauer, Alexandra Sipatchin, Katarína Štingl, et al.
PLoS ONE (2024) Vol. 19, Iss. 2, pp. e0291902-e0291902
Open Access | Times Cited: 2

Social aspects of teaching with XR: the intersection of the virtual and physical classrooms
Jakki O. Bailey, Andrea Stevenson Won
Communication Education (2024) Vol. 73, Iss. 2, pp. 226-233
Closed Access | Times Cited: 2

Virtual reality interview with feedback framework for situational practice of gaze among autistic adults
Saygin Artiran, Shana Cohen, Pamela C. Cosman
Research in autism spectrum disorders (2024) Vol. 118, pp. 102494-102494
Closed Access | Times Cited: 2

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