OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

VR exergame interventions among older adults living in long-term care facilities: A systematic review with Meta-analysis
Po-Jung Chen, Hui‐Fen Hsu, Kuei‐Min Chen, et al.
Annals of Physical and Rehabilitation Medicine (2022) Vol. 66, Iss. 3, pp. 101702-101702
Open Access | Times Cited: 25

Showing 25 citing articles:

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 19

Components of Effective Exergame-based Training to Improve Cognitive Functioning in Middle-Aged to Older Adults - A Systematic Review and Meta-Analysis
Patrick Manser, Fabian Herold, Eling D. de Bruin
Ageing Research Reviews (2024) Vol. 99, pp. 102385-102385
Open Access | Times Cited: 11

The effectiveness of immersive virtual reality on the psychology of older adults: A systematic review and Meta-analysis of randomized controlled trials
Ke Zhang, Wei Meng, Fen Yang, et al.
General Hospital Psychiatry (2025) Vol. 94, pp. 86-96
Closed Access | Times Cited: 1

Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
Nuannuan Deng, Kim Geok Soh, Borhannudin Abdullah, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 7

Examining technology-assisted rehabilitation for older adults’ functional mobility: a network meta-analysis on efficacy and acceptability
Błażej Cieślik, Justyna Mazurek, Adam Wrzeciono, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 15

Can Virtual Reality Help Improve Motor and Cognitive Function in Active Aging in Older Adults? A Scoping Review
Víctor Ortiz-Mallasén, Eloy Claramonte-Gual, Victor M. González‐Chordà, et al.
Healthcare (2024) Vol. 12, Iss. 3, pp. 356-356
Open Access | Times Cited: 4

Xbox Kinect Sports Effects on Cognition Status and Physical Performance in Physically Inactive Older Females: A Randomized Controlled Trial
Edgar Vásquez-Carrasco, Celia Sánchez Gómez, Pablo Valdés-Badilla, et al.
Journal of Clinical Medicine (2025) Vol. 14, Iss. 7, pp. 2165-2165
Open Access

The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
Reza Hadi Mogavi, Juhyung Son, S. C. Yang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-34
Open Access | Times Cited: 3

A systematic review of exergame usability as home-based balance training tool for older adults usability of exergames as home-based balance training
Candice Simões Pimenta de Medeiros, Luanna Bárbara Araújo Farias, Maria Clara do Lago Santana, et al.
PLoS ONE (2024) Vol. 19, Iss. 8, pp. e0306816-e0306816
Open Access | Times Cited: 2

Virtual reality obstacle avoidance training can be enhanced by physical feedback via perturbations: A proof-of-concept study
Yoshiro Okubo, Yixuan He, Matthew A. Brodie, et al.
Applied Ergonomics (2024) Vol. 125, pp. 104442-104442
Closed Access | Times Cited: 2

Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses
Yanjie Hu, Xingzhu Yuan, Peiling Ye, et al.
JMIR Serious Games (2023) Vol. 11, pp. e52022-e52022
Open Access | Times Cited: 5

Effects of Motor-Cognitive Dual-Task Standing Balance Exergaming Training on Healthy Older Adults' Standing Balance and Walking Performance
Azusa Uematsu, Kazushi Tsuchiya, Hideto Fukushima, et al.
Games for Health Journal (2023) Vol. 12, Iss. 4, pp. 302-309
Closed Access | Times Cited: 2

Which Exergame Is Better for Older Adults? an Exploratory Study on User Perspectives of Virtual Reality, Exercube, and 2D Exergames
Chao Deng, Jennifer E. Hoffman, Reza Hadi Mogavi, et al.
Lecture notes in computer science (2024), pp. 161-176
Closed Access

Tai Chi Exercise Posture Detection and Assessment for the Elderly Using BPNN and 2 Kinect Cameras
Sarawin Kanchanapaetnukul, Rungarun Aunkaew, Piyanuch Charernmool, et al.
(2023) Vol. 51, pp. 1-5
Closed Access

Challenges and suggestions for exergaming program in exercise among older adults.
Hongting Ning, Junxin Li, Xi Chen, et al.
PubMed (2023) Vol. 48, Iss. 10, pp. 1621-1628
Closed Access

Mining Insights from Virtual Reality Exergame Reviews with Latent Dirichlet Allocation Method
Shuhan Dong, Yijun Lü, Yu Wang, et al.
2021 7th International Conference on Computer and Communications (ICCC) (2023), pp. 2417-2421
Closed Access

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