
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Learner engagement in digital game-based vocabulary learning and its effects on EFL vocabulary development
Ruofei Zhang, Di Zou, Gary Cheng
System (2023) Vol. 119, pp. 103173-103173
Closed Access | Times Cited: 13
Ruofei Zhang, Di Zou, Gary Cheng
System (2023) Vol. 119, pp. 103173-103173
Closed Access | Times Cited: 13
Showing 13 citing articles:
How AI ‐Enhanced Social–Emotional Learning Framework Transforms EFL Students' Engagement and Emotional Well‐Being
Yue Zong, Lei Yang
European Journal of Education (2025) Vol. 60, Iss. 1
Closed Access | Times Cited: 2
Yue Zong, Lei Yang
European Journal of Education (2025) Vol. 60, Iss. 1
Closed Access | Times Cited: 2
Research Trends and Hotspots of Digital Game-Based Vocabulary Learning (2008-2023)
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Zhaoyang Xiong, Junjie Gavin Wu, Kean Wah Lee
International Journal of Computer-Assisted Language Learning and Teaching (2025) Vol. 14, Iss. 1, pp. 1-21
Open Access | Times Cited: 1
Examining the Influential Mechanism of English as a Foreign Language (EFL) Learners’ Flow Experiences in Digital Game-Based Vocabulary Learning: Shedding New Light on a Priori Proposed Model
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access | Times Cited: 1
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access | Times Cited: 1
Flow in ChatGPT-based logic learning and its influences on logic and self-efficacy in English argumentative writing
Ruofei Zhang, Di Zou, Gary Cheng, et al.
Computers in Human Behavior (2024), pp. 108457-108457
Closed Access | Times Cited: 3
Ruofei Zhang, Di Zou, Gary Cheng, et al.
Computers in Human Behavior (2024), pp. 108457-108457
Closed Access | Times Cited: 3
Investigating student engagement with AI-driven feedback in translation revision: A mixed-methods study
Simin Xu, Yanfang Su, Kanglong Liu
Education and Information Technologies (2025)
Open Access
Simin Xu, Yanfang Su, Kanglong Liu
Education and Information Technologies (2025)
Open Access
Influence of digital game-based learning on social collaboration, problem-solving skills, and motivation: An integrative approach of expectancy-value theory and flow theory
Yingjun Pan, X Shao, Goodarz Shakibaei
Learning and Motivation (2025) Vol. 90, pp. 102123-102123
Closed Access
Yingjun Pan, X Shao, Goodarz Shakibaei
Learning and Motivation (2025) Vol. 90, pp. 102123-102123
Closed Access
Behavioural engagement with notes and note content in digital game-based vocabulary learning and their effects on EFL vocabulary development
Ruofei Zhang, Di Zou, Gary Cheng
Innovation in Language Learning and Teaching (2024), pp. 1-20
Closed Access | Times Cited: 2
Ruofei Zhang, Di Zou, Gary Cheng
Innovation in Language Learning and Teaching (2024), pp. 1-20
Closed Access | Times Cited: 2
A Systematic Literature Review of Technology‐Assisted Vocabulary Learning
Enzo Simonnet, Mathieu Loiseau, Élise Lavoué
Journal of Computer Assisted Learning (2024) Vol. 41, Iss. 1
Open Access | Times Cited: 2
Enzo Simonnet, Mathieu Loiseau, Élise Lavoué
Journal of Computer Assisted Learning (2024) Vol. 41, Iss. 1
Open Access | Times Cited: 2
Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
Hsiu‐Ting Hung, Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1
Hsiu‐Ting Hung, Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1
Gamifying adult e-learners’ language learning by inducing different levels of competition: impact on motivation, engagement and performance
Zi-Gang Ge, Qing Li
Education and Information Technologies (2024)
Closed Access
Zi-Gang Ge, Qing Li
Education and Information Technologies (2024)
Closed Access
Engaged learners, enhanced vocabulary? A qualitative analysis of Indonesian L2 engagement through self-made video projects
Lemmuela Alvita Kurniawati, Pratomo Widodo, Erna Andriyanti
Journal of language and cultural education (2024) Vol. 12, Iss. 3, pp. 47-56
Open Access
Lemmuela Alvita Kurniawati, Pratomo Widodo, Erna Andriyanti
Journal of language and cultural education (2024) Vol. 12, Iss. 3, pp. 47-56
Open Access
The Utilization of Online Games to Enhance Students’ Vocabulary Mastery in Senior High School
Rafida Putri Aulia, Kusuma Nata Laksana, Sarah Maulida, et al.
Journal of Languages and Language Teaching (2024) Vol. 12, Iss. 1, pp. 427-427
Open Access
Rafida Putri Aulia, Kusuma Nata Laksana, Sarah Maulida, et al.
Journal of Languages and Language Teaching (2024) Vol. 12, Iss. 1, pp. 427-427
Open Access
Effects of Badge Mechanisms in Digital Game-Based Learning on English Pronunciation Learning Performance and In-Game Behavior
Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access
Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access