OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Uses and Gratifications of digital photo sharing on Facebook
Aqdas Malik, Amandeep Dhir, Marko Nieminen
Telematics and Informatics (2015) Vol. 33, Iss. 1, pp. 129-138
Closed Access | Times Cited: 385

Showing 1-25 of 385 citing articles:

Social Networking Sites and Addiction: Ten Lessons Learned
Daria J. Kuss, Mark D. Griffiths
International Journal of Environmental Research and Public Health (2017) Vol. 14, Iss. 3, pp. 311-311
Open Access | Times Cited: 1045

Social media engagement: What motivates user participation and consumption on YouTube?
M. Laeeq Khan
Computers in Human Behavior (2016) Vol. 66, pp. 236-247
Closed Access | Times Cited: 954

Social media and loneliness: Why an Instagram picture may be worth more than a thousand Twitter words
Matthew Pittman, Brandon Reich
Computers in Human Behavior (2016) Vol. 62, pp. 155-167
Closed Access | Times Cited: 810

Why do people use food delivery apps (FDA)? A uses and gratification theory perspective
Arghya Ray, Amandeep Dhir, Pradip Kumar Bala, et al.
Journal of Retailing and Consumer Services (2019) Vol. 51, pp. 221-230
Closed Access | Times Cited: 475

Love me Tinder: Untangling emerging adults’ motivations for using the dating application Tinder
Sindy R. Sumter, Laura Vandenbosch, Loes Ligtenberg
Telematics and Informatics (2016) Vol. 34, Iss. 1, pp. 67-78
Open Access | Times Cited: 422

An adoption framework for mobile augmented reality games: The case of Pokémon Go
Philipp A. Rauschnabel, Alexander Rossmann, M. Claudia tom Dieck
Computers in Human Behavior (2017) Vol. 76, pp. 276-286
Open Access | Times Cited: 406

Understanding the effects of gratifications on the continuance intention to use WeChat in China: A perspective on uses and gratifications
Chunmei Gan, Hongxiu Li
Computers in Human Behavior (2017) Vol. 78, pp. 306-315
Closed Access | Times Cited: 329

Social media marketing gains importance after Covid-19
Andrew Mason, John Narcum, Kevin Mason
Cogent Business & Management (2021) Vol. 8, Iss. 1
Open Access | Times Cited: 305

Social media overload, exhaustion, and use discontinuance: Examining the effects of information overload, system feature overload, and social overload
Shaoxiong Fu, Hongxiu Li, Liu Yong, et al.
Information Processing & Management (2020) Vol. 57, Iss. 6, pp. 102307-102307
Closed Access | Times Cited: 303

Do age and gender differences exist in selfie-related behaviours?
Amandeep Dhir, Ståle Pallesen, Torbjørn Torsheim, et al.
Computers in Human Behavior (2016) Vol. 63, pp. 549-555
Closed Access | Times Cited: 247

Predicting selfie-posting behavior on social networking sites: An extension of theory of planned behavior
Eunice Kim, Jung‐Ah Lee, Yongjun Sung, et al.
Computers in Human Behavior (2016) Vol. 62, pp. 116-123
Closed Access | Times Cited: 184

Understanding motivations to use online streaming services: integrating the technology acceptance model (TAM) and the uses and gratifications theory (UGT)
Mark Anthony Camilleri, Loredana Falzon
Spanish Journal of Marketing - ESIC (2020) Vol. 25, Iss. 2, pp. 217-238
Open Access | Times Cited: 175

Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
Juho Hamari, Aqdas Malik, Johannes Koski, et al.
International Journal of Human-Computer Interaction (2018) Vol. 35, Iss. 9, pp. 804-819
Closed Access | Times Cited: 172

Correlates of social media fatigue and academic performance decrement
Aqdas Malik, Amandeep Dhir, Puneet Kaur, et al.
Information Technology and People (2020) Vol. 34, Iss. 2, pp. 557-580
Open Access | Times Cited: 159

Motivations to Use Different Social Media Types and Their Impact on Consumers' Online Brand-Related Activities (COBRAs)
Cristián Buzeta, Patrick De Pelsmacker, Nathalie Dens
Journal of Interactive Marketing (2020) Vol. 52, Iss. 1, pp. 79-98
Open Access | Times Cited: 159

Understanding the importance that consumers attach to social media sharing (ISMS): Scale development and validation
Bekir Bora Dedeoğlu, Babak Taheri, Fevzi Okumuş, et al.
Tourism Management (2019) Vol. 76, pp. 103954-103954
Open Access | Times Cited: 149

The impact of type of content use on smartphone addiction and academic performance: Physical activity as moderator
Ghazanfar Ali Abbasi, Mahavithya Jagaveeran, Yen-Nee Goh, et al.
Technology in Society (2021) Vol. 64, pp. 101521-101521
Closed Access | Times Cited: 118

Uses and gratifications of social media: a comparison of microblog and WeChat
Chunmei Gan, Weijun Wang
Journal of Systems and Information Technology (2015) Vol. 17, Iss. 4, pp. 351-363
Closed Access | Times Cited: 144

The effects of gamified customer benefits and characteristics on behavioral engagement and purchase: Evidence from mobile exercise application uses
Seongsoo Jang, Philip Kitchen, Jinwon Kim
Journal of Business Research (2018) Vol. 92, pp. 250-259
Open Access | Times Cited: 132

Sharing of Sponsored Advertisements on Social Media: A Uses and Gratifications Perspective
Cherniece J. Plume, Emma Slade
Information Systems Frontiers (2018) Vol. 20, Iss. 3, pp. 471-483
Open Access | Times Cited: 125

Use of Twitter across educational settings: a review of the literature
Aqdas Malik, Cassandra Heyman-Schrum, Aditya Johri
International Journal of Educational Technology in Higher Education (2019) Vol. 16, Iss. 1
Open Access | Times Cited: 122

Why do people purchase virtual goods? A uses and gratification (U&G) theory perspective
Puneet Kaur, Amandeep Dhir, Sufen Chen, et al.
Telematics and Informatics (2020) Vol. 53, pp. 101376-101376
Open Access | Times Cited: 121

Second Life adoption in education: A motivational model based on Uses and Gratifications theory
M. Dolores Gallego, Salvador Bueno, Jan Noyes
Computers & Education (2016) Vol. 100, pp. 81-93
Open Access | Times Cited: 113

Once a user, always a user: Enablers and inhibitors of continuance intention of mobile social networking sites
Walid Chaouali
Telematics and Informatics (2016) Vol. 33, Iss. 4, pp. 1022-1033
Closed Access | Times Cited: 106

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