OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification in OTA platforms: A mixed-methods research involving online shopping carnival
Si Shi, Wilson K.S. Leung, Flavia Munelli
Tourism Management (2021) Vol. 88, pp. 104426-104426
Closed Access | Times Cited: 72

Showing 1-25 of 72 citing articles:

Brands are calling your AVATAR in Metaverse–A study to explore XR‐based gamification marketing activities & consumer‐based brand equity in virtual world
Vikas Arya, Rachita Sambyal, Anshuman Sharma, et al.
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 2, pp. 556-585
Open Access | Times Cited: 94

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Zhenda Wei, Jingru Zhang, Xiaoting Huang, et al.
Tourism Management (2023) Vol. 96, pp. 104715-104715
Closed Access | Times Cited: 66

Emerging dimensions of blockchain application in tourism and hospitality sector: a systematic literature review
Preeti Jain, Rajesh Kumar Singh, Ruchi Mishra, et al.
Journal of Hospitality Marketing & Management (2023) Vol. 32, Iss. 4, pp. 454-476
Closed Access | Times Cited: 48

Do customers exhibit engagement behaviors in AI environments? The role of psychological benefits and technology readiness
Dexiang Yin, Minglong Li, Hailian Qiu
Tourism Management (2023) Vol. 97, pp. 104745-104745
Closed Access | Times Cited: 45

Treasure Hunting for Brands: Metaverse Marketing Gamification Effects on Purchase Intention, WOM, and Loyalty
Ahmad Samed Al‐Adwan, Husam Yaseen, Abeer F. Alkkhwaldi, et al.
Journal of Global Marketing (2025), pp. 1-25
Open Access | Times Cited: 3

The role of virtual reality interactivity in building tourists’ memorable experiences and post-adoption intentions in the COVID-19 era
Wilson K.S. Leung, Man Lai Cheung, Man Kit Chang, et al.
Journal of Hospitality and Tourism Technology (2022) Vol. 13, Iss. 3, pp. 481-499
Closed Access | Times Cited: 67

Virtual Reality based Metaverse of Gamification
Swati Tayal, K. Rajagopal, Vaishali Mahajan
2022 6th International Conference on Computing Methodologies and Communication (ICCMC) (2022), pp. 1597-1604
Closed Access | Times Cited: 58

Understanding the consequences of robotic interaction quality and outcome quality: A three-phased affordance theory-based approach
Huijun Yang, Hanqun Song, Lantian Xia, et al.
Journal of Hospitality Marketing & Management (2024) Vol. 33, Iss. 6, pp. 763-783
Closed Access | Times Cited: 14

Gamification in the Metaverse: Affordance, perceived value, flow state, and engagement
Seong Soo, Choo Yeon Kim, Tang Ying
International Journal of Tourism Research (2024) Vol. 26, Iss. 2
Closed Access | Times Cited: 11

Exploring the Mediating Role of Different Aspects of Learning Motivation between Metaverse Learning Experiences and Gamification
Wei Yang, Meichen Fang, Junping Xu, et al.
Electronics (2024) Vol. 13, Iss. 7, pp. 1297-1297
Open Access | Times Cited: 10

When the servicescape becomes intelligent: Conceptualization, assessment, and implications for hospitableness
Dexiang Yin, Minglong Li, Hailian Qiu, et al.
Journal of Hospitality and Tourism Management (2023) Vol. 54, pp. 290-299
Open Access | Times Cited: 20

Driving engagement in metaverse-mediated tourism environments: exploring the role of perceived realism
Man Lai Cheung, Wilson K.S. Leung, Man Kit Chang, et al.
Internet Research (2024)
Closed Access | Times Cited: 6

Understanding consumers' post-consumption behaviors in C2C social commerce: the role of functional and relational customer orientation
Wilson K.S. Leung, Man Kit Chang, Man Lai Cheung, et al.
Internet Research (2022) Vol. 32, Iss. 4, pp. 1131-1167
Closed Access | Times Cited: 26

Gamification and customer experience in online retail: a qualitative study focusing on ethical perspective
Sheetal Sheetal, Rimjim Tyagi, Gursimranjit Singh
Asian Journal of Business Ethics (2022) Vol. 12, Iss. 1, pp. 49-69
Open Access | Times Cited: 24

From Virtual Trees to Real Forests: The Impact of Gamification Affordances on Green Consumption Behaviors in Ant Forest
Shuang Chen, Bin Li, Qi Zhou, et al.
Environmental Communication (2023) Vol. 18, Iss. 5, pp. 525-549
Closed Access | Times Cited: 16

Social Commerce and Purchase Intention: A Brief Look at the Last Decade by Bibliometrics
Caner Dinçer, Banu Dinçer
Sustainability (2023) Vol. 15, Iss. 1, pp. 846-846
Open Access | Times Cited: 15

Gamification in tourism research: A systematic review, current insights, and future research avenues
Debasis Pradhan, Garima Malik, Pankaj Vishwakarma
Journal Of Vacation Marketing (2023)
Closed Access | Times Cited: 15

Affordance, digital media literacy, and emotions in virtual cultural heritage tourism experiences
Ji-Ho Lee, Timothy Jung, M. Claudia tom Dieck, et al.
Journal Of Vacation Marketing (2024)
Open Access | Times Cited: 5

Fake news land? Exploring the impact of social media affordances on user behavioral responses: A mixed-methods research
Qi Zhou, Bin Li, Christian Scheibenzuber, et al.
Computers in Human Behavior (2023) Vol. 148, pp. 107889-107889
Closed Access | Times Cited: 12

Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies
Abhishek Behl, Nirma Sadamali Jayawardena, Shikha Bhardwaj, et al.
Technovation (2023) Vol. 129, pp. 102902-102902
Closed Access | Times Cited: 11

Disentangling e-commerce gamification affordances on recommendation acceptances from a perceived value perspective
Furong Jia, Jie Yu
Information Technology and People (2024)
Closed Access | Times Cited: 4

Optimising visitor engagement: the role of pre-purchase touchpoints in cultural heritage tourism
Fatemeh Askari, Maryam Nekooeezadeh, Alireza Amini, et al.
Tourism Recreation Research (2025), pp. 1-22
Open Access

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