
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Just a game? Gamifying a general science class at university
Jesús Sánchez‐Martín, Florentina Cañada Cañada, María Antonia Dávila Acedo
Thinking Skills and Creativity (2017) Vol. 26, pp. 51-59
Closed Access | Times Cited: 100
Jesús Sánchez‐Martín, Florentina Cañada Cañada, María Antonia Dávila Acedo
Thinking Skills and Creativity (2017) Vol. 26, pp. 51-59
Closed Access | Times Cited: 100
Showing 1-25 of 100 citing articles:
Gamified learning in higher education: A systematic review of the literature
Sujit Subhash, Elizabeth A. Cudney
Computers in Human Behavior (2018) Vol. 87, pp. 192-206
Closed Access | Times Cited: 630
Sujit Subhash, Elizabeth A. Cudney
Computers in Human Behavior (2018) Vol. 87, pp. 192-206
Closed Access | Times Cited: 630
The impact of gamification on learning and instruction: A systematic review of empirical evidence
Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, et al.
Educational Research Review (2020) Vol. 30, pp. 100326-100326
Closed Access | Times Cited: 626
Zamzami Zainuddin, Samuel Kai Wah Chu, Muhammad Shujahat, et al.
Educational Research Review (2020) Vol. 30, pp. 100326-100326
Closed Access | Times Cited: 626
Gamification in Science Education. A Systematic Review of the Literature
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis
Education Sciences (2021) Vol. 11, Iss. 1, pp. 22-22
Open Access | Times Cited: 429
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis
Education Sciences (2021) Vol. 11, Iss. 1, pp. 22-22
Open Access | Times Cited: 429
Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education
Ana Manzano León, Pablo Camacho-Lazarraga, Miguel Ángel Gallegos Guerrero, et al.
Sustainability (2021) Vol. 13, Iss. 4, pp. 2247-2247
Open Access | Times Cited: 363
Ana Manzano León, Pablo Camacho-Lazarraga, Miguel Ángel Gallegos Guerrero, et al.
Sustainability (2021) Vol. 13, Iss. 4, pp. 2247-2247
Open Access | Times Cited: 363
The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system
Zamzami Zainuddin, Muhammad Shujahat, Hussein Haruna, et al.
Computers & Education (2019) Vol. 145, pp. 103729-103729
Closed Access | Times Cited: 337
Zamzami Zainuddin, Muhammad Shujahat, Hussein Haruna, et al.
Computers & Education (2019) Vol. 145, pp. 103729-103729
Closed Access | Times Cited: 337
The effect of challenge-based gamification on learning: An experiment in the context of statistics education
Nikoletta-Zampeta Legaki, Nannan Xi, Juho Hamari, et al.
International Journal of Human-Computer Studies (2020) Vol. 144, pp. 102496-102496
Open Access | Times Cited: 256
Nikoletta-Zampeta Legaki, Nannan Xi, Juho Hamari, et al.
International Journal of Human-Computer Studies (2020) Vol. 144, pp. 102496-102496
Open Access | Times Cited: 256
Teaching for a Better World. Sustainability and Sustainable Development Goals in the Construction of a Change-Maker University
Francisco Zamora‐Polo, Jesús Sánchez‐Martín
Sustainability (2019) Vol. 11, Iss. 15, pp. 4224-4224
Open Access | Times Cited: 212
Francisco Zamora‐Polo, Jesús Sánchez‐Martín
Sustainability (2019) Vol. 11, Iss. 15, pp. 4224-4224
Open Access | Times Cited: 212
Gamification as Online Teaching Strategy During COVID-19: A Mini-Review
Francisco Nieto-Escámez, Lola Roldán-Tapia
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 163
Francisco Nieto-Escámez, Lola Roldán-Tapia
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 163
Gamification and discovery learning: Motivating and involving students in the learning process
Iñigo Aldalur, Alain Pérez
Heliyon (2023) Vol. 9, Iss. 1, pp. e13135-e13135
Open Access | Times Cited: 47
Iñigo Aldalur, Alain Pérez
Heliyon (2023) Vol. 9, Iss. 1, pp. e13135-e13135
Open Access | Times Cited: 47
Implicaciones de la gamificación en Educación Superior: una revisión sistemática sobre la percepción del estudiante
María Carmen Pegalajar Palomino
Revista de Investigación Educativa (2021) Vol. 39, Iss. 1, pp. 169-188
Open Access | Times Cited: 81
María Carmen Pegalajar Palomino
Revista de Investigación Educativa (2021) Vol. 39, Iss. 1, pp. 169-188
Open Access | Times Cited: 81
Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach
Jesús Sánchez‐Martín, Mario Corrales Serrano, Amalia Luque-Sendra, et al.
Heliyon (2020) Vol. 6, Iss. 7, pp. e04340-e04340
Open Access | Times Cited: 74
Jesús Sánchez‐Martín, Mario Corrales Serrano, Amalia Luque-Sendra, et al.
Heliyon (2020) Vol. 6, Iss. 7, pp. e04340-e04340
Open Access | Times Cited: 74
Exploring the effects of personalized recommendations on student’s motivation and learning achievement in gamified mobile learning framework
Samia Drissi, Aida Chefrour, Karima Boussaha, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 9
Samia Drissi, Aida Chefrour, Karima Boussaha, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 9
Identificat’ions: A Battle Card Game to Learn Chemical Tests and Practice Observation and Reasoning
Chloé Lhardy, Antonio Reina
Journal of Chemical Education (2024) Vol. 101, Iss. 4, pp. 1574-1582
Open Access | Times Cited: 8
Chloé Lhardy, Antonio Reina
Journal of Chemical Education (2024) Vol. 101, Iss. 4, pp. 1574-1582
Open Access | Times Cited: 8
Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom
Francisco Zamora‐Polo, Mario Corrales Serrano, Jesús Sánchez‐Martín, et al.
Education Sciences (2019) Vol. 9, Iss. 4, pp. 297-297
Open Access | Times Cited: 66
Francisco Zamora‐Polo, Mario Corrales Serrano, Jesús Sánchez‐Martín, et al.
Education Sciences (2019) Vol. 9, Iss. 4, pp. 297-297
Open Access | Times Cited: 66
Application of Circular Economy Techniques for Design and Development of Products through Collaborative Project-Based Learning for Industrial Engineer Teaching
Jaime González‐Domínguez, Gonzalo Sánchez‐Barroso, Francisco Zamora‐Polo, et al.
Sustainability (2020) Vol. 12, Iss. 11, pp. 4368-4368
Open Access | Times Cited: 58
Jaime González‐Domínguez, Gonzalo Sánchez‐Barroso, Francisco Zamora‐Polo, et al.
Sustainability (2020) Vol. 12, Iss. 11, pp. 4368-4368
Open Access | Times Cited: 58
Can gamification enhance online learning? Evidence from a meta-analysis
Qing Yu, Yu Kun, Baomin Li
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4055-4083
Closed Access | Times Cited: 19
Qing Yu, Yu Kun, Baomin Li
Education and Information Technologies (2023) Vol. 29, Iss. 4, pp. 4055-4083
Closed Access | Times Cited: 19
Effects of gamifying questions on English grammar learning mediated by epistemic curiosity and language anxiety
Jon‐Chao Hong, Ming-Yueh Hwang, Yi-Hsuan Liu, et al.
Computer Assisted Language Learning (2020) Vol. 35, Iss. 7, pp. 1458-1482
Closed Access | Times Cited: 46
Jon‐Chao Hong, Ming-Yueh Hwang, Yi-Hsuan Liu, et al.
Computer Assisted Language Learning (2020) Vol. 35, Iss. 7, pp. 1458-1482
Closed Access | Times Cited: 46
Games in the classroom? Analysis of their effects on financial accounting marks in higher education
Esther Ortiz Martínez, José Manuel Santos Jaén, Mercedes Palacios Manzano
The International Journal of Management Education (2021) Vol. 20, Iss. 1, pp. 100584-100584
Open Access | Times Cited: 34
Esther Ortiz Martínez, José Manuel Santos Jaén, Mercedes Palacios Manzano
The International Journal of Management Education (2021) Vol. 20, Iss. 1, pp. 100584-100584
Open Access | Times Cited: 34
Application of simulation and virtual reality to production learning
Aitor Ruiz de la Torre, Rosa María Río Belver, Javier Fernández Aguirrebeña, et al.
Education + Training (2024) Vol. 66, Iss. 2/3, pp. 145-165
Closed Access | Times Cited: 5
Aitor Ruiz de la Torre, Rosa María Río Belver, Javier Fernández Aguirrebeña, et al.
Education + Training (2024) Vol. 66, Iss. 2/3, pp. 145-165
Closed Access | Times Cited: 5
Use of Digital Games in Writing Education: An Action Research on Gamification
Mazhar Bal
Contemporary Educational Technology (2019) Vol. 10, Iss. 3, pp. 246-271
Open Access | Times Cited: 38
Mazhar Bal
Contemporary Educational Technology (2019) Vol. 10, Iss. 3, pp. 246-271
Open Access | Times Cited: 38
Effects of gamified classroom management on the divergent thinking and creative tendency of elementary students
Pei-Zhen Chen, Ting-Chieh Chang, Ching‐Lin Wu
Thinking Skills and Creativity (2020) Vol. 36, pp. 100664-100664
Closed Access | Times Cited: 33
Pei-Zhen Chen, Ting-Chieh Chang, Ching‐Lin Wu
Thinking Skills and Creativity (2020) Vol. 36, pp. 100664-100664
Closed Access | Times Cited: 33
Game Elements towards More Sustainable Learning in Object-Oriented Programming Course
Vacius Jusas, Dominykas Barisas, Mindaugas Jančiukas
Sustainability (2022) Vol. 14, Iss. 4, pp. 2325-2325
Open Access | Times Cited: 19
Vacius Jusas, Dominykas Barisas, Mindaugas Jančiukas
Sustainability (2022) Vol. 14, Iss. 4, pp. 2325-2325
Open Access | Times Cited: 19
Gamification in Education
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 67-113
Closed Access | Times Cited: 4
Zamzami Zainuddin, Samuel Kai Wah Chu, Corinne Jacqueline Perera
(2024), pp. 67-113
Closed Access | Times Cited: 4
Gamification, collaborative learning and transversal competences: analysis of academic performance and students’ perceptions
Cecilia Latorre Cosculluela, Verónica Sierra Sánchez, Sandra Vázquez Toledo
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Cecilia Latorre Cosculluela, Verónica Sierra Sánchez, Sandra Vázquez Toledo
Smart Learning Environments (2025) Vol. 12, Iss. 1
Open Access
Simulating a sustainable biorefinery process as autonomous learning tool for collaborative work in the Chemical Engineering degree
Juana M. Rosas, M.C. Gutiérrez, Manuel Peñas‐Garzón, et al.
Education for Chemical Engineers (2025)
Closed Access
Juana M. Rosas, M.C. Gutiérrez, Manuel Peñas‐Garzón, et al.
Education for Chemical Engineers (2025)
Closed Access