
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamified crowdsourcing in higher education: A theoretical framework and a case study
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, Carmen Bueno Muñoz
Thinking Skills and Creativity (2020) Vol. 36, pp. 100645-100645
Closed Access | Times Cited: 19
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, Carmen Bueno Muñoz
Thinking Skills and Creativity (2020) Vol. 36, pp. 100645-100645
Closed Access | Times Cited: 19
Showing 19 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
The Higher Education Sustainability before and during the COVID-19 Pandemic: A Spanish and Ecuadorian Case
Johanna Navarro Espinosa, Manuel Vaquero Abellán, Alberto-Jesús Perea-Moreno, et al.
Sustainability (2021) Vol. 13, Iss. 11, pp. 6363-6363
Open Access | Times Cited: 43
Johanna Navarro Espinosa, Manuel Vaquero Abellán, Alberto-Jesús Perea-Moreno, et al.
Sustainability (2021) Vol. 13, Iss. 11, pp. 6363-6363
Open Access | Times Cited: 43
Gamification in higher education: The ECOn+ star battles
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 31
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 31
Effect of the Flipped Classroom and Gamification Methods in the Development of a Didactic Unit on Healthy Habits and Diet in Primary Education
Gerardo Gómez García, José Antonio Marín Marín, José María Romero Rodríguez, et al.
Nutrients (2020) Vol. 12, Iss. 8, pp. 2210-2210
Open Access | Times Cited: 46
Gerardo Gómez García, José Antonio Marín Marín, José María Romero Rodríguez, et al.
Nutrients (2020) Vol. 12, Iss. 8, pp. 2210-2210
Open Access | Times Cited: 46
Game-based learning enhances students’ understanding of endocrine physiology in veterinary medicine
Marcos Vinícius Ramos Afonso, Rodrigo Braga Lopes, Eric Francelino Andrade, et al.
AJP Advances in Physiology Education (2024) Vol. 48, Iss. 2, pp. 155-163
Open Access | Times Cited: 2
Marcos Vinícius Ramos Afonso, Rodrigo Braga Lopes, Eric Francelino Andrade, et al.
AJP Advances in Physiology Education (2024) Vol. 48, Iss. 2, pp. 155-163
Open Access | Times Cited: 2
The Effect of Gamification Using Kahoot on Students' Critical Thinking Abilities: The Role of Mediating Learning Engagement and Motivation
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi Bani, et al.
(2024)
Open Access | Times Cited: 2
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi Bani, et al.
(2024)
Open Access | Times Cited: 2
Competitive gamification in crowdsourcing-based contextual-aware recommender systems
Yi-Ling Lin, Nai-Da Ding
International Journal of Human-Computer Studies (2023) Vol. 177, pp. 103083-103083
Open Access | Times Cited: 6
Yi-Ling Lin, Nai-Da Ding
International Journal of Human-Computer Studies (2023) Vol. 177, pp. 103083-103083
Open Access | Times Cited: 6
Learning Models for Higher Education in Engineering: Motivation, Self-Determination, and the Role of Information and Communication Technologies
Ana Bustamante-Mora, Mauricio Diéguez, Yemsy Hormazábal, et al.
Sustainability (2023) Vol. 15, Iss. 17, pp. 12869-12869
Open Access | Times Cited: 6
Ana Bustamante-Mora, Mauricio Diéguez, Yemsy Hormazábal, et al.
Sustainability (2023) Vol. 15, Iss. 17, pp. 12869-12869
Open Access | Times Cited: 6
Gamified crowdsourcing for idiom corpora construction
Gülşen Eryiğit, Ali Şentaş, Johanna Monti
Natural Language Engineering (2022) Vol. 29, Iss. 4, pp. 909-941
Open Access | Times Cited: 8
Gülşen Eryiğit, Ali Şentaş, Johanna Monti
Natural Language Engineering (2022) Vol. 29, Iss. 4, pp. 909-941
Open Access | Times Cited: 8
Crowdsourcing as an approach to solving environmental problems by future construction engineers
Elena Yakimova, Pavel Terehov, Olga Salnikova, et al.
IOP Conference Series Materials Science and Engineering (2020) Vol. 890, Iss. 1, pp. 012174-012174
Open Access | Times Cited: 7
Elena Yakimova, Pavel Terehov, Olga Salnikova, et al.
IOP Conference Series Materials Science and Engineering (2020) Vol. 890, Iss. 1, pp. 012174-012174
Open Access | Times Cited: 7
On the Cybernetics of Crowdsourcing Innovation: A Process Model
Lei Lin, Huawei Shen, Shenghua Liu, et al.
IEEE Access (2022) Vol. 10, pp. 27255-27269
Open Access | Times Cited: 5
Lei Lin, Huawei Shen, Shenghua Liu, et al.
IEEE Access (2022) Vol. 10, pp. 27255-27269
Open Access | Times Cited: 5
Crowdsourcing and Crowdfunding in Higher Education in Peru
Romina Gómez-Prado, Jorge Sánchez-Palomino, Lucía de los Ángeles Castillo-Butrón, et al.
Contributions to finance and accounting (2023), pp. 159-180
Closed Access | Times Cited: 2
Romina Gómez-Prado, Jorge Sánchez-Palomino, Lucía de los Ángeles Castillo-Butrón, et al.
Contributions to finance and accounting (2023), pp. 159-180
Closed Access | Times Cited: 2
Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda
Alfonso Sánchez, Luis R. Murillo‐Zamorano, José Ángel López Sánchez, et al.
SAGE Open (2023) Vol. 13, Iss. 4
Open Access | Times Cited: 2
Alfonso Sánchez, Luis R. Murillo‐Zamorano, José Ángel López Sánchez, et al.
SAGE Open (2023) Vol. 13, Iss. 4
Open Access | Times Cited: 2
Crowdsourcing in Higher Education: Theory and Best Practices
Varsha Agarwal, Aneesya Panicker, Avnish Sharma, et al.
Contributions to finance and accounting (2021), pp. 127-135
Closed Access | Times Cited: 3
Varsha Agarwal, Aneesya Panicker, Avnish Sharma, et al.
Contributions to finance and accounting (2021), pp. 127-135
Closed Access | Times Cited: 3
Empirically Analysing Knowledge Generation Framework in Student Homophily Through Crowdsourcing
Xinquan Jin, Yue Li, Wenjing Ban, et al.
2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD) (2021), pp. 531-535
Closed Access | Times Cited: 2
Xinquan Jin, Yue Li, Wenjing Ban, et al.
2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD) (2021), pp. 531-535
Closed Access | Times Cited: 2
The use of crowdsourcing mechanisms in management learning
Nadia Steils, Salwa Hanine
Innovations in Education and Teaching International (2023) Vol. 61, Iss. 5, pp. 912-929
Closed Access
Nadia Steils, Salwa Hanine
Innovations in Education and Teaching International (2023) Vol. 61, Iss. 5, pp. 912-929
Closed Access
Virtual Reality Prosumers on YouTube and Their Motivation on Digital Design Students
Alejandra Lucía de la Torre Rodríguez, Ramón Iván Barraza Castillo, David Cortés Sáenz, et al.
Intelligent systems reference library (2023), pp. 511-526
Closed Access
Alejandra Lucía de la Torre Rodríguez, Ramón Iván Barraza Castillo, David Cortés Sáenz, et al.
Intelligent systems reference library (2023), pp. 511-526
Closed Access
A Narrative Review of Digital Educational Games in Learning for Undergraduate Students
Rafizah Kechil, Wan Anisha Wan Mohammad, Azlina Mohd Mydin, et al.
International Journal of Academic Research in Progressive Education and Development (2022) Vol. 11, Iss. 4
Open Access
Rafizah Kechil, Wan Anisha Wan Mohammad, Azlina Mohd Mydin, et al.
International Journal of Academic Research in Progressive Education and Development (2022) Vol. 11, Iss. 4
Open Access
Gamificación por insignias para la igualdad y equidad de género en Educación Superior
Francisco-Javier Hinojo-Lucena, Gerardo Gómez García, José Antonio Marín Marín, et al.
(2021), Iss. 35, pp. 184-198
Closed Access
Francisco-Javier Hinojo-Lucena, Gerardo Gómez García, José Antonio Marín Marín, et al.
(2021), Iss. 35, pp. 184-198
Closed Access