OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity
Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas, et al.
Journal of the International Neuropsychological Society (2020) Vol. 27, Iss. 2, pp. 181-196
Open Access | Times Cited: 88

Showing 1-25 of 88 citing articles:

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
Panagiotis Kourtesis, Josie Linnell, Rayaan Amir, et al.
Virtual Worlds (2023) Vol. 2, Iss. 1, pp. 16-35
Open Access | Times Cited: 64

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 22

Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health
Beata Sokołowska
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 5, pp. 4150-4150
Open Access | Times Cited: 37

Virtual Reality for the Rehabilitation of Acquired Cognitive Disorders: A Narrative Review
Valentina Catania, Francesco Rundo, Simonetta Panerai, et al.
Bioengineering (2023) Vol. 11, Iss. 1, pp. 35-35
Open Access | Times Cited: 32

Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Πέτρος Ρούσσος, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 4, pp. 336-336
Open Access | Times Cited: 26

Enhance VR: A Multisensory Approach to Cognitive Training and Monitoring
Victòria Brugada-Ramentol, Amir Bozorgzadeh, Hossein Jalali
Frontiers in Digital Health (2022) Vol. 4
Open Access | Times Cited: 35

Eye movement behavior in a real-world virtual reality task reveals ADHD in children
Liya Merzon, Kati Pettersson, Eeva T. Aronen, et al.
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 32

A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
Giulia Fregna, Nicola Schincaglia, Andrea Baroni, et al.
Frontiers in Robotics and AI (2022) Vol. 9
Open Access | Times Cited: 28

A Comprehensive Review of Multimodal XR Applications, Risks, and Ethical Challenges in the Metaverse
Panagiotis Kourtesis
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 11, pp. 98-98
Open Access | Times Cited: 6

Conceptualization of the term “ecological validity” in neuropsychological research on executive function assessment: a systematic review and call to action
Yana Suchy, Libby A. DesRuisseaux, Michelle Gereau Mora, et al.
Journal of the International Neuropsychological Society (2024) Vol. 30, Iss. 5, pp. 499-522
Open Access | Times Cited: 5

Aging in the Digital Age: Public Beliefs About the Potential of Virtual Reality (VR) for the Aging Population
Ali B. Mahmoud
Journal of Macromarketing (2024)
Closed Access | Times Cited: 5

Assessment of goal-directed behavior with the 3D videogame EPELI: Psychometric features in a web-based adult sample
Jussi Jylkkä, Liisa Ritakallio, Liya Merzon, et al.
PLoS ONE (2023) Vol. 18, Iss. 3, pp. e0280717-e0280717
Open Access | Times Cited: 11

Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial
Julian Specht, Barbara Stegmann, Hanna Gross, et al.
JMIR Serious Games (2023) Vol. 11, pp. e45816-e45816
Open Access | Times Cited: 11

Cognitive Assessment and Training in Extended Reality: Multimodal Systems, Clinical Utility, and Current Challenges
Palmira Victoria González-Erena, Sara Fernández‐Guinea, Panagiotis Kourtesis
Encyclopedia (2025) Vol. 5, Iss. 1, pp. 8-8
Open Access

Introduction to Augmented Reality and Virtual Reality
S.N. Kumar, S. Suresh
(2025), pp. 61-87
Closed Access

To VR or not to VR: assessing cybersickness in navigational tasks at different levels of immersion
Luis Eudave, Martı́n Martı́nez
Frontiers in Virtual Reality (2025) Vol. 6
Open Access

The Trail Making Test in Virtual Reality (TMT-VR): Examination of the Ecological Validity, Usability, Acceptability, and User Experience in Adults with ADHD
Katerina Alkisti Gounari, Evgenia Giatzoglou, Ryan Kemm, et al.
Psychiatry International (2025) Vol. 6, Iss. 1, pp. 31-31
Open Access

Unveiling the Factors Influencing U.S. Consumer Adoption of the Apparel Digital Retail Theater
Yi-Ning Tai, Ting Chi
Journal of theoretical and applied electronic commerce research (2025) Vol. 20, Iss. 2, pp. 60-60
Open Access

Designing a virtual reality framework for prospective memory training: integration of visual imagery and daily-life simulations
Satoshi Fukumori, Kayoko Miura, Ayako Takamori, et al.
Frontiers in Virtual Reality (2025) Vol. 6
Open Access

Ecological validity in neurocognitive assessment: Systematized review, content analysis, and proposal of an instrument
Joana O. Pinto, Artemisa R. Dores, Bruno Peixoto, et al.
Applied Neuropsychology Adult (2023), pp. 1-18
Open Access | Times Cited: 9

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