OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Lack of consensus among scholars on the issue of video game “addiction”.
Christopher J. Ferguson, John Colwell
Psychology of Popular Media (2019) Vol. 9, Iss. 3, pp. 359-366
Open Access | Times Cited: 61

Showing 1-25 of 61 citing articles:

Family environment and problematic internet use among adolescents: The mediating roles of depression and Fear of Missing Out
Yaron Sela, Merav Zach, Yair Amichay-Hamburger, et al.
Computers in Human Behavior (2019) Vol. 106, pp. 106226-106226
Closed Access | Times Cited: 136

Psychopathological Symptoms and Gaming Motives in Disordered Gaming—A Psychometric Comparison between the WHO and APA Diagnostic Frameworks
Christian Montag, Bruno Schivinski, Rayna Sariyska, et al.
Journal of Clinical Medicine (2019) Vol. 8, Iss. 10, pp. 1691-1691
Open Access | Times Cited: 125

Virtual spaces as the future of consumption in tourism, hospitality and events
Viachaslau Filimonau, Mark W. Ashton, Uglješa Stankov
Journal of Tourism Futures (2022) Vol. 10, Iss. 1, pp. 110-115
Open Access | Times Cited: 53

Like this meta-analysis: Screen media and mental health.
Christopher J. Ferguson, Linda Kaye, Dawn Branley-Bell, et al.
Professional Psychology Research and Practice (2021) Vol. 53, Iss. 2, pp. 205-214
Open Access | Times Cited: 41

The emerging evidence on the association between symptoms of ADHD and gaming disorder: A systematic review and meta-analysis
Patrik Koncz, Zsolt Demetrovics, Zsófia K. Takács, et al.
Clinical Psychology Review (2023) Vol. 106, pp. 102343-102343
Open Access | Times Cited: 20

A Manifesto for More Productive Psychological Games Research
Nick Ballou
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-26
Open Access | Times Cited: 18

Terapi Berbasis Internet Untuk Meningkatkan Self-Regulasi Pada Mahasiswa Dengan Internet Gaming Disorder
Hendra Purnama, Hedi Wahyudi, Suhana
Jurnal Riset Psikologi (2023), pp. 1-8
Open Access | Times Cited: 13

Video gaming and sleep in adults: A systematic review
Oreste De Rosa, Fiona C. Baker, Giacinto Barresi, et al.
Sleep Medicine (2024) Vol. 124, pp. 91-105
Open Access | Times Cited: 4

Stigma and other public perceptions of recreational gaming and gaming disorder: A large-scale qualitative analysis
Christina R. Galanis, Daniel L. King
Computers in Human Behavior Reports (2025) Vol. 17, pp. 100581-100581
Closed Access

Exploring the relationship between peer loneliness, problematic videogame use, and cyberbullying victimisation in adolescence
Alberto Amadori, Giulia Prestera, Francesca Sangiuliano Intra, et al.
Journal of Child and Adolescent Mental Health (2025), pp. 1-17
Closed Access

Contextualising video game engagement and addiction in mental health: the mediating roles of coping and social support
Clara E. Moge, Daniela M. Romano
Heliyon (2020) Vol. 6, Iss. 11, pp. e05340-e05340
Open Access | Times Cited: 29

Gamers’ and non-gamers’ perspectives on the development of problematic video game play
Corey M. Monley, Bruce S. Liese, Lindsay Oberleitner
Current Psychology (2023) Vol. 43, Iss. 1, pp. 552-561
Open Access | Times Cited: 10

Psychometric validity and the appropriateness of tolerance as a criterion for internet gaming disorder: A systematic review
Josip Razum, Benedict Baumgartner, Renata Glavak Tkalić
Clinical Psychology Review (2023) Vol. 101, pp. 102256-102256
Closed Access | Times Cited: 10

Emerging insights on internet gaming disorder: Conceptual and measurement issues
Halley M. Pontes, Vasileios Stavropoulos, Mark D. Griffiths
Addictive Behaviors Reports (2019) Vol. 11, pp. 100242-100242
Open Access | Times Cited: 27

Gaming disorder and stigma‐related judgements of gaming individuals: An online randomized controlled trial
Christina R. Galanis, Nathan Weber, Paul Delfabbro, et al.
Addiction (2023) Vol. 118, Iss. 9, pp. 1687-1698
Open Access | Times Cited: 8

Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews
Cody Phillips, Madison Klarkowski, Julian Frommel, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-21
Open Access | Times Cited: 18

Pathological gaming: a longitudinal study from the perspectives of mental health problems and social stress model
Christopher J. Ferguson, Eui Jun Jeong, John Wang
The Journal of General Psychology (2022) Vol. 150, Iss. 3, pp. 323-343
Closed Access | Times Cited: 14

A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Aysun Kahraman, İpek Kazançoğlu
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 17, pp. 3289-3311
Closed Access | Times Cited: 14

Pay for play – Behavioural patterns of pay-to-win gaming
Bernadeta Lelonek-Kuleta, Rafał Bartczuk, Michał Wiechetek
Computers in Human Behavior (2020) Vol. 115, pp. 106592-106592
Closed Access | Times Cited: 20

Exploring the relationship between personality, decision-making styles, and problematic smartphone use
Patrícia Urieta, Miguel A. Sorrel, Antón Aluja, et al.
Current Psychology (2022) Vol. 42, Iss. 17, pp. 14250-14267
Closed Access | Times Cited: 12

Metacognition, Desire Thinking and Craving in Problematic Video Game Use
Jack Bonner, Andrew Allen, Mary Katsikitis, et al.
Journal of Technology in Behavioral Science (2022) Vol. 7, Iss. 4, pp. 532-546
Open Access | Times Cited: 11

Gaming and Social Media Addiction in University Students: Sex Differences, Suitability of Symptoms, and Association With Psychosocial Difficulties
Jonas Burén, Sissela Bergman Nutley, David E. Sandberg, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 14

Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles
Vasileios Stavropoulos, Tyler Michael John Frost, Taylor Brown, et al.
BMC Psychiatry (2021) Vol. 21, Iss. 1
Open Access | Times Cited: 12

Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach
L. Javier Cabeza‐Ramírez, Francisco José Rey Carmona, Ma del Carmen Cano-Vicente, et al.
Scientific Reports (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 8

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