
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Improving biotech education through gamified laboratory simulations
Mads Bonde, Guido Makransky, Jakob Wandall, et al.
Nature Biotechnology (2014) Vol. 32, Iss. 7, pp. 694-697
Closed Access | Times Cited: 226
Mads Bonde, Guido Makransky, Jakob Wandall, et al.
Nature Biotechnology (2014) Vol. 32, Iss. 7, pp. 694-697
Closed Access | Times Cited: 226
Showing 1-25 of 226 citing articles:
The rise of motivational information systems: A review of gamification research
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1267
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1267
Gamifying education: what is known, what is believed and what remains uncertain: a critical review
Christo Dichev, Darina Dicheva
International Journal of Educational Technology in Higher Education (2017) Vol. 14, Iss. 1
Open Access | Times Cited: 1040
Christo Dichev, Darina Dicheva
International Journal of Educational Technology in Higher Education (2017) Vol. 14, Iss. 1
Open Access | Times Cited: 1040
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
Guido Makransky, Thomas Terkildsen, Richard E. Mayer
Learning and Instruction (2017) Vol. 60, pp. 225-236
Closed Access | Times Cited: 1011
Guido Makransky, Thomas Terkildsen, Richard E. Mayer
Learning and Instruction (2017) Vol. 60, pp. 225-236
Closed Access | Times Cited: 1011
A definition for gamification: anchoring gamification in the service marketing literature
Kai Huotari, Juho Hamari
Electronic Markets (2016) Vol. 27, Iss. 1, pp. 21-31
Open Access | Times Cited: 888
Kai Huotari, Juho Hamari
Electronic Markets (2016) Vol. 27, Iss. 1, pp. 21-31
Open Access | Times Cited: 888
The Gamification of Learning: a Meta-analysis
Michael Sailer, Lisa Homner
Educational Psychology Review (2019) Vol. 32, Iss. 1, pp. 77-112
Open Access | Times Cited: 838
Michael Sailer, Lisa Homner
Educational Psychology Review (2019) Vol. 32, Iss. 1, pp. 77-112
Open Access | Times Cited: 838
Gamified learning in higher education: A systematic review of the literature
Sujit Subhash, Elizabeth A. Cudney
Computers in Human Behavior (2018) Vol. 87, pp. 192-206
Closed Access | Times Cited: 634
Sujit Subhash, Elizabeth A. Cudney
Computers in Human Behavior (2018) Vol. 87, pp. 192-206
Closed Access | Times Cited: 634
Why do people use gamification services?
Juho Hamari, Jonna Koivisto
International Journal of Information Management (2015) Vol. 35, Iss. 4, pp. 419-431
Closed Access | Times Cited: 548
Juho Hamari, Jonna Koivisto
International Journal of Information Management (2015) Vol. 35, Iss. 4, pp. 419-431
Closed Access | Times Cited: 548
A structural equation modeling investigation of the emotional value of immersive virtual reality in education
Guido Makransky, Lau Lilleholt
Educational Technology Research and Development (2018) Vol. 66, Iss. 5, pp. 1141-1164
Closed Access | Times Cited: 499
Guido Makransky, Lau Lilleholt
Educational Technology Research and Development (2018) Vol. 66, Iss. 5, pp. 1141-1164
Closed Access | Times Cited: 499
Gamification in Science Education. A Systematic Review of the Literature
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis
Education Sciences (2021) Vol. 11, Iss. 1, pp. 22-22
Open Access | Times Cited: 434
Michail Kalogiannakis, Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis
Education Sciences (2021) Vol. 11, Iss. 1, pp. 22-22
Open Access | Times Cited: 434
“Working out for likes”: An empirical study on social influence in exercise gamification
Juho Hamari, Jonna Koivisto
Computers in Human Behavior (2015) Vol. 50, pp. 333-347
Closed Access | Times Cited: 410
Juho Hamari, Jonna Koivisto
Computers in Human Behavior (2015) Vol. 50, pp. 333-347
Closed Access | Times Cited: 410
Motivational and cognitive benefits of training in immersive virtual reality based on multiple assessments
Guido Makransky, Stefan Borre‐Gude, Richard E. Mayer
Journal of Computer Assisted Learning (2019) Vol. 35, Iss. 6, pp. 691-707
Closed Access | Times Cited: 381
Guido Makransky, Stefan Borre‐Gude, Richard E. Mayer
Journal of Computer Assisted Learning (2019) Vol. 35, Iss. 6, pp. 691-707
Closed Access | Times Cited: 381
Development and validation of the Multimodal Presence Scale for virtual reality environments: A confirmatory factor analysis and item response theory approach
Guido Makransky, Lau Lilleholt, Anders Aaby
Computers in Human Behavior (2017) Vol. 72, pp. 276-285
Closed Access | Times Cited: 286
Guido Makransky, Lau Lilleholt, Anders Aaby
Computers in Human Behavior (2017) Vol. 72, pp. 276-285
Closed Access | Times Cited: 286
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
Benedikt Morschheuser, Juho Hamari, Jonna Koivisto, et al.
International Journal of Human-Computer Studies (2017) Vol. 106, pp. 26-43
Open Access | Times Cited: 269
Benedikt Morschheuser, Juho Hamari, Jonna Koivisto, et al.
International Journal of Human-Computer Studies (2017) Vol. 106, pp. 26-43
Open Access | Times Cited: 269
Investigating the process of learning with desktop virtual reality: A structural equation modeling approach
Guido Makransky, Gustav Bøg Petersen
Computers & Education (2019) Vol. 134, pp. 15-30
Closed Access | Times Cited: 228
Guido Makransky, Gustav Bøg Petersen
Computers & Education (2019) Vol. 134, pp. 15-30
Closed Access | Times Cited: 228
A new way of teaching business ethics: The evaluation of virtual reality-based learning media
Mahfud Sholihin, Ratna Sari, Nurhening Yuniarti, et al.
The International Journal of Management Education (2020) Vol. 18, Iss. 3, pp. 100428-100428
Closed Access | Times Cited: 147
Mahfud Sholihin, Ratna Sari, Nurhening Yuniarti, et al.
The International Journal of Management Education (2020) Vol. 18, Iss. 3, pp. 100428-100428
Closed Access | Times Cited: 147
Virtual Simulations as Preparation for Lab Exercises: Assessing Learning of Key Laboratory Skills in Microbiology and Improvement of Essential Non-Cognitive Skills
Guido Makransky, Malene Warming Thisgaard, Helen Gadegaard
PLoS ONE (2016) Vol. 11, Iss. 6, pp. e0155895-e0155895
Open Access | Times Cited: 159
Guido Makransky, Malene Warming Thisgaard, Helen Gadegaard
PLoS ONE (2016) Vol. 11, Iss. 6, pp. e0155895-e0155895
Open Access | Times Cited: 159
Simulation based virtual learning environment in medical genetics counseling: an example of bridging the gap between theory and practice in medical education
Guido Makransky, Mads Bonde, Julie Wulff, et al.
BMC Medical Education (2016) Vol. 16, Iss. 1
Open Access | Times Cited: 144
Guido Makransky, Mads Bonde, Julie Wulff, et al.
BMC Medical Education (2016) Vol. 16, Iss. 1
Open Access | Times Cited: 144
Virtual laboratories in science education: students’ motivation and experiences in two tertiary biology courses
Nadia Dyrberg, Alexander H. Treusch, Claudia Wiegand
Journal of Biological Education (2016) Vol. 51, Iss. 4, pp. 358-374
Closed Access | Times Cited: 141
Nadia Dyrberg, Alexander H. Treusch, Claudia Wiegand
Journal of Biological Education (2016) Vol. 51, Iss. 4, pp. 358-374
Closed Access | Times Cited: 141
Moving towards engaged learning in STEM domains; there is no simple answer, but clearly a road ahead
Ton de Jong
Journal of Computer Assisted Learning (2019) Vol. 35, Iss. 2, pp. 153-167
Open Access | Times Cited: 111
Ton de Jong
Journal of Computer Assisted Learning (2019) Vol. 35, Iss. 2, pp. 153-167
Open Access | Times Cited: 111
A practical guide to developing virtual and augmented reality exercises for teaching structural biology
María-José García-Bonete, Maja Jensen, Gergely Katona
Biochemistry and Molecular Biology Education (2018) Vol. 47, Iss. 1, pp. 16-24
Open Access | Times Cited: 94
María-José García-Bonete, Maja Jensen, Gergely Katona
Biochemistry and Molecular Biology Education (2018) Vol. 47, Iss. 1, pp. 16-24
Open Access | Times Cited: 94
Video feedback and e-Learning enhances laboratory skills and engagement in medical laboratory science students
Rebecca Donkin, Elizabeth Askew, Hollie Stevenson
BMC Medical Education (2019) Vol. 19, Iss. 1
Open Access | Times Cited: 89
Rebecca Donkin, Elizabeth Askew, Hollie Stevenson
BMC Medical Education (2019) Vol. 19, Iss. 1
Open Access | Times Cited: 89
Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
Maria Giovina Pasca, Maria Francesca Renzi, Laura Di Pietro, et al.
Journal of Service Theory and Practice (2021) Vol. 31, Iss. 5, pp. 691-737
Open Access | Times Cited: 86
Maria Giovina Pasca, Maria Francesca Renzi, Laura Di Pietro, et al.
Journal of Service Theory and Practice (2021) Vol. 31, Iss. 5, pp. 691-737
Open Access | Times Cited: 86
Virtual reality learning media with innovative learning materials to enhance individual learning outcomes based on cognitive load theory
Muhammad Roy Aziz Haryana, Sony Warsono, Didi Achjari, et al.
The International Journal of Management Education (2022) Vol. 20, Iss. 3, pp. 100657-100657
Closed Access | Times Cited: 61
Muhammad Roy Aziz Haryana, Sony Warsono, Didi Achjari, et al.
The International Journal of Management Education (2022) Vol. 20, Iss. 3, pp. 100657-100657
Closed Access | Times Cited: 61
Analyzing the Impact of a Gamification Approach on Primary Students’ Motivation and Learning in Science Education
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32
Stamatios Papadakis, Alkinoos-Ioannis Zourmpakis, Michail Kalogiannakis
Lecture notes in networks and systems (2023), pp. 701-711
Closed Access | Times Cited: 32
The effect of immersion on sense of presence and affect when experiencing an educational scenario in virtual reality: A randomized controlled study
Tuva Fjærtoft Lønne, Håvard R. Karlsen, Eva Langvik, et al.
Heliyon (2023) Vol. 9, Iss. 6, pp. e17196-e17196
Open Access | Times Cited: 30
Tuva Fjærtoft Lønne, Håvard R. Karlsen, Eva Langvik, et al.
Heliyon (2023) Vol. 9, Iss. 6, pp. e17196-e17196
Open Access | Times Cited: 30