OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Attitudes towards gamification advertising in Vietnam: a social commerce context
Hai Ho Nguyen, Bang Nguyen‐Viet, Yen Thi Hoang Nguyen
Behaviour and Information Technology (2023) Vol. 43, Iss. 5, pp. 845-861
Closed Access | Times Cited: 9

Showing 9 citing articles:

Exerting creativity: unveiling the mechanisms of mobile short-video advertising in promoting consumer decision-making
Xiaojun Fan, Pengbo Xu, Huiyao Li, et al.
Asia Pacific Journal of Marketing and Logistics (2025)
Closed Access

The effect of social media influencer traits on consumer purchasing decisions for keto products: examining the moderating influence of advertising repetition
Barween Al Kurdi, Muhammad Turki Alshurideh
Journal of Marketing Communications (2023), pp. 1-22
Closed Access | Times Cited: 9

Impact of advertising puffery on purchase intention and brand loyalty of young adults
Krunal K. Punjani, V.V. Ravi Kumar, Kala Mahadevan
International Journal of Consumer Studies (2024) Vol. 48, Iss. 3
Closed Access | Times Cited: 3

How does gamification affect learning effectiveness? The mediating roles of engagement, satisfaction, and intrinsic motivation
Bang Nguyen‐Viet, Cuong Nguyen-Duy, Bac Nguyen-Viet
Interactive Learning Environments (2024), pp. 1-19
Closed Access | Times Cited: 3

The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes
Bang Nguyen‐Viet, Bac Nguyen-Viet
Acta Psychologica (2024) Vol. 252, pp. 104660-104660
Closed Access | Times Cited: 2

Trò chơi hóa trong học tập: Nâng cao sự tương tác, sự hài lòng và cải thiện hiệu quả học tập của người học
Bang Nguyen‐Viet, Bắc Nguyễn Việt, Thảo Nguyễn Phương, et al.
Tạp chí Kinh tế và Phát triển (2024), pp. 130-139
Closed Access

Investigating the role of social inhibition in enduring involvement in online synchronous exercise classes: A use and gratification perspective
Kuo-Hung Cheng, Chang‐Tang Chiang, Ya-Yun Cheng, et al.
Heliyon (2024) Vol. 10, Iss. 15, pp. e35104-e35104
Open Access

The impact of gamification factors on the continuous usage intention of Momo e-wallet users in Hanoi
Nguyen Luong Trung, Hoang Truong Trong
Deleted Journal (2024) Vol. 4, Iss. 6, pp. 115-115
Closed Access

Gamifying Sustainability
Renuga Krishnaraj, S. Subbulakshmi, Sathish‐Kumar Kamaraj, et al.
Advances in logistics, operations, and management science book series (2024), pp. 215-230
Closed Access

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