OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Exploring adolescent computer gaming as leisure experience and consumption: some insights on deviance and resistance
Stephen Wearing, David Porter, Jamie Wearing, et al.
Leisure Studies (2021) Vol. 41, Iss. 1, pp. 28-41
Closed Access | Times Cited: 21

Showing 21 citing articles:

Violence, Hate Speech, and Discrimination in Video Games: A Systematic Review
Roberto Moreno López, Catalina Argüello‐Gutiérrez
Social Inclusion (2025) Vol. 13
Open Access | Times Cited: 1

A meta-analytic review of gamified interventions in mental health enhancement
Cecilia Cheng, Omid V. Ebrahimi
Computers in Human Behavior (2022) Vol. 141, pp. 107621-107621
Open Access | Times Cited: 32

Engagement and consumption behavior of eSports gamers
Amir Zaib Abbasi, Muhammad Asif, Amjad Shamim, et al.
Spanish Journal of Marketing - ESIC (2023) Vol. 27, Iss. 2, pp. 261-282
Open Access | Times Cited: 12

Techno-feudalism or platform capitalism? Conceptualising the digital society
Jeremy Gilbert
European Journal of Social Theory (2024)
Closed Access | Times Cited: 4

Is Academia a Site of Struggle? A Critical Analysis of Resistance Scholarship in Leisure Studies
Daniel Theriault, Rasul A. Mowatt
International Journal of the Sociology of Leisure (2024)
Open Access | Times Cited: 3

Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7

Enhancing Student Learning Outcomes in Social Studies: An Investigation Into The Lazarus Educational Game
Burhan Burhan, Runniarsiti Runniarsiti, Susalti Nur Arsyad, et al.
MIMBAR PGSD Undiksha (2024) Vol. 12, Iss. 1, pp. 1-9
Open Access | Times Cited: 1

The Polish adaptation of the unidimensional target-neutral scale of commitment (K.U.T.-PL)
Monika Paleczna, Ewa Ilczuk, Barbara Szmigielska
Polish Psychological Bulletin (2023)
Open Access | Times Cited: 2

Daily struggles and aspirations: exploring the leisure capabilities of working children and adolescents in Turkey
Selçuk Açıkgöz, Gökben Demirbaş
Leisure Studies (2022) Vol. 42, Iss. 3, pp. 462-477
Closed Access | Times Cited: 3

Measuring Human Relationships With Nature. Polish Adaptation of the Multidimensional AIMES Connection to Nature Scale
Monika Paleczna, Ewa Ilczuk, Barbara Szmigielska
Polish Psychological Bulletin (2023)
Open Access | Times Cited: 1

Games to Control Gaming Behavior: An Observation Based on Teenager Families
Xiaomei Hu, Zhongyi Fan
Deviant Behavior (2023) Vol. 45, Iss. 2, pp. 267-286
Closed Access | Times Cited: 1

A genetically informed study of digital screen time, video game play, and impulsivity in established adulthood
Anqing Zheng, Shandell Pahlen, Tina T. Vo, et al.
Computers in Human Behavior (2024) Vol. 161, pp. 108401-108401
Closed Access

Hedonic consumption of virtual rides entertainment service: a multi-method perspective: SEM and fsQCA
Amir Zaib Abbasi, Farhan Mirza, Mousa Albashrawi, et al.
Kybernetes (2024)
Closed Access

The process of negotiating and balancing digital play in everyday life: Adolescents’ narratives
Fiona M. Loudoun, Maria Larsson-Lund, Breidge Boyle, et al.
Scandinavian Journal of Occupational Therapy (2024) Vol. 31, Iss. 1
Open Access

Distinguishing the players of the digital field
Tony Bergstrom
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 7-48
Open Access

Do the Olympic values influence the social capital and the in-game commitment? A case study of esports players
Tiago Ribeiro, Samuel López‐Carril, André Calapez
Leisure Studies (2023) Vol. 43, Iss. 2, pp. 218-234
Closed Access

Adolescent–avatar similarity and its predictors: global self-esteem, gender or personality?
Monika Paleczna, Ewa Ilczuk, Barbara Szmigielska
Polish Psychological Bulletin (2023)
Open Access

Virtual Reality Use for Stress Reduction and Patient Comfort During Chemotherapy
Monika Paleczna, Ewa Ilczuk, Barbara Szmigielska
Polish Psychological Bulletin (2023)
Open Access

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