OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Approaches to Measuring the Difficulty of Games in Dynamic Difficulty Adjustment Systems
Dagmara Dziedzic, Wojciech Włodarczyk
International Journal of Human-Computer Interaction (2018) Vol. 34, Iss. 8, pp. 707-715
Closed Access | Times Cited: 20

Showing 20 citing articles:

Game Difficulty Adaptation and Experience Personalization: A Literature Review
Panagiotis D. Paraschos, D.E. Koulouriotis
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 1, pp. 1-22
Closed Access | Times Cited: 43

Dynamic difficulty adjustment approaches in video games: a systematic literature review
Fatemeh Mortazavi, Hadi Moradi, Abdol-Hossein Vahabie
Multimedia Tools and Applications (2024) Vol. 83, Iss. 35, pp. 83227-83274
Closed Access | Times Cited: 9

Rethinking dynamic difficulty adjustment for video game design
Zhixing Guo, Ruck Thawonmas, Xiangshi Ren
Entertainment Computing (2024) Vol. 50, pp. 100663-100663
Closed Access | Times Cited: 7

The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning
Peipei Mao, Zhihui Cai, Zhikeng Wang, et al.
The Internet and Higher Education (2023) Vol. 60, pp. 100923-100923
Closed Access | Times Cited: 12

An exploratory study of the relationship between objective game difficulty and subjective game difficulty
Zhixing Guo, Xiangshi Ren
International Journal of Human-Computer Studies (2025), pp. 103502-103502
Closed Access

Fuzzy-based dynamic difficulty adjustment of an educational 3D-game
Konstantina Chrysafiadi, Margaritis Kamitsios, Maria Virvou
Multimedia Tools and Applications (2023) Vol. 82, Iss. 18, pp. 27525-27549
Open Access | Times Cited: 10

Fast Serious Analogue Games in Planning: The Role of Non-Player Participants
Micael Sousa, António Pais Antunes, Nuno Pinto, et al.
Simulation & Gaming (2022) Vol. 53, Iss. 2, pp. 175-193
Open Access | Times Cited: 15

Towards Cognitive Adaptive Serious Games: A Conceptual Framework
Andrew J. A. Seyderhelm, Karen Blackmore, Keith Nesbitt
Lecture notes in computer science (2019), pp. 331-338
Open Access | Times Cited: 10

Electrodermal and thermal measurement of users’ emotional reaction for a visual stimuli
Marcin Jukiewicz, Paweł Łupkowski, Radomir Majchrowski, et al.
Case Studies in Thermal Engineering (2021) Vol. 27, pp. 101303-101303
Open Access | Times Cited: 8

A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games
Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó
(2023)
Closed Access | Times Cited: 3

A framework to support interoperable Game‐based Assessments as a Service (GBAaaS): Design, development, and use cases
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
Software Practice and Experience (2023) Vol. 53, Iss. 11, pp. 2222-2240
Open Access | Times Cited: 2

Novel Dynamic Difficulty Adjustment Methods for Niche Games
Qingwei Mi, Tianhan Gao
Lecture notes on data engineering and communications technologies (2024), pp. 189-200
Closed Access

A genetic algorithm-based method to modulate the difficulty of serious games along consecutive robot-assisted therapy sessions
David Martínez-Pascual, José Catalán, Luís D. Lledó, et al.
Computers in Biology and Medicine (2024) Vol. 181, pp. 109033-109033
Open Access

Sparse but Strategic: Quantitative Insights into Chess Middlegame Complexity
J. S. L. Ong, Merim Bilalić, Nemanja Vaci
Research Square (Research Square) (2024)
Closed Access

Easy games are still games for Suits
Micah D. Tillman
Journal of the Philosophy of Sport (2023) Vol. 50, Iss. 3, pp. 329-344
Closed Access | Times Cited: 1

Integrating Stereotype User Models for Adaptive Scenarios in Game Playing within Immersive Virtual Environments
Panagiotis Strousopoulos, Christos Troussas, Akrivi Krouska, et al.
(2023), pp. 1-6
Closed Access | Times Cited: 1

Automatic Difficulty Balance in Two-Player Games with Deep Reinforcement Learning
Simão Reis, Rita Novais, Luís Paulo Reis, et al.
2021 IEEE Conference on Games (CoG) (2023), pp. 1-8
Closed Access | Times Cited: 1

Real-Time Adaptive Game to Reduce Cognitive Load
Calum Hennings, Muneeb Ahmad, Katrin S. Lohan
(2021)
Closed Access | Times Cited: 3

Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study
José Ribelles, Ángeles López, V. Javier Traver
International Journal of Interactive Multimedia and Artificial Intelligence (2022) Vol. 8, Iss. 6, pp. 177-177
Open Access | Times Cited: 2

The Difficulty of Novelty Detection in Open-World Physical Domains: An Application to Angry Birds.
Vimukthini Pinto, Cheng Xue, Chathura Gamage, et al.
(2021)
Closed Access

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