OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Role of Individuals’ Need for Online Social Interactions and Interpersonal Incompetence in Digital Game Addiction
Sarbottam Bhagat, Eui Jun Jeong, Dan J. Kim
International Journal of Human-Computer Interaction (2019) Vol. 36, Iss. 5, pp. 449-463
Closed Access | Times Cited: 77

Showing 1-25 of 77 citing articles:

Motivations of playing digital games: A review and research agenda
Isaac Cheah, Anwar Sadat Shimul, Ian Phau
Psychology and Marketing (2021) Vol. 39, Iss. 5, pp. 937-950
Open Access | Times Cited: 74

Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 55

The sweet escape to metaverse: Exploring escapism, anxiety, and virtual place attachment
Debajyoti Pal, Chonlameth Arpnikanondt
Computers in Human Behavior (2023) Vol. 150, pp. 107998-107998
Closed Access | Times Cited: 26

The Relationship Between Early Maladaptive Schemas, Depression, Anxiety and Problematic Video Gaming Among Female and Male Gamers
Andrzej Cudo, Mateusz Dobosz, Mark D. Griffiths, et al.
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 1, pp. 47-74
Open Access | Times Cited: 23

Theory of consumption value: A lens to examine the use and continual use intention of online game subscription services
Wee-Kheng Tan, P Chiu
Computers in Human Behavior (2024) Vol. 160, pp. 108377-108377
Closed Access | Times Cited: 5

The Relationships between Gender, Life Satisfaction, Loneliness and Problematic Internet Use during COVID-19: Does the Lockdown Matter?
Jensen Deutrom, Vasilios Katos, Mohamed Basel Almourad, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 3, pp. 1325-1325
Open Access | Times Cited: 21

Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation
Gen‐Yih Liao, Thi Tuan Linh Pham, Hsin‐Yi Huang, et al.
Electronic Commerce Research and Applications (2022) Vol. 53, pp. 101147-101147
Closed Access | Times Cited: 21

Relationship between Digital Game Addiction and Social Skills in Adolescents
Harun Aslan, Mehmet Başcıllar, Kasım Karataş
Bağımlılık Dergisi (2022) Vol. 23, Iss. 3, pp. 266-274
Open Access | Times Cited: 20

Adolesanların Dijital Oyun Bağımlılığı ile Fiziksel Aktivite Tutum ve Davranışlarını Etkileyen Faktörler
Eda Gülbetekin, Erkan Güven, Oğuzhan Tuncel
Bağımlılık Dergisi (2021) Vol. 22, Iss. 2, pp. 148-160
Open Access | Times Cited: 26

The mediator's role of communication skills in the effect of social skills on digital game addiction
Ömer ERDOĞAN
Acta Psychologica (2023) Vol. 237, pp. 103948-103948
Open Access | Times Cited: 10

Voice of socio-cultural values in the dynamics of career choices for vocational higher education students
Yasdin Yasdin, Hasriani Hasriani, Andi Zulfikar Yusuf
Higher Education Skills and Work-based Learning (2025)
Closed Access

When ignorance is bliss: The role of curiosity in online games adoption
Laila Dahabiyeh, Mohammad S. Najjar, Deepti Agrawal
Entertainment Computing (2020) Vol. 37, pp. 100398-100398
Closed Access | Times Cited: 25

Sonification and interaction design in computer games for visually impaired individuals
Yoones A. Sekhavat, Mohammad Reza Azadehfar, Hossein Zarei, et al.
Multimedia Tools and Applications (2022) Vol. 81, Iss. 6, pp. 7847-7871
Closed Access | Times Cited: 16

Explicating Geo-Tagging Behavior on Social Media: Role of Interpersonal Competence, Self-Regulation, Online Affiliation, and Privacy Calculus
Sarbottam Bhagat, Dan J. Kim
ACM SIGMIS Database the DATABASE for Advances in Information Systems (2024) Vol. 55, Iss. 1, pp. 12-34
Closed Access | Times Cited: 3

Sporcuların ve E-spor Oyuncularının Dijital Oyun Bağımlılığı ve Dijital Oyun Bağımlılığına İlişkin Farkındalık Düzeyleri
Hasan Ceyhun Can, Gönül Tekkurşun Demir
Gaziantep Üniversitesi Spor Bilimleri Dergisi (2020) Vol. 5, Iss. 4, pp. 364-384
Open Access | Times Cited: 22

A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Aysun Kahraman, İpek Kazançoğlu
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 17, pp. 3289-3311
Closed Access | Times Cited: 14

Why We Can’t Stop: The Impact of Rewarding Elements in Videogames on Adolescents’ Problematic Gaming Behavior
Davide Pirrone, Regina J. J. M. van den Eijnden, Margot Peeters
Media Psychology (2023) Vol. 27, Iss. 3, pp. 379-400
Open Access | Times Cited: 7

Early Detection and Control of the Next Epidemic Wave Using Health Communications: Development of an Artificial Intelligence-Based Tool and Its Validation on COVID-19 Data from the US
Teddy Lazebnik, Svetlana Bunimovich‐Mendrazitsky, Shai Ashkenazi, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 23, pp. 16023-16023
Open Access | Times Cited: 12

Investigating the mediating role of digital game addiction in the relationship between adolescents’ school belonging and resilience
Olcan Aslan, İrem Topuz, Jale Eldeleklioğlu
The Educational and Developmental Psychologist (2024), pp. 1-13
Closed Access | Times Cited: 2

Systematic Review of Method and Results of Digital Game Addiction Studies Conducted in Turkey
E. Simsek, Türkan Karakuş Yılmaz
Kastamonu Eğitim Dergisi (2020) Vol. 28, Iss. 4, pp. 1851-1866
Open Access | Times Cited: 18

The relationship between dissociation symptoms, sleep disturbances, problematic internet use and online gaming in adolescents
Ümmügülsüm Gündoğdu, Mehtap Eroğlu
Psychology Health & Medicine (2021) Vol. 27, Iss. 3, pp. 686-697
Closed Access | Times Cited: 15

Ebeveynlerin Gözünden Çocuklarının Dijital Oyun Oynama Alışkanlıklarının Değerlendirilmesi
Elif Mercan Uzun, Eda Bütün, Yusuf ÖZDEMİR
Erzincan Üniversitesi Eğitim Fakültesi Dergisi (2023) Vol. 25, Iss. 1, pp. 9-22
Open Access | Times Cited: 6

Page 1 - Next Page

Scroll to top