OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research
Amon Rapp
International Journal of Human-Computer Interaction (2020) Vol. 37, Iss. 8, pp. 783-802
Open Access | Times Cited: 23

Showing 23 citing articles:

Meditating in Live Stream: An Autoethnographic and Interview Study to Investigate Motivations, Interactions and Challenges
Jingjin Li, Jiajing Guo, Gilly Leshed
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW1, pp. 1-33
Open Access | Times Cited: 9

Who is “I”?: Subjectivity and Ethnography in HCI
Tejaswini Joshi, Heidi Biggs, Jeffrey Bardzell, et al.
(2024), pp. 1-15
Open Access | Times Cited: 7

Data-Driven Design in the Design Process: A Systematic Literature Review on Challenges and Opportunities
Juan Carlos Quiñones Gómez, Enric Mor, Jonathan Chacón
International Journal of Human-Computer Interaction (2024), pp. 1-26
Closed Access | Times Cited: 4

Human-Centered AI for Industry 5.0 (HUMAI5.0)
Mario Passalacqua, Garrick Cabour, Robert Pellerin, et al.
Chapman and Hall/CRC eBooks (2024), pp. 260-274
Open Access | Times Cited: 2

RETRACTED ARTICLE: Human–Computer Interaction on IoT-Based College Physical Education
Yong Che, C. B. Sivaparthipan, Alfred Daniel
Arabian Journal for Science and Engineering (2021) Vol. 48, Iss. 3, pp. 4119-4119
Open Access | Times Cited: 14

“Is It Legit, To You?”. An Exploration of Players’ Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
Arianna Boldi, Amon Rapp
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 15, pp. 4021-4041
Closed Access | Times Cited: 5

Inside out: Addressing the “how” of data collection in experience design research applying introspective methods
Haian Xue, Katelijn van Kooten
Advanced Design Research (2023) Vol. 1, Iss. 2, pp. 109-125
Open Access | Times Cited: 3

A Review of The Research on Chinese typeface Design and its User Groups
Hongyu Zhu, Hassan Alli, Sazrinee Abidin
International Journal of Academic Research in Business and Social Sciences (2024) Vol. 14, Iss. 1
Open Access

HCI Pluriversal Framework for Ancestral Medicine App in Bogota: Asset-Based Design Case Study
Laura Niño Cáceres, Daisy Yoo, Caroline Hummels
Journal of Design Service and Social Innovation (2024) Vol. 2, Iss. 1, pp. 37-56
Open Access

Intelligent Human-Computer Interaction Dialog Model Based on End to End Neural Networks and Emotion Information
Jinhuang Chen, Peiqi Tu, Zemin Qiu, et al.
IEEE Access (2024) Vol. 12, pp. 102880-102892
Open Access

Vitality structures in ‘addictive’ game design
Veli‐Matti Karhulahti
Open Research Europe (2024) Vol. 4, pp. 47-47
Open Access

Practical implications for design professionals: integrating emerging patterns into new media interface design
Qingxiang Zhu, Xiaobin Liu
Interactive Learning Environments (2024), pp. 1-26
Closed Access

Design Elements of Conflict: A Design Study of a Gamified Smartphone Application for Employee Onboarding
Adam Palmquist
Technology Knowledge and Learning (2023) Vol. 28, Iss. 3, pp. 1133-1173
Open Access | Times Cited: 1

Visualization design of health detection products based on human-computer interaction experience in intelligent decision support systems
Yinhua Su
Mathematical Biosciences & Engineering (2023) Vol. 20, Iss. 9, pp. 16725-16743
Open Access | Times Cited: 1

Create More Than One Design: A Case Study of Applying Ethnographic Approach to Explore the Potential Information Application in Senior Karaoke Community
Wan-Ling Chang, Ting‐Yi Wu, Yu‐Hsiu Hung
Lecture notes in computer science (2022), pp. 23-35
Closed Access | Times Cited: 1

Interactions of fast‐moving consumer goods in cooking: Insights from a quantitative ethnographic study
Gustavo Berumen, Joel E. Fischer, Martin Baumers
Packaging Technology and Science (2022) Vol. 36, Iss. 4, pp. 265-279
Open Access | Times Cited: 1

LUNOST: Connected Tangible Messengers for Enhancing Off-Site ParentTeenager Relationships
Zhao Liu, Ernuo Cheng, Xinyuan Zhang, et al.
(2021), pp. 127-132
Closed Access | Times Cited: 1

Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality
Sark Pangrui Xing, B. van Dijk, Pengcheng An, et al.
(2023), pp. 1-14
Open Access

AD ALTA: 11/02-XX.
Oleh A. Lavnikov, Hanna Leshchenko, Liudmyla Maksymenko, et al.
AD ALTA Journal of Interdisciplinary Research (2021) Vol. 11, Iss. 2
Open Access

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