
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders
Noah Glaser, Matthew Schmidt
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 8, pp. 753-788
Closed Access | Times Cited: 81
Noah Glaser, Matthew Schmidt
International Journal of Human-Computer Interaction (2021) Vol. 38, Iss. 8, pp. 753-788
Closed Access | Times Cited: 81
Showing 1-25 of 81 citing articles:
Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions
Minyue Zhang, Hongwei Ding, Meri Naumceska, et al.
Behavioral Sciences (2022) Vol. 12, Iss. 5, pp. 138-138
Open Access | Times Cited: 120
Minyue Zhang, Hongwei Ding, Meri Naumceska, et al.
Behavioral Sciences (2022) Vol. 12, Iss. 5, pp. 138-138
Open Access | Times Cited: 120
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 22
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
Virtual Worlds (2024) Vol. 3, Iss. 1, pp. 62-93
Open Access | Times Cited: 22
Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
Luis Eduardo Garrido, Maite Frías-Hiciano, Mariano Moreno-Jiménez, et al.
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1347-1371
Open Access | Times Cited: 47
Luis Eduardo Garrido, Maite Frías-Hiciano, Mariano Moreno-Jiménez, et al.
Virtual Reality (2022) Vol. 26, Iss. 4, pp. 1347-1371
Open Access | Times Cited: 47
Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review
Gonzalo Lorenzo, Nigel N. Newbutt, Alejandro Lorenzo-Lledó
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 9557-9605
Closed Access | Times Cited: 26
Gonzalo Lorenzo, Nigel N. Newbutt, Alejandro Lorenzo-Lledó
Education and Information Technologies (2023) Vol. 28, Iss. 8, pp. 9557-9605
Closed Access | Times Cited: 26
Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Πέτρος Ρούσσος, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 4, pp. 336-336
Open Access | Times Cited: 26
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Πέτρος Ρούσσος, et al.
Behavioral Sciences (2023) Vol. 13, Iss. 4, pp. 336-336
Open Access | Times Cited: 26
Serious Games for Developing Social Skills in Children and Adolescents with Autism Spectrum Disorder: A Systematic Review
Tânia Carneiro, António Carvalho, Sónia Frota, et al.
Healthcare (2024) Vol. 12, Iss. 5, pp. 508-508
Open Access | Times Cited: 10
Tânia Carneiro, António Carvalho, Sónia Frota, et al.
Healthcare (2024) Vol. 12, Iss. 5, pp. 508-508
Open Access | Times Cited: 10
Exploring the Combination of Serious Games, Social Interactions, and Virtual Reality in Adolescents with ASD: A Scoping Review
Fabrizio Stasolla, Enza Curcio, Anna Passaro, et al.
Technologies (2025) Vol. 13, Iss. 2, pp. 76-76
Open Access | Times Cited: 1
Fabrizio Stasolla, Enza Curcio, Anna Passaro, et al.
Technologies (2025) Vol. 13, Iss. 2, pp. 76-76
Open Access | Times Cited: 1
Serious Games for Children with Autism Spectrum Disorder: A Systematic Literature Review
Ana Paula de Carvalho, Camila S. Braz, Sibele M. dos Santos, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 14, pp. 3655-3682
Closed Access | Times Cited: 18
Ana Paula de Carvalho, Camila S. Braz, Sibele M. dos Santos, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 14, pp. 3655-3682
Closed Access | Times Cited: 18
Trends and Topics in Educational Technology, 2022 Edition
Royce Kimmons, Joshua M. Rosenberg
TechTrends (2022) Vol. 66, Iss. 2, pp. 134-140
Open Access | Times Cited: 28
Royce Kimmons, Joshua M. Rosenberg
TechTrends (2022) Vol. 66, Iss. 2, pp. 134-140
Open Access | Times Cited: 28
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review
Federica Caruso, Sara Peretti, Vita Santa Barletta, et al.
IEEE Access (2023) Vol. 11, pp. 74898-74913
Open Access | Times Cited: 14
Federica Caruso, Sara Peretti, Vita Santa Barletta, et al.
IEEE Access (2023) Vol. 11, pp. 74898-74913
Open Access | Times Cited: 14
Validation of key components in designing a social skills training content using virtual reality for high functioning autism youth—A Fuzzy Delphi method
Mohd Akif Farhan Ahmad Basri, Wan Salwina Wan Ismail, Norazlin Kamal Nor, et al.
PLoS ONE (2024) Vol. 19, Iss. 4, pp. e0301517-e0301517
Open Access | Times Cited: 5
Mohd Akif Farhan Ahmad Basri, Wan Salwina Wan Ismail, Norazlin Kamal Nor, et al.
PLoS ONE (2024) Vol. 19, Iss. 4, pp. e0301517-e0301517
Open Access | Times Cited: 5
How are Autistic People Involved in the Design of Extended Reality Technologies? A Systematic Literature Review
Nigel Newbutt, Noah Glaser, M. Francois, et al.
Journal of Autism and Developmental Disorders (2023) Vol. 54, Iss. 11, pp. 4232-4258
Open Access | Times Cited: 11
Nigel Newbutt, Noah Glaser, M. Francois, et al.
Journal of Autism and Developmental Disorders (2023) Vol. 54, Iss. 11, pp. 4232-4258
Open Access | Times Cited: 11
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
(2025)
Open Access
Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος
(2025)
Open Access
Effectiveness of the “Cooking Simulator VR” Virtual Reality Application Presented with Video Modeling Teaching Method in Teaching Food Preparation Skills to Individual with Autism Spectrum Disorder
Ufuk Mutlu, Başak Bağlama, Cahit Nuri
Ankara Üniversitesi Eğitim Bilimleri Fakültesi Özel Eğitim Dergisi (2025), pp. 1-28
Open Access
Ufuk Mutlu, Başak Bağlama, Cahit Nuri
Ankara Üniversitesi Eğitim Bilimleri Fakültesi Özel Eğitim Dergisi (2025), pp. 1-28
Open Access
Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project’s Virtual Reality Curriculum for Neurodiverse Adults in STEM
Noah Glaser, Prasad Calyam, Yaxuan Duan, et al.
Communications in computer and information science (2025), pp. 261-271
Closed Access
Noah Glaser, Prasad Calyam, Yaxuan Duan, et al.
Communications in computer and information science (2025), pp. 261-271
Closed Access
Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults
Matthew Schmidt, Jie Lu, Noah Glaser, et al.
Communications in computer and information science (2025), pp. 249-260
Closed Access
Matthew Schmidt, Jie Lu, Noah Glaser, et al.
Communications in computer and information science (2025), pp. 249-260
Closed Access
Improving procedural skills for autistic adults in a 3D virtual world through embodied hands-on learning
Yu‐Ju Lan, Scott Grant, Hsiao-Yun Chang
Interactive Learning Environments (2025), pp. 1-25
Closed Access
Yu‐Ju Lan, Scott Grant, Hsiao-Yun Chang
Interactive Learning Environments (2025), pp. 1-25
Closed Access
Virtual virtuoso: a systematic literature review of immersive learning environments for psychomotor skill development
Khaleel Asyraaf Mat Sanusi, Deniz İren, Nardie Fanchamps, et al.
Educational Technology Research and Development (2025)
Open Access
Khaleel Asyraaf Mat Sanusi, Deniz İren, Nardie Fanchamps, et al.
Educational Technology Research and Development (2025)
Open Access
An Empirical Analysis of the Use of Virtual Reality for Coping with Social Isolation
Tetyana K. Dhimolea, Regina Kaplan‐Rakowski, Richard E. Ferdig
Journal of Technology in Behavioral Science (2025)
Closed Access
Tetyana K. Dhimolea, Regina Kaplan‐Rakowski, Richard E. Ferdig
Journal of Technology in Behavioral Science (2025)
Closed Access
Assessment and intervention with virtual reality technology for children aged 3–12 years with autism spectrum disorders: A scoping review
Kai Zhang, Jingying Chen, Zongkai Yang
Education and Information Technologies (2025)
Closed Access
Kai Zhang, Jingying Chen, Zongkai Yang
Education and Information Technologies (2025)
Closed Access
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
Vita Santa Barletta, Federica Caruso, Tania Di Mascio, et al.
Lecture notes in networks and systems (2022), pp. 181-195
Closed Access | Times Cited: 15
Vita Santa Barletta, Federica Caruso, Tania Di Mascio, et al.
Lecture notes in networks and systems (2022), pp. 181-195
Closed Access | Times Cited: 15
On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum
Laura Tarantino, Margherita Attanasio, Tania Di Mascio, et al.
Sensors (2023) Vol. 23, Iss. 4, pp. 2192-2192
Open Access | Times Cited: 9
Laura Tarantino, Margherita Attanasio, Tania Di Mascio, et al.
Sensors (2023) Vol. 23, Iss. 4, pp. 2192-2192
Open Access | Times Cited: 9
Toward a strengths-based model for designing virtual reality learning experiences for autistic users
Matthew Schmidt, Nigel Newbutt, Minyoung Lee, et al.
Autism (2023) Vol. 28, Iss. 7, pp. 1809-1827
Closed Access | Times Cited: 8
Matthew Schmidt, Nigel Newbutt, Minyoung Lee, et al.
Autism (2023) Vol. 28, Iss. 7, pp. 1809-1827
Closed Access | Times Cited: 8
Virtual Reality Training of Social Skills in Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions.
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Πέτρος Ρούσσος, et al.
(2023)
Open Access | Times Cited: 7
Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Πέτρος Ρούσσος, et al.
(2023)
Open Access | Times Cited: 7
Learning Experience Design of Project PHoENIX: Addressing the Lack of Autistic Representation in Extended Reality Design and Development
Matthew Schmidt, Minyoung Lee, M. Francois, et al.
Journal of Formative Design in Learning (2023) Vol. 7, Iss. 1, pp. 27-45
Open Access | Times Cited: 7
Matthew Schmidt, Minyoung Lee, M. Francois, et al.
Journal of Formative Design in Learning (2023) Vol. 7, Iss. 1, pp. 27-45
Open Access | Times Cited: 7