
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Game-based features in intelligent game-based learning environments: a systematic literature review
Liping Sun, Marjaana Kangas, Heli Ruokamo
Interactive Learning Environments (2023), pp. 1-17
Open Access | Times Cited: 21
Liping Sun, Marjaana Kangas, Heli Ruokamo
Interactive Learning Environments (2023), pp. 1-17
Open Access | Times Cited: 21
Showing 21 citing articles:
The Impact of Educational Games on Learning Outcomes
Jiaopin Ren, Wei Xu, Ziqing Liu
International Journal of Game-Based Learning (2024) Vol. 14, Iss. 1, pp. 1-25
Open Access | Times Cited: 7
Jiaopin Ren, Wei Xu, Ziqing Liu
International Journal of Game-Based Learning (2024) Vol. 14, Iss. 1, pp. 1-25
Open Access | Times Cited: 7
Evaluating Recent Advances in Affective Intelligent Tutoring Systems: A Scoping Review of Educational Impacts and Future Prospects
Jorge Fernández-Herrero
Education Sciences (2024) Vol. 14, Iss. 8, pp. 839-839
Open Access | Times Cited: 7
Jorge Fernández-Herrero
Education Sciences (2024) Vol. 14, Iss. 8, pp. 839-839
Open Access | Times Cited: 7
The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning
Peipei Mao, Zhihui Cai, Zhikeng Wang, et al.
The Internet and Higher Education (2023) Vol. 60, pp. 100923-100923
Closed Access | Times Cited: 12
Peipei Mao, Zhihui Cai, Zhikeng Wang, et al.
The Internet and Higher Education (2023) Vol. 60, pp. 100923-100923
Closed Access | Times Cited: 12
The Synergistic Effects in an AI-Supported Online Scientific Argumentation Learning Environment
Yu‐Ren Lin, Cheng‐Yu Hung
Computers & Education (2025) Vol. 229, pp. 105251-105251
Closed Access
Yu‐Ren Lin, Cheng‐Yu Hung
Computers & Education (2025) Vol. 229, pp. 105251-105251
Closed Access
Impact of rewards in a digital game on computational thinking: Mediation by tension and moderation by competition
Ching‐Huei Chen, Kun Huang, Ping Hu, et al.
Education and Information Technologies (2025)
Closed Access
Ching‐Huei Chen, Kun Huang, Ping Hu, et al.
Education and Information Technologies (2025)
Closed Access
The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinking
Ching‐Huei Chen, Kun Huang
Learning and Instruction (2024) Vol. 94, pp. 101995-101995
Closed Access | Times Cited: 3
Ching‐Huei Chen, Kun Huang
Learning and Instruction (2024) Vol. 94, pp. 101995-101995
Closed Access | Times Cited: 3
Examining AI Use in Educational Contexts: A Scoping Meta-Review and Bibliometric Analysis
Yao Fu, Zhenjie Weng, Jiaxi Wang
International Journal of Artificial Intelligence in Education (2024)
Open Access | Times Cited: 2
Yao Fu, Zhenjie Weng, Jiaxi Wang
International Journal of Artificial Intelligence in Education (2024)
Open Access | Times Cited: 2
Game-based learning about the circular economy in building sustainable communities: a case of international and interdisciplinary university collaboration
İmge Akçakaya Waite, Aysegul Akcay Kavakoglu, Diana Robescu, et al.
International Journal of Sustainability in Higher Education (2024) Vol. 25, Iss. 9, pp. 378-396
Open Access | Times Cited: 1
İmge Akçakaya Waite, Aysegul Akcay Kavakoglu, Diana Robescu, et al.
International Journal of Sustainability in Higher Education (2024) Vol. 25, Iss. 9, pp. 378-396
Open Access | Times Cited: 1
Ready to Master Data Structures? Discover How Eduplay and Problem-Based Learning Elevate Computational Thinking and Real-World Problem Solving
Sutejo Sutejo, Refdinal Refdinal, Wakhinuddin Wakhinuddin, et al.
Data & Metadata (2024) Vol. 3, pp. 540-540
Closed Access | Times Cited: 1
Sutejo Sutejo, Refdinal Refdinal, Wakhinuddin Wakhinuddin, et al.
Data & Metadata (2024) Vol. 3, pp. 540-540
Closed Access | Times Cited: 1
Understanding the Impacts of Storytelling and Player Perspective on Learning Outcomes: The Mediating Roles of Engagements
Shanshan Shang, Nana Ni
International Journal of Human-Computer Interaction (2023), pp. 1-20
Closed Access | Times Cited: 2
Shanshan Shang, Nana Ni
International Journal of Human-Computer Interaction (2023), pp. 1-20
Closed Access | Times Cited: 2
Combining Game Based Learning and Flipped Classroom - An Analysis Based on Affordance Theory
Baorui Tang
Journal of Education Humanities and Social Sciences (2023) Vol. 22, pp. 722-728
Closed Access | Times Cited: 1
Baorui Tang
Journal of Education Humanities and Social Sciences (2023) Vol. 22, pp. 722-728
Closed Access | Times Cited: 1
Instilling Computational Thinking in Undergraduate Students Across Multiple Disciplines through an Adaptive Gamified e-Learning Platform
Andrew Keong Ng, Indriyati Atmosukarto, Julia Kwok Lee Teo, et al.
(2023) Vol. 7, pp. 1-7
Closed Access | Times Cited: 1
Andrew Keong Ng, Indriyati Atmosukarto, Julia Kwok Lee Teo, et al.
(2023) Vol. 7, pp. 1-7
Closed Access | Times Cited: 1
Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning
Patcharin Panjaburee, Gwo‐Jen Hwang, Ungsinun Intarakamhang, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
Patcharin Panjaburee, Gwo‐Jen Hwang, Ungsinun Intarakamhang, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access
When Leaving is Persisting
Orly Klein-Latucha, Arnon Hershkovitz
Journal of Learning Analytics (2024) Vol. 11, Iss. 2, pp. 42-51
Open Access
Orly Klein-Latucha, Arnon Hershkovitz
Journal of Learning Analytics (2024) Vol. 11, Iss. 2, pp. 42-51
Open Access
The Impact of a Digital Game-Based AI Chatbot on Students’ Academic Performance, Higher-Order Thinking, and Behavioral Patterns in an Information Technology Curriculum
Yeqing Xu, Jingdong Zhu, Minkai Wang, et al.
Applied Sciences (2024) Vol. 14, Iss. 15, pp. 6418-6418
Open Access
Yeqing Xu, Jingdong Zhu, Minkai Wang, et al.
Applied Sciences (2024) Vol. 14, Iss. 15, pp. 6418-6418
Open Access
A qualitative evaluation study of introducing game-based learning methods during pre-service teachers’ Internship
Cindy De Smet
Studies In Educational Evaluation (2024) Vol. 83, pp. 101388-101388
Closed Access
Cindy De Smet
Studies In Educational Evaluation (2024) Vol. 83, pp. 101388-101388
Closed Access
Digital game-based learning in architecture education: Consolidating visual design principles in freshmen
Aslı Çekmiş, Mert Karakaya
Journal of Design for Resilience in Architecture and Planning (2024)
Open Access
Aslı Çekmiş, Mert Karakaya
Journal of Design for Resilience in Architecture and Planning (2024)
Open Access
Can the utilization of technology-enhanced learning spaces lead to improved learning outcomes? A meta-analysis based on 39 experimental and quasi-experimental studies
Liangliang Hu, Wenlan Zhang, Pandeng Lin
Interactive Learning Environments (2024), pp. 1-21
Closed Access
Liangliang Hu, Wenlan Zhang, Pandeng Lin
Interactive Learning Environments (2024), pp. 1-21
Closed Access
Visualizing Analysis of Game-Based Learning and Learning Performance: A Bibliometric Study based on Web of Science from 2000 to 2024
Z Yu, Erli Lyu
(2024), pp. 185-191
Closed Access
Z Yu, Erli Lyu
(2024), pp. 185-191
Closed Access
Game-Based Learning Model with A Culturally Responsive Teaching Approach to Enhance Student’ Motivation in Learning Mathematics
Jasmaniah Jasmaniah, Nurhayati Nurhayati, Fatma Zuhra
Jurnal Ilmiah Sekolah Dasar (2024) Vol. 8, Iss. 4, pp. 708-717
Open Access
Jasmaniah Jasmaniah, Nurhayati Nurhayati, Fatma Zuhra
Jurnal Ilmiah Sekolah Dasar (2024) Vol. 8, Iss. 4, pp. 708-717
Open Access
Gaming in multicultural classrooms with refugee and migrant children: Exploring the potential of culturally tailored serious games as spaces for second language acquisition
Konstantina Panagou, Alexios Brailas
Homo Virtualis (2023) Vol. 6, Iss. 1, pp. 72-93
Open Access
Konstantina Panagou, Alexios Brailas
Homo Virtualis (2023) Vol. 6, Iss. 1, pp. 72-93
Open Access