
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection
Jia‐Hua Zhao, Patcharin Panjaburee, Gwo‐Jen Hwang, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5509-5536
Closed Access | Times Cited: 16
Jia‐Hua Zhao, Patcharin Panjaburee, Gwo‐Jen Hwang, et al.
Interactive Learning Environments (2023) Vol. 32, Iss. 9, pp. 5509-5536
Closed Access | Times Cited: 16
Showing 16 citing articles:
Integrating theories for insight: an amalgamated model for gamified virtual reality adoption by science teachers
Hüseyin Ateş, Cansu Şahín Kölemen
Education and Information Technologies (2024)
Open Access | Times Cited: 7
Hüseyin Ateş, Cansu Şahín Kölemen
Education and Information Technologies (2024)
Open Access | Times Cited: 7
I do and I understand: A virtual reality-supported collaborative design-assessing activity for EFL students
Jia‐Hua Zhao, Zeng-Wen Chen, Qifan Yang
System (2024) Vol. 121, pp. 103213-103213
Closed Access | Times Cited: 5
Jia‐Hua Zhao, Zeng-Wen Chen, Qifan Yang
System (2024) Vol. 121, pp. 103213-103213
Closed Access | Times Cited: 5
Effects of a self-regulated-based gamified interactive e-books on primary students' learning performance and affection in a flipped mathematics classroom
Chuang Chen, Nurullizam Jamiat, Siti Nazleen Abdul Rabu, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 5
Chuang Chen, Nurullizam Jamiat, Siti Nazleen Abdul Rabu, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 5
The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom
Chuang Chen, Nurullizam Jamiat, Yongchun Mao
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11
Chuang Chen, Nurullizam Jamiat, Yongchun Mao
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 11
Gamification and Virtual Reality
Muhammad Usman Tariq
Advances in educational technologies and instructional design book series (2025), pp. 25-52
Closed Access
Muhammad Usman Tariq
Advances in educational technologies and instructional design book series (2025), pp. 25-52
Closed Access
Technologies applied to education in the learning of English as a second language
David Pérez‐Jorge, Elena Olmos-Raya, Ana Isabel González Contreras, et al.
Frontiers in Education (2025) Vol. 10
Open Access
David Pérez‐Jorge, Elena Olmos-Raya, Ana Isabel González Contreras, et al.
Frontiers in Education (2025) Vol. 10
Open Access
Harnessing spherical video-based virtual reality to enhance EFL learners’ writing performance and self-regulated learning strategy use
Bin Shen, Fanrong Weng, Michael Yi‐Chao Jiang, et al.
Computer Assisted Language Learning (2025), pp. 1-46
Closed Access
Bin Shen, Fanrong Weng, Michael Yi‐Chao Jiang, et al.
Computer Assisted Language Learning (2025), pp. 1-46
Closed Access
The influence of online learning interactions on self-regulated learning: mediating role of technology proficiencies among higher education students
Zarqa Farooq Hashmi, Muhammad Zaheer Asghar, Muhammad Zaheer Asghar, et al.
Open Learning The Journal of Open Distance and e-Learning (2025), pp. 1-26
Open Access
Zarqa Farooq Hashmi, Muhammad Zaheer Asghar, Muhammad Zaheer Asghar, et al.
Open Learning The Journal of Open Distance and e-Learning (2025), pp. 1-26
Open Access
Peer Assessment Using One-to-One Tablets to Improve the English Oral Presentation of Fourth-grade Students in Taiwan
Y. P. Kuo, Sandy I Ching Wang, Eric Zhi-Feng Liu
Computers and Education Open (2025), pp. 100262-100262
Open Access
Y. P. Kuo, Sandy I Ching Wang, Eric Zhi-Feng Liu
Computers and Education Open (2025), pp. 100262-100262
Open Access
Unleashing imagination: an effective pedagogical approach to integrate into spherical video-based virtual reality to improve students’ creative writing
Yuting Chen, Ming Li, Mutlu Cukurova
Education and Information Technologies (2023) Vol. 29, Iss. 6, pp. 6499-6523
Closed Access | Times Cited: 10
Yuting Chen, Ming Li, Mutlu Cukurova
Education and Information Technologies (2023) Vol. 29, Iss. 6, pp. 6499-6523
Closed Access | Times Cited: 10
Gamification Bolsters Self-Regulated Learning, Learning Performance and Reduces Strategy Decline in Flipped Classrooms: A Longitudinal Quasi-Experiment
Gulipari Maimaiti, Khe Foon Hew
Computers & Education (2025), pp. 105278-105278
Closed Access
Gulipari Maimaiti, Khe Foon Hew
Computers & Education (2025), pp. 105278-105278
Closed Access
A systematic review on vocabulary learning in AR and VR gamification context
Lin Haoming, Wei Wei
Computers & Education X Reality (2024) Vol. 4, pp. 100057-100057
Open Access | Times Cited: 3
Lin Haoming, Wei Wei
Computers & Education X Reality (2024) Vol. 4, pp. 100057-100057
Open Access | Times Cited: 3
The effects of a self-developed virtual reality environment on college EFL learners’ vocabulary learning
Lin Luan, Gwo‐Jen Hwang, Yanqing Yi, et al.
Interactive Learning Environments (2024), pp. 1-12
Closed Access | Times Cited: 3
Lin Luan, Gwo‐Jen Hwang, Yanqing Yi, et al.
Interactive Learning Environments (2024), pp. 1-12
Closed Access | Times Cited: 3
Enhancing students' learning outcomes in self‐regulated virtual reality learning environment with learning aid mechanisms
Wei‐Sheng Wang, Hsin‐Yu Lee, Chia‐Ju Lin, et al.
British Journal of Educational Technology (2024) Vol. 56, Iss. 1, pp. 366-387
Closed Access | Times Cited: 2
Wei‐Sheng Wang, Hsin‐Yu Lee, Chia‐Ju Lin, et al.
British Journal of Educational Technology (2024) Vol. 56, Iss. 1, pp. 366-387
Closed Access | Times Cited: 2
Different efficiencies in foreign language learning for gamification and ludicization regarding learning outcome, readiness, engagement, and academic buoyancy
Qi Zhang
Education and Information Technologies (2024)
Closed Access | Times Cited: 2
Qi Zhang
Education and Information Technologies (2024)
Closed Access | Times Cited: 2
The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system
Ying‐Lien Lin, Wei‐Tsong Wang, Min-Ju Hsieh
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 22213-22245
Closed Access | Times Cited: 1
Ying‐Lien Lin, Wei‐Tsong Wang, Min-Ju Hsieh
Education and Information Technologies (2024) Vol. 29, Iss. 16, pp. 22213-22245
Closed Access | Times Cited: 1
Assessing the effectiveness of flipped classroom teaching–learning method among undergraduate medical students at gondar university, college of medicine and health sciences: an interventional study
Assefa Kebad Mengesha, Habtamu Semagne Ayele, Melshew Fenta Misker, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1
Assefa Kebad Mengesha, Habtamu Semagne Ayele, Melshew Fenta Misker, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1