
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
“You can’t be deadnamed in a video game”: Transgender and gender diverse adolescents’ use of video game avatar creation for gender-affirmation and exploration
John L. McKenna, Yu-Chi Wang, Coleen R. Williams, et al.
Journal of LGBT Youth (2022) Vol. 21, Iss. 1, pp. 29-49
Closed Access | Times Cited: 19
John L. McKenna, Yu-Chi Wang, Coleen R. Williams, et al.
Journal of LGBT Youth (2022) Vol. 21, Iss. 1, pp. 29-49
Closed Access | Times Cited: 19
Showing 19 citing articles:
A systematic review and qualitative research synthesis of the lived experiences and coping of transgender and gender diverse youth 18 years or younger
Kristiina Tyni, Matilda Wurm, Thomas Nordström, et al.
International Journal of Transgender Health (2024) Vol. 25, Iss. 3, pp. 352-388
Open Access | Times Cited: 8
Kristiina Tyni, Matilda Wurm, Thomas Nordström, et al.
International Journal of Transgender Health (2024) Vol. 25, Iss. 3, pp. 352-388
Open Access | Times Cited: 8
Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Felipe O. Aguiar, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 14
Lucas Murrins Marques, Pedro Makoto Uchida, Felipe O. Aguiar, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 14
Relationship Benefits of Gaming Together: A Phenomenological Approach
Kaitlyn Swecker, Carissa D’Aniello-Heyda, Kalina Isela Martínez Martínez, et al.
Contemporary Family Therapy (2025)
Closed Access
Kaitlyn Swecker, Carissa D’Aniello-Heyda, Kalina Isela Martínez Martínez, et al.
Contemporary Family Therapy (2025)
Closed Access
When “Helping” Hurts: Exploring and Counteracting Narratives of Family Members Opposed to Gender-Affirming Care for Gender-Diverse Youth
Richard A. Brandon-Friedman, Tayon R. Swafford, Melinda Heinz
LGBTQ+ Family An Interdisciplinary Journal (2025), pp. 1-21
Closed Access
Richard A. Brandon-Friedman, Tayon R. Swafford, Melinda Heinz
LGBTQ+ Family An Interdisciplinary Journal (2025), pp. 1-21
Closed Access
Setting the Game Agenda: Reviewing the Emerging Literature on Video Gaming and Psychological Well-Being of Sexual and Gender Diverse Youth
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9
Dane Marco Di Cesare, Shelley L. Craig, Ashley S. Brooks, et al.
Games and Culture (2023) Vol. 19, Iss. 7, pp. 933-953
Open Access | Times Cited: 9
Digital game-based learning for transgender identity awareness: a qualitative study in Spanish social education degree
Ana Manzano León, Paula Rodríguez Rivera, Manuela Raposo Rivas, et al.
Current Psychology (2024) Vol. 43, Iss. 20, pp. 18065-18073
Closed Access | Times Cited: 2
Ana Manzano León, Paula Rodríguez Rivera, Manuela Raposo Rivas, et al.
Current Psychology (2024) Vol. 43, Iss. 20, pp. 18065-18073
Closed Access | Times Cited: 2
Adolescent social gaming as a form of social media: A call for developmental science
Anne J. Maheux, Shedrick L. Garrett, Kara A. Fox, et al.
Child Development Perspectives (2024)
Closed Access | Times Cited: 2
Anne J. Maheux, Shedrick L. Garrett, Kara A. Fox, et al.
Child Development Perspectives (2024)
Closed Access | Times Cited: 2
Disordered gaming: the interplay between user-avatar bond and sexual minority status
Sarah L. Eddy, Benjamin Loriente, Tyrone L. Burleigh, et al.
Psychology and Sexuality (2024), pp. 1-17
Closed Access | Times Cited: 1
Sarah L. Eddy, Benjamin Loriente, Tyrone L. Burleigh, et al.
Psychology and Sexuality (2024), pp. 1-17
Closed Access | Times Cited: 1
How do video games affect mental health? A narrative review of 13 proposed mechanisms
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
Nick Ballou, Thomas Hakman, Matti Vuorre, et al.
(2024)
Open Access | Times Cited: 1
Representation Matters: The Case for Diversifying Sign Language Avatars
Maria Kopf, Rehana Omardeen, Davy Van Landuyt
(2023), pp. 1-5
Closed Access | Times Cited: 2
Maria Kopf, Rehana Omardeen, Davy Van Landuyt
(2023), pp. 1-5
Closed Access | Times Cited: 2
Fantasy Worlds, Real-Life Impact: The Benefits of RPGs for Transgender Identity Exploration
Sonder Van Wert, Kristina Howansky
Journal of Homosexuality (2024), pp. 1-27
Closed Access
Sonder Van Wert, Kristina Howansky
Journal of Homosexuality (2024), pp. 1-27
Closed Access
Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning
Mohammed Qasim Latifi, Dylan Poulus, Michaella Richards, et al.
Behaviour and Information Technology (2024), pp. 1-17
Open Access
Mohammed Qasim Latifi, Dylan Poulus, Michaella Richards, et al.
Behaviour and Information Technology (2024), pp. 1-17
Open Access
Equity and Embeddedness: A Dominant Theme for Contemporary Gaming Research
Hari Gangadharan
(2024), pp. 1-5
Closed Access
Hari Gangadharan
(2024), pp. 1-5
Closed Access
Body of Mine, Yours, and Everyone in Between: Communicating Gender Dysphoria Through Immersive Storytelling
C. Kostopoulos
Media and Communication (2024) Vol. 12
Open Access
C. Kostopoulos
Media and Communication (2024) Vol. 12
Open Access
Empowered by the Experience: Playing as Female Characters in Video Games
Teresa Lynch, Annie Dooley, David M. Markowitz
Media and Communication (2024) Vol. 13
Open Access
Teresa Lynch, Annie Dooley, David M. Markowitz
Media and Communication (2024) Vol. 13
Open Access
“More Than Just Playing a Character”: Gender Exploration and Expression in Avatar Customization
Yugeun Han, Xavier Ho
Games and Culture (2024)
Closed Access
Yugeun Han, Xavier Ho
Games and Culture (2024)
Closed Access
Queer gender identities and videogames
Mark Maletska
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 125-150
Open Access
Mark Maletska
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 125-150
Open Access
Transgender emergence in video games
Robin Longobardi Zingarelli
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 273-283
Open Access
Robin Longobardi Zingarelli
Eludamos Journal for Computer Game Culture (2024) Vol. 15, Iss. 1, pp. 273-283
Open Access
The development and the use of gender-affirming online resources and games for gender-independent, intersex, non-binary, and transgender (GIaNT) children and youth: A scoping review protocol
Roya Haghiri‐Vijeh, Kat Newman-Seymour, Daniel Huizenga, et al.
PLoS ONE (2023) Vol. 18, Iss. 11, pp. e0294869-e0294869
Open Access
Roya Haghiri‐Vijeh, Kat Newman-Seymour, Daniel Huizenga, et al.
PLoS ONE (2023) Vol. 18, Iss. 11, pp. e0294869-e0294869
Open Access