OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression
Geert P. Verheijen, William J. Burk, Sabine Stoltz, et al.
Cyberpsychology Behavior and Social Networking (2021) Vol. 24, Iss. 1, pp. 24-31
Open Access | Times Cited: 22

Showing 22 citing articles:

The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 39

Social contagion, violence, and suicide among adolescents
Vania Martínez, Álvaro Jiménez-Molina, Mónica M. Gerber
Current Opinion in Psychiatry (2023) Vol. 36, Iss. 3, pp. 237-242
Open Access | Times Cited: 21

Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Andrzej Cudo, Christian Montag, Halley M. Pontes
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 3, pp. 1333-1356
Open Access | Times Cited: 22

A Study on the Influence and Psychological Mechanism of Violent Video Games on Adolescent Aggression
善芳 程
Advances in Social Sciences (2025) Vol. 14, Iss. 01, pp. 47-53
Closed Access

Adolescent Aggression: A Narrative Review on the Potential Impact of Violent Video Games
Alejandro Borrego-Ruiz, Juan J. Borrego
Deleted Journal (2025) Vol. 7, Iss. 1, pp. 12-12
Open Access

Cyberbullying Perpetration and Socio-Behavioral Correlates in Italian and Spanish Preadolescents: A Cross-National Study and Serial Mediation Analysis
Gianluca Mariano Colella, Rocco Servidio, Anna Lisa Palermiti, et al.
International Journal of Environmental Research and Public Health (2025) Vol. 22, Iss. 3, pp. 389-389
Open Access

Emotional Intelligence Model in Educational Computer Games
Tetiana Luhova, Svitlana Kolot
(2023), pp. 846-852
Closed Access | Times Cited: 6

Violent Video Game Exposure and Problem Behaviors among Children and Adolescents: The Mediating Role of Deviant Peer Affiliation for Gender and Grade Differences
Mingchen Wei, Yanling Liu, Shuai Chen
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 22, pp. 15400-15400
Open Access | Times Cited: 9

Friend Emotional Support and Dynamics of Adolescent Socioemotional Problems
Hui Wang, Jianjie Xu, Sinan Fu, et al.
Journal of Youth and Adolescence (2024)
Closed Access | Times Cited: 1

The association between violent video game exposure and sub-types of school bullying in Chinese adolescents
Yuhang She, Zidan Yang, Lingyu Xu, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 7

Effectiveness of virtual space in the socialization process of teenagers (under martial law)
Oleh Boichuk, Yuliya Lyebyedyeva, Mykola Stadnyk, et al.
Revista Amazonia Investiga (2023) Vol. 12, Iss. 63, pp. 266-276
Open Access | Times Cited: 3

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL
Tetiana Luhova, Svitlana Kolot
OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY (2023), Iss. 15, pp. 46-61
Open Access | Times Cited: 2

Impact of Family Communication on Spanish Adolescents’ Dysfunctional Behaviour on Social Networks
Samuel Crespo Ramos, Esteban Vázquez Cano, Eloy López Menéses
Journal of Aggression Maltreatment & Trauma (2022) Vol. 31, Iss. 7, pp. 942-961
Closed Access | Times Cited: 4

Deviant Peer Affiliation: A Newly Verified Mechanism by Which Violent Video Game Exposure Affect Aggressive and Prosocial Behavior
Shuai Chen, Zhenshuo Yi, Mingchen Wei, et al.
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 10, pp. 634-640
Closed Access | Times Cited: 3

Gaming
Kathrin Habermann
Springer eBooks (2024), pp. 109-147
Closed Access

The social contagious effects of violent video game play: retaliatory, displaced, and the mere observation of aggression
Martin Delhove, Tobias Greitemeyer
Social Influence (2023) Vol. 18, Iss. 1
Open Access | Times Cited: 1

The Effect of Violent and Melodrama Movies on Risky Decision-making and Behavioral Inhibition in Adolescents
Roya Ghandali, Peyman Hassani‐Abharian, Vahid Sadeghi‐Firoozabadi, et al.
Basic and Clinical Neuroscience Journal (2021) Vol. 13, Iss. 6, pp. 765-776
Open Access | Times Cited: 3

Internet Addiction
Halley M. Pontes, Jason Satel, Almuth McDowall
Studies in neuroscience, psychology and behavioral economics (2022), pp. 119-145
Closed Access | Times Cited: 2

Aggression, exposure to violence, opportunity factors, and school bullying perpetration among Hong Kong early adolescents
Cheuk Lap Jacky Siu, Hua Zhong, Sing-Wing Dennis Wong
Research Square (Research Square) (2023)
Open Access

The Dynamics and Frontiers of Video Game Social Research in Communication Studies-A Scientometrics Analysis Based on CiteSpace and VOSviewer
Fan Zhao, Syed Agil Alsagoff, Karmilah Abdullah, et al.
Studies in Media and Communication (2023) Vol. 11, Iss. 7, pp. 328-328
Open Access

Gaming
Kathrin Habermann
Springer eBooks (2021), pp. 99-135
Closed Access

Page 1

Scroll to top