OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review
Robin R. Mellecker, Elizabeth Lyons, Tom Baranowski
Games for Health Journal (2013) Vol. 2, Iss. 3, pp. 142-149
Open Access | Times Cited: 111

Showing 1-25 of 111 citing articles:

Games for Health for Children—Current Status and Needed Research
Tom Baranowski, Fran C. Blumberg, Richard Buday, et al.
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 1-12
Open Access | Times Cited: 242

A systematic review of quantitative studies on the enjoyment of digital entertainment games
Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, et al.
(2014)
Closed Access | Times Cited: 191

Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Valentin Benzing, Mirko Schmidt
Journal of Clinical Medicine (2018) Vol. 7, Iss. 11, pp. 422-422
Open Access | Times Cited: 186

Developing Games for Health Behavior Change: Getting Started
Tom Baranowski, Richard Buday, Debbe Thompson, et al.
Games for Health Journal (2013) Vol. 2, Iss. 4, pp. 183-190
Open Access | Times Cited: 113

High-Tech Tools for Exercise Motivation: Use and Role of Technologies Such as the Internet, Mobile Applications, Social Media, and Video Games
Deborah F. Tate, Elizabeth Lyons, Carmina G. Valle
Diabetes Spectrum (2015) Vol. 28, Iss. 1, pp. 45-54
Open Access | Times Cited: 109

The Psychological Effects of Playing Exergames: A Systematic Review
Seungmin Lee, Wonkyung Kim, Taiwoo Park, et al.
Cyberpsychology Behavior and Social Networking (2017) Vol. 20, Iss. 9, pp. 513-532
Closed Access | Times Cited: 101

Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology
Daniel M. Shafer, Corey P. Carbonara, Michael F. Korpi
Games for Health Journal (2018) Vol. 8, Iss. 1, pp. 15-23
Open Access | Times Cited: 91

Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future Research
Josef Wiemeyer, Judith E. Deutsch, Laurie A. Malone, et al.
Games for Health Journal (2014) Vol. 4, Iss. 1, pp. 58-62
Open Access | Times Cited: 69

Understanding the role of fun in learning to code
Gabriella Tisza, Panos Markopoulos
International Journal of Child-Computer Interaction (2021) Vol. 28, pp. 100270-100270
Open Access | Times Cited: 47

FunQ: Measuring the fun experience of a learning activity with adolescents
Gabriella Tisza, Panos Markopoulos
Current Psychology (2021) Vol. 42, Iss. 3, pp. 1936-1956
Open Access | Times Cited: 42

Effects of immersive virtual reality training on balance, gait and mobility in older adults: A systematic review and meta-analysis
Junghee Lee, Steven Phu, Stephen R. Lord, et al.
Gait & Posture (2024) Vol. 110, pp. 129-137
Closed Access | Times Cited: 7

Exergaming: Hope for future physical activity? or blight on mankind?
Tom Baranowski
Journal of sport and health science/Journal of Sport and Health Science (2016) Vol. 6, Iss. 1, pp. 44-46
Open Access | Times Cited: 56

Nutrition Education and Dietary Behavior Change Games: A Scoping Review
Tom Baranowski, Courtney Ryan, Andrés Hoyos-Cespedes, et al.
Games for Health Journal (2018) Vol. 8, Iss. 3, pp. 153-176
Open Access | Times Cited: 56

Building a Better Mousetrap (Exergame) to Increase Youth Physical Activity
Tom Baranowski, Ralph Maddison, Ann E. Maloney, et al.
Games for Health Journal (2014) Vol. 3, Iss. 2, pp. 72-78
Closed Access | Times Cited: 53

Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change
Tom Baranowski, Elizabeth Lyons
Games for Health Journal (2019) Vol. 9, Iss. 2, pp. 71-84
Open Access | Times Cited: 52

BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
Stuart Gray, Judy Robertson, Andrew Manches, et al.
International Journal of Human-Computer Studies (2018) Vol. 127, pp. 124-149
Open Access | Times Cited: 50

Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
Huimin Liu, Wang Zhi-quan, Christos Mousas, et al.
(2020), pp. 566-576
Closed Access | Times Cited: 46

Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
Kangyou Yu, Shaoyue Wen, Wenge Xu, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 1887-1903
Open Access | Times Cited: 16

Enjoyment: A Conceptual Exploration and Overview of Experimental Evidence in the Context of Games for Health
Rik Crutzen, Jonathan van ‘t Riet, Camille E. Short
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 15-20
Open Access | Times Cited: 41

Motivational strategies and approaches for single and multi-player exergames: a social perspective
Gerry Chan, Ali Arya, Rita Orji, et al.
PeerJ Computer Science (2019) Vol. 5, pp. e230-e230
Open Access | Times Cited: 37

Interventions to Promote Positive Affect and Physical Activity in Children, Adolescents and Young Adults—A Systematic Review
Leon Klos, Katharina Feil, Tanja Eberhardt, et al.
Sports (2020) Vol. 8, Iss. 2, pp. 26-26
Open Access | Times Cited: 30

Stimulating Suspense in Gamified Virtual Reality Sports: Effect on Flow, Fun, and Behavioral Intention
Jun-Phil Uhm, Sang-Hoon Kim, Hyun–Woo Lee
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 19, pp. 3846-3858
Closed Access | Times Cited: 17

Page 1 - Next Page

Scroll to top