
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Development and User Satisfaction of “Plan-It Commander,” a Serious Game for Children with ADHD
Kim Bul, Ingmar H. A. Franken, Saskia Van der Oord, et al.
Games for Health Journal (2015) Vol. 4, Iss. 6, pp. 502-512
Open Access | Times Cited: 113
Kim Bul, Ingmar H. A. Franken, Saskia Van der Oord, et al.
Games for Health Journal (2015) Vol. 4, Iss. 6, pp. 502-512
Open Access | Times Cited: 113
Showing 1-25 of 113 citing articles:
A systematic review of gamification in e-Health
Lamyae Sardi, Ali Idri, José Luis Fernández‐Alemán
Journal of Biomedical Informatics (2017) Vol. 71, pp. 31-48
Open Access | Times Cited: 862
Lamyae Sardi, Ali Idri, José Luis Fernández‐Alemán
Journal of Biomedical Informatics (2017) Vol. 71, pp. 31-48
Open Access | Times Cited: 862
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
Aikaterini Doulou, Pantelis Pergantis, Athanasios Drigas, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 1, pp. 8-8
Open Access | Times Cited: 3
Aikaterini Doulou, Pantelis Pergantis, Athanasios Drigas, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 1, pp. 8-8
Open Access | Times Cited: 3
Behavioral Outcome Effects of Serious Gaming as an Adjunct to Treatment for Children With Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial
Kim Bul, Pamela M. Kato, Saskia Van der Oord, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 2, pp. e26-e26
Open Access | Times Cited: 128
Kim Bul, Pamela M. Kato, Saskia Van der Oord, et al.
Journal of Medical Internet Research (2016) Vol. 18, Iss. 2, pp. e26-e26
Open Access | Times Cited: 128
Serious games in K-12 education
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Program electronic library and information systems (2017) Vol. 51, Iss. 4, pp. 424-440
Closed Access | Times Cited: 92
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Program electronic library and information systems (2017) Vol. 51, Iss. 4, pp. 424-440
Closed Access | Times Cited: 92
The potential for emerging technologies to support self-regulation in children with ADHD: A literature review
Franceli L. Cibrian, Kimberley D. Lakes, Sabrina Schuck, et al.
International Journal of Child-Computer Interaction (2021) Vol. 31, pp. 100421-100421
Closed Access | Times Cited: 65
Franceli L. Cibrian, Kimberley D. Lakes, Sabrina Schuck, et al.
International Journal of Child-Computer Interaction (2021) Vol. 31, pp. 100421-100421
Closed Access | Times Cited: 65
Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
Rosa Anna Vacca, Agnese Augello, Luigi Gallo, et al.
Neuroscience & Biobehavioral Reviews (2023) Vol. 149, pp. 105156-105156
Open Access | Times Cited: 24
Rosa Anna Vacca, Agnese Augello, Luigi Gallo, et al.
Neuroscience & Biobehavioral Reviews (2023) Vol. 149, pp. 105156-105156
Open Access | Times Cited: 24
Patient-centric ICTs based healthcare for students with learning, physical and/or sensory disabilities
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Telematics and Informatics (2017) Vol. 35, Iss. 4, pp. 654-664
Closed Access | Times Cited: 87
George Papanastasiou, Athanasios Drigas, Charalabos Skianis, et al.
Telematics and Informatics (2017) Vol. 35, Iss. 4, pp. 654-664
Closed Access | Times Cited: 87
Developing Digital Intervention Games for Mental Disorders: A Review
Avani Shah, Kyle R. Kraemer, Cho Rong Won, et al.
Games for Health Journal (2018) Vol. 7, Iss. 4, pp. 213-224
Open Access | Times Cited: 70
Avani Shah, Kyle R. Kraemer, Cho Rong Won, et al.
Games for Health Journal (2018) Vol. 7, Iss. 4, pp. 213-224
Open Access | Times Cited: 70
Serious Game-based Intervention for Children with Developmental Disabilities
Peter Kokol, Helena Blažun Vošner, Jernej Završnik, et al.
Current Pediatric Reviews (2019) Vol. 16, Iss. 1, pp. 26-32
Closed Access | Times Cited: 62
Peter Kokol, Helena Blažun Vošner, Jernej Završnik, et al.
Current Pediatric Reviews (2019) Vol. 16, Iss. 1, pp. 26-32
Closed Access | Times Cited: 62
Development, feasibility and acceptability of a gamified cognitive DEvelopmental assessment on an E-Platform (DEEP) in rural Indian pre-schoolers – a pilot study
Supriya Bhavnani, Debarati Mukherjee, Jayashree Dasgupta, et al.
Global Health Action (2019) Vol. 12, Iss. 1, pp. 1548005-1548005
Open Access | Times Cited: 58
Supriya Bhavnani, Debarati Mukherjee, Jayashree Dasgupta, et al.
Global Health Action (2019) Vol. 12, Iss. 1, pp. 1548005-1548005
Open Access | Times Cited: 58
Computer-assisted learning for improving ADHD individuals’ executive functions through gamified interventions: A review
Eatedal Alabdulakareem, Mona Jamjoom
Entertainment Computing (2020) Vol. 33, pp. 100341-100341
Closed Access | Times Cited: 57
Eatedal Alabdulakareem, Mona Jamjoom
Entertainment Computing (2020) Vol. 33, pp. 100341-100341
Closed Access | Times Cited: 57
Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies
Ayla Schwarz, Francisco Javier Huertas‐Delgado, Greet Cardon, et al.
Games for Health Journal (2020) Vol. 9, Iss. 3, pp. 150-163
Open Access | Times Cited: 54
Ayla Schwarz, Francisco Javier Huertas‐Delgado, Greet Cardon, et al.
Games for Health Journal (2020) Vol. 9, Iss. 3, pp. 150-163
Open Access | Times Cited: 54
Impact of gamification elements on user satisfaction in health and fitness applications: A comprehensive approach based on the Kano model
Siqi Yin, Xianling Cai, Ziyang Wang, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107106-107106
Closed Access | Times Cited: 53
Siqi Yin, Xianling Cai, Ziyang Wang, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107106-107106
Closed Access | Times Cited: 53
Digital health interventions for youth with ADHD: A mapping review
Kimberley D. Lakes, Franceli L. Cibrian, Sabrina Schuck, et al.
Computers in Human Behavior Reports (2022) Vol. 6, pp. 100174-100174
Open Access | Times Cited: 34
Kimberley D. Lakes, Franceli L. Cibrian, Sabrina Schuck, et al.
Computers in Human Behavior Reports (2022) Vol. 6, pp. 100174-100174
Open Access | Times Cited: 34
Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review
María Rodrigo-Yanguas, Carlos González, Marcos Bella-Fernández, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 34
María Rodrigo-Yanguas, Carlos González, Marcos Bella-Fernández, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 34
Attitudes of Children, Adolescents, and Their Parents Toward Digital Health Interventions: Scoping Review
Arnaud d'Halluin, Marie Costa, Margot Morgiève, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43102-e43102
Open Access | Times Cited: 18
Arnaud d'Halluin, Marie Costa, Margot Morgiève, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43102-e43102
Open Access | Times Cited: 18
Influence of a BCI neurofeedback videogame in children with ADHD. Quantifying the brain activity through an EEG signal processing dedicated toolbox
Diego Zamora Blandon, John Muñoz, David Sebastian Lopez, et al.
(2016), pp. 1-8
Closed Access | Times Cited: 60
Diego Zamora Blandon, John Muñoz, David Sebastian Lopez, et al.
(2016), pp. 1-8
Closed Access | Times Cited: 60
A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?
Kim Bul, Lisa Doove, Ingmar H. A. Franken, et al.
PLoS ONE (2018) Vol. 13, Iss. 3, pp. e0193681-e0193681
Open Access | Times Cited: 57
Kim Bul, Lisa Doove, Ingmar H. A. Franken, et al.
PLoS ONE (2018) Vol. 13, Iss. 3, pp. e0193681-e0193681
Open Access | Times Cited: 57
A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study
María Rodrigo-Yanguas, Marina Martín-Moratinos, Ángela Menéndez-García, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26824-e26824
Open Access | Times Cited: 36
María Rodrigo-Yanguas, Marina Martín-Moratinos, Ángela Menéndez-García, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e26824-e26824
Open Access | Times Cited: 36
What is the level of evidence for the use of currently available technologies in facilitating the self-management of difficulties associated with ADHD in children and young people? A systematic review
Lauren Powell, Jack Parker, Valerie Harpin
European Child & Adolescent Psychiatry (2017) Vol. 27, Iss. 11, pp. 1391-1412
Open Access | Times Cited: 43
Lauren Powell, Jack Parker, Valerie Harpin
European Child & Adolescent Psychiatry (2017) Vol. 27, Iss. 11, pp. 1391-1412
Open Access | Times Cited: 43
Optimising treatment strategies for ADHD in adolescence to minimise ‘lost in transition’ to adulthood
Jan K. Buitelaar
Epidemiology and Psychiatric Sciences (2017) Vol. 26, Iss. 5, pp. 448-452
Open Access | Times Cited: 41
Jan K. Buitelaar
Epidemiology and Psychiatric Sciences (2017) Vol. 26, Iss. 5, pp. 448-452
Open Access | Times Cited: 41
Effectiveness of Assessment, Diagnostic and Intervention ICT Tools for Children and Adolescents with ADHD
Arhondoula Alexopoulou, Alexandra Batsou, Athanasios Drigas
International Journal of Recent Contributions from Engineering Science & IT (iJES) (2019) Vol. 7, Iss. 3, pp. 51-51
Open Access | Times Cited: 38
Arhondoula Alexopoulou, Alexandra Batsou, Athanasios Drigas
International Journal of Recent Contributions from Engineering Science & IT (iJES) (2019) Vol. 7, Iss. 3, pp. 51-51
Open Access | Times Cited: 38
Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD)
Maura Crepaldi, Vera Colombo, Stefano Mottura, et al.
Information (2020) Vol. 11, Iss. 4, pp. 230-230
Open Access | Times Cited: 36
Maura Crepaldi, Vera Colombo, Stefano Mottura, et al.
Information (2020) Vol. 11, Iss. 4, pp. 230-230
Open Access | Times Cited: 36
Social Robots and Brain–Computer Interface Video Games for Dealing with Attention Deficit Hyperactivity Disorder: A Systematic Review
José-Antonio Cervantes, Sonia López, Salvador Cervantes, et al.
Brain Sciences (2023) Vol. 13, Iss. 8, pp. 1172-1172
Open Access | Times Cited: 12
José-Antonio Cervantes, Sonia López, Salvador Cervantes, et al.
Brain Sciences (2023) Vol. 13, Iss. 8, pp. 1172-1172
Open Access | Times Cited: 12