OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Enjoyment: A Conceptual Exploration and Overview of Experimental Evidence in the Context of Games for Health
Rik Crutzen, Jonathan van ‘t Riet, Camille E. Short
Games for Health Journal (2015) Vol. 5, Iss. 1, pp. 15-20
Open Access | Times Cited: 41

Showing 1-25 of 41 citing articles:

Psychometric Evaluation of the TWente Engagement with Ehealth Technologies Scale (TWEETS): Evaluation Study
Saskia M. Kelders, Hanneke Kip, Japie Greeff
Journal of Medical Internet Research (2020) Vol. 22, Iss. 10, pp. e17757-e17757
Open Access | Times Cited: 71

Comparative study on emotions analysis from facial expressions in children with and without learning disabilities in virtual learning environment
Nihal Ouherrou, Oussama Elhammoumi, Fatimaezzahra Benmarrakchi, et al.
Education and Information Technologies (2019) Vol. 24, Iss. 2, pp. 1777-1792
Closed Access | Times Cited: 67

Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies
Ayla Schwarz, Francisco Javier Huertas‐Delgado, Greet Cardon, et al.
Games for Health Journal (2020) Vol. 9, Iss. 3, pp. 150-163
Open Access | Times Cited: 54

Nutrition Education and Dietary Behavior Change Games: A Scoping Review
Tom Baranowski, Courtney Ryan, Andrés Hoyos-Cespedes, et al.
Games for Health Journal (2018) Vol. 8, Iss. 3, pp. 153-176
Open Access | Times Cited: 56

Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study
Ismael Edrein Espinosa‐Curiel, Edgar Efrén Pozas-Bogarin, Juan Martı́nez-Miranda, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e21813-e21813
Open Access | Times Cited: 41

Satisfied or Frustrated? A Qualitative Analysis of Need Satisfying and Need Frustrating Experiences of Engaging With Digital Health Technology in Chronic Care
Carolina Wannheden, Terese Stenfors, Andreas Stenling, et al.
Frontiers in Public Health (2021) Vol. 8
Open Access | Times Cited: 34

Investigating the Effects of a Persuasive Digital Game on Immersion, Identification, and Willingness to Help
Jonathan van ‘t Riet, Annika C. Meeuwes, Laura van der Voorden, et al.
Basic and Applied Social Psychology (2018) Vol. 40, Iss. 4, pp. 180-194
Open Access | Times Cited: 41

Motivational strategies and approaches for single and multi-player exergames: a social perspective
Gerry Chan, Ali Arya, Rita Orji, et al.
PeerJ Computer Science (2019) Vol. 5, pp. e230-e230
Open Access | Times Cited: 37

The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis
Margot Buyle, Yujin Jung, Marousa Pavlou, et al.
Frontiers in Neurology (2022) Vol. 13
Open Access | Times Cited: 22

Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game
Nisha Devasia, Rongchun Zhao, Jin Ha Lee
(2025), pp. 1-15
Closed Access

Design Features Associated With Engagement in Mobile Health Physical Activity Interventions Among Youth: Systematic Review of Qualitative and Quantitative Studies
Ayla Schwarz, Laura H.H. Winkens, Emely de Vet, et al.
JMIR mhealth and uhealth (2022) Vol. 11, pp. e40898-e40898
Open Access | Times Cited: 16

Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games
Ruud S. Jacobs
Media and Communication (2021) Vol. 9, Iss. 1, pp. 28-38
Open Access | Times Cited: 19

Player Enjoyment in Video Games: A Systematic Review and Meta-analysis of the Effects of Game Design Choices
Loïc Caroux, Morgane Pujol
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 16, pp. 4227-4238
Open Access | Times Cited: 7

A smartphone game to prevent HIV among young Kenyans: Household dynamics of gameplay in a feasibility study
Kate Winskell, Gaëlle Sabben, Ken Ondenge, et al.
Health Education Journal (2019) Vol. 78, Iss. 5, pp. 595-606
Open Access | Times Cited: 17

Games for health research—past, present, and future
Tom Baranowski
Prävention und Gesundheitsförderung (2018) Vol. 13, Iss. 4, pp. 333-336
Closed Access | Times Cited: 16

Systematic Review of Enjoyment Element in Health-Related Game-Based Learning
Habibah Ab Jalil, Nurul Amelina Nasharuddin, Erzam Marlisah, et al.
International Journal of Emerging Technologies in Learning (iJET) (2020) Vol. 15, Iss. 21, pp. 40-40
Open Access | Times Cited: 14

Accelerating the Energy Transition Through Serious Gaming: Testing Effects on Awareness, Knowledge and Efficacy Beliefs
Tania Ouariachi, Wim Elving
The Electronic Journal of e-Learning (2020) Vol. 18, Iss. 5
Open Access | Times Cited: 13

Digital Educational Game “O Jardim do Ferro”: A Tool for the Prevention of Iron Deficiency Anemia in Childhood
Rejane Bermudes Costa Beber, Nícholas Doviggi Meyer, Gabriel Rodrigues Felipetto, et al.
Games for Health Journal (2024) Vol. 13, Iss. 1, pp. 50-56
Closed Access | Times Cited: 1

Predicting Deepfake Enjoyment: A Machine Learning Perspective
María T. Soto-Sanfiel, Sanjay Saha
Lecture notes in computer science (2024), pp. 384-402
Closed Access | Times Cited: 1

Deepfakes as narratives: Psychological processes explaining their reception
María T. Soto-Sanfiel, Ariadna Angulo-Brunet, Sanjay Saha
Computers in Human Behavior (2024), pp. 108518-108518
Closed Access | Times Cited: 1

Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis
Ayla Schwarz, Lieze Mertens, Monique Simons, et al.
Games for Health Journal (2018) Vol. 8, Iss. 3, pp. 195-204
Open Access | Times Cited: 9

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