
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Serious Games for Psychotherapy: A Systematic Review
Christiane Eichenberg, Markus Schott
Games for Health Journal (2017) Vol. 6, Iss. 3, pp. 127-135
Closed Access | Times Cited: 91
Christiane Eichenberg, Markus Schott
Games for Health Journal (2017) Vol. 6, Iss. 3, pp. 127-135
Closed Access | Times Cited: 91
Showing 1-25 of 91 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games
Magdalena Kowal, Eoin Conroy, Niall Ramsbottom, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e26575-e26575
Open Access | Times Cited: 117
Magdalena Kowal, Eoin Conroy, Niall Ramsbottom, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e26575-e26575
Open Access | Times Cited: 117
Serious Games and Gamification in Healthcare: A Meta-Review
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 111
Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
Information (2023) Vol. 14, Iss. 2, pp. 105-105
Open Access | Times Cited: 111
Therapeutic and Preventive Use of Video Games in Child and Adolescent Psychiatry: A Systematic Review
Darius Zayeni, Jean‐Philippe Raynaud, Alexis Revet
Frontiers in Psychiatry (2020) Vol. 11
Open Access | Times Cited: 109
Darius Zayeni, Jean‐Philippe Raynaud, Alexis Revet
Frontiers in Psychiatry (2020) Vol. 11
Open Access | Times Cited: 109
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review
Russell Pine, Theresa Fleming, Simon McCallum, et al.
Games for Health Journal (2020) Vol. 9, Iss. 4, pp. 255-264
Open Access | Times Cited: 107
Russell Pine, Theresa Fleming, Simon McCallum, et al.
Games for Health Journal (2020) Vol. 9, Iss. 4, pp. 255-264
Open Access | Times Cited: 107
Tackling misinformation with games: a systematic literature review
Kristian Kiili, Juho Siuko, Manuel Ninaus
Interactive Learning Environments (2024), pp. 1-16
Open Access | Times Cited: 11
Kristian Kiili, Juho Siuko, Manuel Ninaus
Interactive Learning Environments (2024), pp. 1-16
Open Access | Times Cited: 11
The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression
Maria R. Dekker, Alishia D. Williams
Games for Health Journal (2017) Vol. 6, Iss. 6, pp. 327-333
Open Access | Times Cited: 59
Maria R. Dekker, Alishia D. Williams
Games for Health Journal (2017) Vol. 6, Iss. 6, pp. 327-333
Open Access | Times Cited: 59
Onlinepsychotherapie in Zeiten der Coronapandemie
Christiane Eichenberg
Psychotherapeut (2021) Vol. 66, Iss. 3, pp. 195-202
Open Access | Times Cited: 37
Christiane Eichenberg
Psychotherapeut (2021) Vol. 66, Iss. 3, pp. 195-202
Open Access | Times Cited: 37
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33
Children’s social problem-solving skills in playing videogames and traditional games: A systematic review
Eyüp Yılmaz, Mark D. Griffiths
Education and Information Technologies (2023) Vol. 28, Iss. 9, pp. 11679-11712
Closed Access | Times Cited: 16
Eyüp Yılmaz, Mark D. Griffiths
Education and Information Technologies (2023) Vol. 28, Iss. 9, pp. 11679-11712
Closed Access | Times Cited: 16
Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5
Serious games for smoking prevention and cessation: A systematic review of game elements and game effects
Marloes E Derksen, Sander van Strijp, Anton E. Kunst, et al.
Journal of the American Medical Informatics Association (2020) Vol. 27, Iss. 5, pp. 818-833
Open Access | Times Cited: 37
Marloes E Derksen, Sander van Strijp, Anton E. Kunst, et al.
Journal of the American Medical Informatics Association (2020) Vol. 27, Iss. 5, pp. 818-833
Open Access | Times Cited: 37
Smartphone-based serious games for mental health: a scoping review
Águeda Gómez-Cambronero, A. Mann, Adriana Mira, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 36, pp. 84047-84094
Open Access | Times Cited: 4
Águeda Gómez-Cambronero, A. Mann, Adriana Mira, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 36, pp. 84047-84094
Open Access | Times Cited: 4
Adaptive Rehabilitation Bots in Serious Games
Imad Afyouni, Abdullah Murad, Anas Einea
Sensors (2020) Vol. 20, Iss. 24, pp. 7037-7037
Open Access | Times Cited: 30
Imad Afyouni, Abdullah Murad, Anas Einea
Sensors (2020) Vol. 20, Iss. 24, pp. 7037-7037
Open Access | Times Cited: 30
Time to Get Personal: Individualised Virtual Reality for Mental Health
Nilufar Baghaei, Lehan Stemmet, Andrej Hlasnik, et al.
(2020), pp. 1-9
Closed Access | Times Cited: 28
Nilufar Baghaei, Lehan Stemmet, Andrej Hlasnik, et al.
(2020), pp. 1-9
Closed Access | Times Cited: 28
An Approach to Accessible Serious Games for People with Dyslexia
Ángel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, et al.
Sustainability (2021) Vol. 13, Iss. 5, pp. 2507-2507
Open Access | Times Cited: 26
Ángel Jaramillo-Alcázar, Eduardo Venegas, Santiago Criollo-C, et al.
Sustainability (2021) Vol. 13, Iss. 5, pp. 2507-2507
Open Access | Times Cited: 26
Raising the Child—Do Screen Media Help or Hinder? The Quality over Quantity Hypothesis
Diana Puzio, Iwona Makowska, Krystyna Rymarczyk
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 16, pp. 9880-9880
Open Access | Times Cited: 18
Diana Puzio, Iwona Makowska, Krystyna Rymarczyk
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 16, pp. 9880-9880
Open Access | Times Cited: 18
Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review
Carlos Alberto Aguilar-Lazcano, Ericka Janet Rechy-Ramirez, Huosheng Hu, et al.
Games for Health Journal (2019) Vol. 8, Iss. 5, pp. 313-325
Open Access | Times Cited: 28
Carlos Alberto Aguilar-Lazcano, Ericka Janet Rechy-Ramirez, Huosheng Hu, et al.
Games for Health Journal (2019) Vol. 8, Iss. 5, pp. 313-325
Open Access | Times Cited: 28
Developing a Conceptual Model of Learning Analytics in Serious Games for STEM Education
N.A. Ahmad Zaki, Nor Zuhaidah Mohamed Zain, Noor Anida Zaria Mohd Noor, et al.
Jurnal Pendidikan IPA Indonesia (2020) Vol. 9, Iss. 3, pp. 330-339
Open Access | Times Cited: 25
N.A. Ahmad Zaki, Nor Zuhaidah Mohamed Zain, Noor Anida Zaria Mohd Noor, et al.
Jurnal Pendidikan IPA Indonesia (2020) Vol. 9, Iss. 3, pp. 330-339
Open Access | Times Cited: 25
A Systematic Literature Review of Analytics for Adaptivity Within Educational Video Games
Manuel Ninaus, Steve Nebel
Frontiers in Education (2021) Vol. 5
Open Access | Times Cited: 23
Manuel Ninaus, Steve Nebel
Frontiers in Education (2021) Vol. 5
Open Access | Times Cited: 23
A State-of-Art Review of Digital Technologies for the Next Generation of Tinnitus Therapeutics
Grant D. Searchfield, Philip J. Sanders, Zohreh Doborjeh, et al.
Frontiers in Digital Health (2021) Vol. 3
Open Access | Times Cited: 22
Grant D. Searchfield, Philip J. Sanders, Zohreh Doborjeh, et al.
Frontiers in Digital Health (2021) Vol. 3
Open Access | Times Cited: 22
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, et al.
(2021), pp. 6-11
Closed Access | Times Cited: 21
Nilufar Baghaei, Lehan Stemmet, Imran Khaliq, et al.
(2021), pp. 6-11
Closed Access | Times Cited: 21
Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review
Fahad Ahmed, Jesús Requena Carrión, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 4706-4706
Open Access | Times Cited: 9
Fahad Ahmed, Jesús Requena Carrión, Francesco Bellotti, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 4706-4706
Open Access | Times Cited: 9
Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 3
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 3
Dose Matters: A Smartphone Application to Improve Asthma Control Among Patients at an Urban Pediatric Primary Care Clinic
Francis J. Real, Andrew F. Beck, Dominick DeBlasio, et al.
Games for Health Journal (2019) Vol. 8, Iss. 5, pp. 357-365
Closed Access | Times Cited: 25
Francis J. Real, Andrew F. Beck, Dominick DeBlasio, et al.
Games for Health Journal (2019) Vol. 8, Iss. 5, pp. 357-365
Closed Access | Times Cited: 25