
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Developing Digital Intervention Games for Mental Disorders: A Review
Avani Shah, Kyle R. Kraemer, Cho Rong Won, et al.
Games for Health Journal (2018) Vol. 7, Iss. 4, pp. 213-224
Open Access | Times Cited: 70
Avani Shah, Kyle R. Kraemer, Cho Rong Won, et al.
Games for Health Journal (2018) Vol. 7, Iss. 4, pp. 213-224
Open Access | Times Cited: 70
Showing 1-25 of 70 citing articles:
Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Valentin Benzing, Mirko Schmidt
Journal of Clinical Medicine (2018) Vol. 7, Iss. 11, pp. 422-422
Open Access | Times Cited: 186
Valentin Benzing, Mirko Schmidt
Journal of Clinical Medicine (2018) Vol. 7, Iss. 11, pp. 422-422
Open Access | Times Cited: 186
The promise of the metaverse in mental health: the new era of MEDverse
Antonio Cerasa, Andrea Gaggioli, Flavia Marino, et al.
Heliyon (2022) Vol. 8, Iss. 11, pp. e11762-e11762
Open Access | Times Cited: 81
Antonio Cerasa, Andrea Gaggioli, Flavia Marino, et al.
Heliyon (2022) Vol. 8, Iss. 11, pp. e11762-e11762
Open Access | Times Cited: 81
Digital Gaming Interventions in Psychiatry: Evidence, Applications and Challenges
Bhavika Vajawat, Prateek Varshney, Debanjan Banerjee
Psychiatry Research (2020) Vol. 295, pp. 113585-113585
Closed Access | Times Cited: 60
Bhavika Vajawat, Prateek Varshney, Debanjan Banerjee
Psychiatry Research (2020) Vol. 295, pp. 113585-113585
Closed Access | Times Cited: 60
Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review
Daniel Luccas Arenas, Anna Viduani, Renata Brasil Araújo
Simulation & Gaming (2022) Vol. 53, Iss. 3, pp. 285-311
Closed Access | Times Cited: 36
Daniel Luccas Arenas, Anna Viduani, Renata Brasil Araújo
Simulation & Gaming (2022) Vol. 53, Iss. 3, pp. 285-311
Closed Access | Times Cited: 36
Effects of game-based digital interventions for mental disorders: A meta-analysis
Jieni Zhan, Caiyan Liu, Zhikeng Wang, et al.
Journal of Affective Disorders (2024) Vol. 362, pp. 731-741
Closed Access | Times Cited: 6
Jieni Zhan, Caiyan Liu, Zhikeng Wang, et al.
Journal of Affective Disorders (2024) Vol. 362, pp. 731-741
Closed Access | Times Cited: 6
Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33
Kim Martínez, Isabel Menéndez Menéndez, Andrés Bustillo
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e30482-e30482
Open Access | Times Cited: 33
The Gang’s All Here: How People Used Games to cope with COVID19 Quarantine
Erica Kleinman, Sara Chojnacki, Magy Seif El‐Nasr
(2021), pp. 1-12
Closed Access | Times Cited: 29
Erica Kleinman, Sara Chojnacki, Magy Seif El‐Nasr
(2021), pp. 1-12
Closed Access | Times Cited: 29
Smartphone-based serious games for mental health: a scoping review
Águeda Gómez-Cambronero, A. Mann, Adriana Mira, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 36, pp. 84047-84094
Open Access | Times Cited: 4
Águeda Gómez-Cambronero, A. Mann, Adriana Mira, et al.
Multimedia Tools and Applications (2024) Vol. 83, Iss. 36, pp. 84047-84094
Open Access | Times Cited: 4
Using Computer Games to Support Mental Health Interventions: Naturalistic Deployment Study
Hidde van der Meulen, Darragh McCashin, Gary O’Reilly, et al.
JMIR Mental Health (2019) Vol. 6, Iss. 5, pp. e12430-e12430
Open Access | Times Cited: 30
Hidde van der Meulen, Darragh McCashin, Gary O’Reilly, et al.
JMIR Mental Health (2019) Vol. 6, Iss. 5, pp. e12430-e12430
Open Access | Times Cited: 30
Game-based digital therapeutics for children and adolescents: Their therapeutic effects on mental health problems, the sustainability of the therapeutic effects and the transfer of cognitive functions
Eunhye Choi, Eun-Ha Yoon, Min-Hyeon Park
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 18
Eunhye Choi, Eun-Ha Yoon, Min-Hyeon Park
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 18
Advancing healthcare digitalization through games and gamification in the Asia
Brian Kee Mun Wong, Chin Ike Tan, Tatyana Bastrygina
Elsevier eBooks (2025), pp. 73-97
Closed Access
Brian Kee Mun Wong, Chin Ike Tan, Tatyana Bastrygina
Elsevier eBooks (2025), pp. 73-97
Closed Access
A Systematic Review on Designing, Developing, and Implementing Effective Digital Game Interventions in Mental Disorders
Rebeca Mendes, Ana Isabel Veloso, Ana Torres
Communications in computer and information science (2025), pp. 70-83
Closed Access
Rebeca Mendes, Ana Isabel Veloso, Ana Torres
Communications in computer and information science (2025), pp. 70-83
Closed Access
An Empirical Analysis of the Use of Virtual Reality for Coping with Social Isolation
Tetyana K. Dhimolea, Regina Kaplan‐Rakowski, Richard E. Ferdig
Journal of Technology in Behavioral Science (2025)
Closed Access
Tetyana K. Dhimolea, Regina Kaplan‐Rakowski, Richard E. Ferdig
Journal of Technology in Behavioral Science (2025)
Closed Access
Gamified digital therapy for reducing perioperative anxiety in children: Exploring multi-sensory interactive experience
Su Wang, Liu Yue-lin, Xiaoxue Mei, et al.
Entertainment Computing (2025), pp. 100962-100962
Closed Access
Su Wang, Liu Yue-lin, Xiaoxue Mei, et al.
Entertainment Computing (2025), pp. 100962-100962
Closed Access
Game Design, Effectiveness, and Implementation of Serious Games Promoting Aspects of Mental Health Literacy Among Children and Adolescents: Systematic Review
Michael D. Zeiler, Sandra Vögl, Ursula Prinz, et al.
JMIR Mental Health (2025) Vol. 12, pp. e67418-e67418
Open Access
Michael D. Zeiler, Sandra Vögl, Ursula Prinz, et al.
JMIR Mental Health (2025) Vol. 12, pp. e67418-e67418
Open Access
Smartphone psychology: New approaches towards safe and efficacious mobile mental health apps.
Jamie M Marshall, Debra A. Dunstan, Warren Bartik
Professional Psychology Research and Practice (2019) Vol. 51, Iss. 3, pp. 214-222
Closed Access | Times Cited: 26
Jamie M Marshall, Debra A. Dunstan, Warren Bartik
Professional Psychology Research and Practice (2019) Vol. 51, Iss. 3, pp. 214-222
Closed Access | Times Cited: 26
Do Improvements in Therapeutic Game-Based Skills Transfer to Real Life Improvements in Children's Emotion-Regulation Abilities and Mental Health? A Pilot Study That Offers Preliminary Validity of the REThink In-game Performance Scoring
Daniel David, Silvia Măgurean, Cristina Tomoiagă
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 16
Daniel David, Silvia Măgurean, Cristina Tomoiagă
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 16
Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 3
Aniek Wols, Michelle A Pingel, Anna Lichtwarck‐Aschoff, et al.
Clinical Psychology Review (2024) Vol. 108, pp. 102396-102396
Open Access | Times Cited: 3
CatHill: Emotion-Based Interactive Storytelling Game as a Digital Mental Health Intervention
Jinghe Cai, Xiaohan Li, Bohan Chen, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 8
Jinghe Cai, Xiaohan Li, Bohan Chen, et al.
(2023), pp. 1-7
Closed Access | Times Cited: 8
Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients
Rytis Maskeliūnas, Robertas Damaševičius, Andrius Paulauskas, et al.
Information (2022) Vol. 13, Iss. 12, pp. 564-564
Open Access | Times Cited: 11
Rytis Maskeliūnas, Robertas Damaševičius, Andrius Paulauskas, et al.
Information (2022) Vol. 13, Iss. 12, pp. 564-564
Open Access | Times Cited: 11
A Visuo-Haptic Attention Training Game With Dynamic Adjustment of Difficulty
Peng Cong, Dangxiao Wang, Yuru Zhang, et al.
IEEE Access (2019) Vol. 7, pp. 68878-68891
Open Access | Times Cited: 17
Peng Cong, Dangxiao Wang, Yuru Zhang, et al.
IEEE Access (2019) Vol. 7, pp. 68878-68891
Open Access | Times Cited: 17
An Interactive Story Decision-Making Game for Mental Health Awareness
Maria Andréia Formico Rodriguês, Thiago R. C. de Oliveira, Daniel L. de Figueiredo, et al.
(2022)
Closed Access | Times Cited: 9
Maria Andréia Formico Rodriguês, Thiago R. C. de Oliveira, Daniel L. de Figueiredo, et al.
(2022)
Closed Access | Times Cited: 9
Children and Young People’s Involvement in Designing Applied Games: Scoping Review
Michael John Saiger, Sebastian Deterding, Lina Gega
JMIR Serious Games (2023) Vol. 11, pp. e42680-e42680
Open Access | Times Cited: 5
Michael John Saiger, Sebastian Deterding, Lina Gega
JMIR Serious Games (2023) Vol. 11, pp. e42680-e42680
Open Access | Times Cited: 5
Digital Interventions for Social Participation in Adults with Long-term Physical Conditions: A Systematic Review
Huan Deng, Kevin Q. Vu, Jessie R. Franco, et al.
Journal of Medical Systems (2023) Vol. 47, Iss. 1
Open Access | Times Cited: 5
Huan Deng, Kevin Q. Vu, Jessie R. Franco, et al.
Journal of Medical Systems (2023) Vol. 47, Iss. 1
Open Access | Times Cited: 5
Use of a serious game to strengthen medication adherence in euthymic patients with bipolar disorder following a psychoeducational programme: A randomized controlled trial
Kathlyne Dupuis Maurin, Chloé Girod, Julia Lou Consolini, et al.
Journal of Affective Disorders (2019) Vol. 262, pp. 182-188
Open Access | Times Cited: 14
Kathlyne Dupuis Maurin, Chloé Girod, Julia Lou Consolini, et al.
Journal of Affective Disorders (2019) Vol. 262, pp. 182-188
Open Access | Times Cited: 14