OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Board Games for Health: A Systematic Literature Review and Meta-Analysis
A. Gauthier, Pamela M. Kato, Kim Bul, et al.
Games for Health Journal (2018) Vol. 8, Iss. 2, pp. 85-100
Open Access | Times Cited: 99

Showing 1-25 of 99 citing articles:

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565

Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication
Kristoffer S. Fjællingsdal, Christian A. Klöckner
Simulation & Gaming (2020) Vol. 51, Iss. 5, pp. 632-652
Open Access | Times Cited: 74

Spielerische Ansätze in Prävention und Gesundheitsförderung: Serious Games und Gamification
Daniel Tolks, Claudia Lampert, Kevin Dadaczynski, et al.
Bundesgesundheitsblatt - Gesundheitsforschung - Gesundheitsschutz (2020) Vol. 63, Iss. 6, pp. 698-707
Open Access | Times Cited: 71

An educational board game for learning orofacial spaces: An experimental study comparing collaborative and competitive approaches
Tawepong Arayapisit, Dittakul Pojmonpiti, Karn Dansirisomboon, et al.
Anatomical Sciences Education (2023) Vol. 16, Iss. 4, pp. 666-676
Open Access | Times Cited: 19

Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial
Núria Vita‐Barrull, Verónica Estrada‐Plana, Jaume March‐Llanes, et al.
Learning and Instruction (2024) Vol. 93, pp. 101946-101946
Open Access | Times Cited: 7

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial
María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González, et al.
JMIR Serious Games (2023) Vol. 11, pp. e39874-e39874
Open Access | Times Cited: 14

Playing Board Games to Increase Emotional Competencies in School-Age Children and Older People: A Systematic Review
Pierre Cès, Mathilde Duflos, Élodie Tricard, et al.
Leisure Sciences (2024), pp. 1-24
Closed Access | Times Cited: 4

Teaching responsible creativity: a path to ethical innovation
Kevin Rebecchi, Lubart Todd, Hélène Hagège
Discover Education (2024) Vol. 3, Iss. 1
Open Access | Times Cited: 4

Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis
Yuxuan He, Xiaomei Chen, Huijuan Ma, et al.
Games for Health Journal (2024)
Closed Access | Times Cited: 4

Terror and disaster surgical care: training experienced trauma surgeons in decision making for a MASCAL situation with a tabletop simulation game
Gerhard Achatz, Benedikt Friemert, Heiko Trentzsch, et al.
European Journal of Trauma and Emergency Surgery (2020) Vol. 46, Iss. 4, pp. 717-724
Closed Access | Times Cited: 29

Developing and Validating a Board Games Attitude Scale for Primary School Teachers
Yueh-er Kuo, Sandy I Ching Wang, Eric Zhi Feng Liu
International Journal of Online Pedagogy and Course Design (2025) Vol. 15, Iss. 1, pp. 1-15
Open Access

Systematic review on health literacy through game-based educational interventions in older adults
Ming-Hao Liang, Shu-Hsin Kuo
Educational Gerontology (2025), pp. 1-15
Closed Access

Board games in the elementary classroom: teachers’ perspectives
Pierre Cès, Anne‐Lise Doyen, Mathilde Duflos, et al.
Educational Research (2025), pp. 1-22
Closed Access

Close to the Comfort Zone: Stakeholders’ Perspectives on Implementing Leisure Activities in Dementia and Eldercare
Golnaz Atefi, Hannah Liane Christie, Marjolein E. de Vugt, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 3, pp. 347-347
Open Access

Effectiveness of nutrition board games involving higher cognitive skills for primary school children in the context of Bloom’s taxonomy
Louisa Ming Yan Chung, Peggy Pui Lai Or
International Journal of Health Promotion and Education (2025), pp. 1-15
Closed Access

Efectividad de la tecnología educativa sobre prevención del virus de la inmunodeficiencia humana/sida: ensayo clínico aleatorizado
Priscila Cabral Melo Holanda, Wilson Abreu, Francisca Márcia Pereira Linhares, et al.
Revista Latino-Americana de Enfermagem (2025) Vol. 33
Open Access

Efetividade de tecnologia educacional sobre prevenção do vírus da imunodeficiência humana/aids: ensaio clínico randomizado
Priscila Cabral Melo Holanda, Wilson Abreu, Francisca Márcia Pereira Linhares, et al.
Revista Latino-Americana de Enfermagem (2025) Vol. 33
Open Access

Effectiveness of educational technology on human immunodeficiency virus/AIDS prevention: randomized clinical trial
Priscila Cabral Melo Holanda, Wilson Abreu, Francisca Márcia Pereira Linhares, et al.
Revista Latino-Americana de Enfermagem (2025) Vol. 33
Open Access

Comparing the impact of board games and pamphlets on tobacco risk awareness among college students: a randomized controlled trial
Shivashankar Kengadaran, Divvi Anusha, S Niveda
Journal of Public Health (2025)
Closed Access

From Paper to Pixel: Demonstrating the Power of Non-Digital Serious Games for Informing Digital Health Solutions
Dawn Branley-Bell, Claire Murphy-Morgan, Paulina Danuta Malowaniec
(2025), pp. 1-8
Closed Access

Co-creation and prototyping of an intervention focusing on health literacy in management of malaria at community-level in Ghana
Millicent Addai Boateng, Eter Agyei-Baffour, Sanne Angel, et al.
Research Involvement and Engagement (2021) Vol. 7, Iss. 1
Open Access | Times Cited: 22

Breaking taboos in sex education to promote self-protective knowledge and skills in children: A human-centered, stakeholder co-design approach for developing a cross-cultural sensitive board game
M. Kazem Najafi, Zahra Alizadeh, Mahnaz Dehghani, et al.
Children and Youth Services Review (2024) Vol. 162, pp. 107663-107663
Closed Access | Times Cited: 3

The Effectiveness of a Thanks, Sorry, Love, and Farewell Board Game in Older People in Taiwan: A Quasi-Experimental Study
Mei‐Fang Chen, Chun‐Chin Tsai
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 5, pp. 3146-3146
Open Access | Times Cited: 12

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