
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Creating GridlockED
Daniel Tsoy, Paula Sneath, Josh Rempel, et al.
Academic Medicine (2018) Vol. 94, Iss. 1, pp. 66-70
Open Access | Times Cited: 43
Daniel Tsoy, Paula Sneath, Josh Rempel, et al.
Academic Medicine (2018) Vol. 94, Iss. 1, pp. 66-70
Open Access | Times Cited: 43
Showing 1-25 of 43 citing articles:
The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses
Yuanxia Gao, Jiang-Yang Wang, Guangheng Dong
Journal of Psychiatric Research (2022) Vol. 154, pp. 35-43
Closed Access | Times Cited: 154
Yuanxia Gao, Jiang-Yang Wang, Guangheng Dong
Journal of Psychiatric Research (2022) Vol. 154, pp. 35-43
Closed Access | Times Cited: 154
Game-based learning in medical education
Maosen Xu, Yong Luo, Yu Zhang, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 103
Maosen Xu, Yong Luo, Yu Zhang, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 103
Exploring the trends of educational virtual reality games: a systematic review of empirical studies
Solomon Sunday Oyelere, Nacir Bouali, Rogers Kaliisa, et al.
Smart Learning Environments (2020) Vol. 7, Iss. 1
Open Access | Times Cited: 115
Solomon Sunday Oyelere, Nacir Bouali, Rogers Kaliisa, et al.
Smart Learning Environments (2020) Vol. 7, Iss. 1
Open Access | Times Cited: 115
Effectiveness of serious games in nurse education: A systematic review
Ari Min, Haeyoung Min, Sujeong Kim
Nurse Education Today (2021) Vol. 108, pp. 105178-105178
Closed Access | Times Cited: 103
Ari Min, Haeyoung Min, Sujeong Kim
Nurse Education Today (2021) Vol. 108, pp. 105178-105178
Closed Access | Times Cited: 103
Technology enhanced assessment: Ottawa consensus statement and recommendations
Richard Fuller, Viktoria C. T. Goddard, Vishna Devi Nadarajah, et al.
Medical Teacher (2022) Vol. 44, Iss. 8, pp. 836-850
Open Access | Times Cited: 23
Richard Fuller, Viktoria C. T. Goddard, Vishna Devi Nadarajah, et al.
Medical Teacher (2022) Vol. 44, Iss. 8, pp. 836-850
Open Access | Times Cited: 23
Game design elements of serious games in the education of medical and healthcare professions: a mixed-methods systematic review of underlying theories and teaching effectiveness
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, et al.
Advances in Health Sciences Education (2024)
Open Access | Times Cited: 5
Alexandra Aster, Matthias Carl Laupichler, Saskia Zimmer, et al.
Advances in Health Sciences Education (2024)
Open Access | Times Cited: 5
Much ado about gaming: An educator's guide to serious games and gamification in medical education
Bjorn Watsjold, Michael Cosimini, Paulius Mui, et al.
AEM Education and Training (2022) Vol. 6, Iss. 4
Open Access | Times Cited: 21
Bjorn Watsjold, Michael Cosimini, Paulius Mui, et al.
AEM Education and Training (2022) Vol. 6, Iss. 4
Open Access | Times Cited: 21
Game-Based Learning in Neuroscience
Sarah Edwards, Eric Gantwerker, Michael Cosimini, et al.
Neurology Education (2023) Vol. 2, Iss. 4
Open Access | Times Cited: 10
Sarah Edwards, Eric Gantwerker, Michael Cosimini, et al.
Neurology Education (2023) Vol. 2, Iss. 4
Open Access | Times Cited: 10
Effectiveness of game-based learning for learning Anesthetic drug in Anesthesiology resident
Santi Anchalee, Chanya Deekiatphaiboon, Sumidtra Prathep, et al.
Research Square (Research Square) (2025)
Closed Access
Santi Anchalee, Chanya Deekiatphaiboon, Sumidtra Prathep, et al.
Research Square (Research Square) (2025)
Closed Access
Pulmonopoly: A Game-Based Approach to Teach and Reinforce Basic Concepts of Pulmonary Medicine to Medical Students
Michael Dong, James Uricheck, Urvashi Vaid
MedEdPORTAL (2025)
Open Access
Michael Dong, James Uricheck, Urvashi Vaid
MedEdPORTAL (2025)
Open Access
Beyond Traditional: Clearing the Roadblocks to Advancement in Academic Medicine
Pilar Ortega, Mara L. Becker, Teresa M. Chan, et al.
Perspectives on Medical Education (2025) Vol. 14, Iss. 1, pp. 286-295
Open Access
Pilar Ortega, Mara L. Becker, Teresa M. Chan, et al.
Perspectives on Medical Education (2025) Vol. 14, Iss. 1, pp. 286-295
Open Access
Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education
Taofeng Liu, Mariusz Lipowski
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 3, pp. 1267-1267
Open Access | Times Cited: 23
Taofeng Liu, Mariusz Lipowski
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 3, pp. 1267-1267
Open Access | Times Cited: 23
Gamification, Serious Games, and Simulation in Health Professions Education
Kasey Davis, Anand Hassan Rajamudi Gowda, Nordia Thompson-Newell, et al.
Pediatric Annals (2024) Vol. 53, Iss. 11
Closed Access | Times Cited: 3
Kasey Davis, Anand Hassan Rajamudi Gowda, Nordia Thompson-Newell, et al.
Pediatric Annals (2024) Vol. 53, Iss. 11
Closed Access | Times Cited: 3
Using Observation to Determine Teachable Moments Within a Serious Game: A GridlockED as Medical Education (GAME) Study
Gurmun Brar, Sam Lambert, Simon Huang, et al.
AEM Education and Training (2020) Vol. 5, Iss. 2
Open Access | Times Cited: 23
Gurmun Brar, Sam Lambert, Simon Huang, et al.
AEM Education and Training (2020) Vol. 5, Iss. 2
Open Access | Times Cited: 23
Card and board game design for medical education: length and complexity considerations
Michael Cosimini, J Collins
Korean journal of medical education (2023) Vol. 35, Iss. 3, pp. 291-296
Open Access | Times Cited: 7
Michael Cosimini, J Collins
Korean journal of medical education (2023) Vol. 35, Iss. 3, pp. 291-296
Open Access | Times Cited: 7
Conference Didactic Planning and Structure: An Evidence-based Guide to Best Practices from the Council of Emergency Medicine Residency Directors
D.B. Wood, Jaime Jordan, Robert Cooney, et al.
Western Journal of Emergency Medicine (2020) Vol. 21, Iss. 4
Open Access | Times Cited: 18
D.B. Wood, Jaime Jordan, Robert Cooney, et al.
Western Journal of Emergency Medicine (2020) Vol. 21, Iss. 4
Open Access | Times Cited: 18
Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game
Stephen J. Hale, Sonja Wakeling, J. Bruce Blain, et al.
Simulation & Gaming (2020) Vol. 51, Iss. 3, pp. 365-377
Closed Access | Times Cited: 17
Stephen J. Hale, Sonja Wakeling, J. Bruce Blain, et al.
Simulation & Gaming (2020) Vol. 51, Iss. 3, pp. 365-377
Closed Access | Times Cited: 17
Coaching for Chaos: A Qualitative Study of Instructional Methods for Multipatient Management in the Emergency Department
Teresa M. Chan, Kenneth Van Dewark, Jonathan Sherbino, et al.
AEM Education and Training (2018) Vol. 3, Iss. 2, pp. 145-155
Open Access | Times Cited: 15
Teresa M. Chan, Kenneth Van Dewark, Jonathan Sherbino, et al.
AEM Education and Training (2018) Vol. 3, Iss. 2, pp. 145-155
Open Access | Times Cited: 15
Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department
Cindy Luu, Thomas B. Talbot, Cha Chi Fung, et al.
Simulation & Gaming (2020) Vol. 51, Iss. 4, pp. 550-570
Closed Access | Times Cited: 13
Cindy Luu, Thomas B. Talbot, Cha Chi Fung, et al.
Simulation & Gaming (2020) Vol. 51, Iss. 4, pp. 550-570
Closed Access | Times Cited: 13
Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”
Michael Cosimini, Bjorn Watsjold, Teresa M. Chan
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e34656-e34656
Open Access | Times Cited: 9
Michael Cosimini, Bjorn Watsjold, Teresa M. Chan
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e34656-e34656
Open Access | Times Cited: 9
Teaching Disaster Medicine With a Novel Game-Based Computer Application: A Case Study at Sichuan University
Hai Hu, Zihan Liu, Hao Li
Disaster Medicine and Public Health Preparedness (2020) Vol. 16, Iss. 2, pp. 548-554
Closed Access | Times Cited: 12
Hai Hu, Zihan Liu, Hao Li
Disaster Medicine and Public Health Preparedness (2020) Vol. 16, Iss. 2, pp. 548-554
Closed Access | Times Cited: 12
Feeling the flow with a serious game workshop: GridlockED as Medical Education 2 study (GAME2 study)
Stephen J. Hale, Sonja Wakeling, Anuja Bhalerao, et al.
AEM Education and Training (2021) Vol. 5, Iss. 3
Open Access | Times Cited: 11
Stephen J. Hale, Sonja Wakeling, Anuja Bhalerao, et al.
AEM Education and Training (2021) Vol. 5, Iss. 3
Open Access | Times Cited: 11
GridlockED as an Intervention for Nurses (GAAIN) Study
Teresa M. Chan, Nicole Bodnariuc, Nandini Nandeesha, et al.
The Journal of Continuing Education in Nursing (2023) Vol. 55, Iss. 5, pp. 231-238
Open Access | Times Cited: 4
Teresa M. Chan, Nicole Bodnariuc, Nandini Nandeesha, et al.
The Journal of Continuing Education in Nursing (2023) Vol. 55, Iss. 5, pp. 231-238
Open Access | Times Cited: 4
Clinical Coaching Cards: A Game of Active Learning Theory and Teaching Techniques
Bjorn Watsjold, Diana Zhong
MedEdPORTAL (2020)
Open Access | Times Cited: 11
Bjorn Watsjold, Diana Zhong
MedEdPORTAL (2020)
Open Access | Times Cited: 11
A geriatric game to strengthen older adult healthcare delivery and outcomes
Donald A. Jurivich, Richard Van Eck, Joseph R. Wood, et al.
Journal of the American Geriatrics Society (2024) Vol. 72, Iss. S3
Closed Access | Times Cited: 1
Donald A. Jurivich, Richard Van Eck, Joseph R. Wood, et al.
Journal of the American Geriatrics Society (2024) Vol. 72, Iss. S3
Closed Access | Times Cited: 1