OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Serious Gaming in Medical Education
Aleksandra E. Olszewski, Traci A. Wolbrink
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2016) Vol. 12, Iss. 4, pp. 240-253
Closed Access | Times Cited: 94

Showing 1-25 of 94 citing articles:

Healthy play, better coping: The importance of play for the development of children in health and disease
Sanne L. Nijhof, Christiaan H. Vinkers, Stefan M. van Geelen, et al.
Neuroscience & Biobehavioral Reviews (2018) Vol. 95, pp. 421-429
Open Access | Times Cited: 265

The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study
José Luis Gómez‐Urquiza, Juan Gómez‐Salgado, Luis Albendín‐García, et al.
Nurse Education Today (2018) Vol. 72, pp. 73-76
Open Access | Times Cited: 258

Escaping the professional silo: an escape room implemented in an interprofessional education curriculum
Cheri Friedrich, Hilary Teaford, Ally Taubenheim, et al.
Journal of Interprofessional Care (2018) Vol. 33, Iss. 5, pp. 573-575
Closed Access | Times Cited: 110

Serious games, a game changer in teaching neonatal resuscitation? A review
Simran K. Ghoman, Siddhi Patel, Maria Cutumisu, et al.
Archives of Disease in Childhood Fetal & Neonatal (2019) Vol. 105, Iss. 1, pp. 98-107
Open Access | Times Cited: 104

Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic review and meta-analysis protocol
Marc‐André Maheu‐Cadotte, Sylvie Cossette, Véronique Dubé, et al.
BMJ Open (2018) Vol. 8, Iss. 3, pp. e019871-e019871
Open Access | Times Cited: 92

An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course
Ana Gràcia, Ana Belén Subirón‐Valera, Isabel Antón‐Solanas, et al.
Nurse Education Today (2021) Vol. 103, pp. 104948-104948
Open Access | Times Cited: 77

The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge
Hai Hu, Yuanyuan Xiao, Hao Li
Games for Health Journal (2021) Vol. 10, Iss. 2, pp. 139-144
Closed Access | Times Cited: 57

Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
Catarina Vieira, Carla Pais-Vieira, João Novais, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e20066-e20066
Open Access | Times Cited: 57

Making Learning Fun: Gaming in Radiology Education
Omer A. Awan, Courtney B. Dey, Hayden Salts, et al.
Academic Radiology (2019) Vol. 26, Iss. 8, pp. 1127-1136
Closed Access | Times Cited: 59

Escape Rooms as a Clinical Evaluation Method for Nursing Students
Lorena Gutiérrez‐Puertas, Verónica V. Márquez‐Hernández, Pablo Román, et al.
Clinical Simulation in Nursing (2020) Vol. 49, pp. 73-80
Open Access | Times Cited: 52

An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study
Isabel Antón‐Solanas, Beatriz Rodríguez‐Roca, Fernando Urcola‐Pardo, et al.
Nurse Education Today (2022) Vol. 118, pp. 105527-105527
Open Access | Times Cited: 36

Gamification in education: A citation network analysis using CitNetExplorer
Ritesh Chugh, Darren Turnbull
Contemporary Educational Technology (2023) Vol. 15, Iss. 2, pp. ep405-ep405
Open Access | Times Cited: 21

Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review
Olufunmilola Abraham, Sarah LeMay, Sarah Bittner, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 2, pp. e16096-e16096
Open Access | Times Cited: 50

Interprofessional Health Care Escape Room for Advanced Learners
Cheri Friedrich, Hilary Teaford, Ally Taubenheim, et al.
Journal of Nursing Education (2020) Vol. 59, Iss. 1, pp. 46-50
Closed Access | Times Cited: 42

Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma
Meysam Siyah Mansoory, Mohammad Rasool Khazaei, Seyyed Mohsen Azizi, et al.
BMC Medical Education (2021) Vol. 21, Iss. 1
Open Access | Times Cited: 37

Creating GridlockED
Daniel Tsoy, Paula Sneath, Josh Rempel, et al.
Academic Medicine (2018) Vol. 94, Iss. 1, pp. 66-70
Open Access | Times Cited: 43

Potential Correlates of Internet Gaming Disorder Among Indonesian Medical Students: Cross-sectional Study
Kristiana Siste, Enjeline Hanafi, Lee Thung Sen, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 4, pp. e25468-e25468
Open Access | Times Cited: 28

Teaching Disaster Evacuation Management Education to Nursing Students Using Virtual Reality Mobile Game-Based Learning
Hai Hu, Xiaoqin Lai, Hao Li, et al.
CIN Computers Informatics Nursing (2022) Vol. 40, Iss. 10, pp. 705-710
Closed Access | Times Cited: 20

Education for ECMO providers: Using education science to bridge the gap between clinical and educational expertise
Lindsay Johnston, Susan B. Williams, Anne Ades
Seminars in Perinatology (2018) Vol. 42, Iss. 2, pp. 138-146
Closed Access | Times Cited: 36

Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
Almudena Macías Guillén, Raquel Montes Díez, Lucía Serrano‐Luján, et al.
Education Sciences (2021) Vol. 11, Iss. 9, pp. 527-527
Open Access | Times Cited: 26

The Use of Simulation Best Practices When Investigating Virtual Simulation in Health care: A Scoping Review
Efrem Violato, Joe MacPherson, Michele Edwards, et al.
Clinical Simulation in Nursing (2023) Vol. 79, pp. 28-39
Closed Access | Times Cited: 10

Game-based educational experience in clinical simulation and academic achievement in medical students: a retrospective study
Maria Amalia Salafia, María Elena Pérez-Ochoa
BMC Medical Education (2025) Vol. 25, Iss. 1
Open Access

Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review
Marc‐André Maheu‐Cadotte, Véronique Dubé, Sylvie Cossette, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e28650-e28650
Open Access | Times Cited: 23

A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study
Julien Perrin, Amélie Meeus, Julien Broséus, et al.
JMIR Serious Games (2023) Vol. 11, pp. e40350-e40350
Open Access | Times Cited: 9

Validation of a mobile game-based assessment of cognitive control among children and adolescents
Hyunjoo Song, Do-Joon Yi, Hae‐Jeong Park
PLoS ONE (2020) Vol. 15, Iss. 3, pp. e0230498-e0230498
Open Access | Times Cited: 23

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