
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
What role can videogames play in the COVID-19 pandemic?
Hannah R. Marston, Rachel Kowert
Emerald Open Research (2020) Vol. 1, Iss. 2
Open Access | Times Cited: 13
Hannah R. Marston, Rachel Kowert
Emerald Open Research (2020) Vol. 1, Iss. 2
Open Access | Times Cited: 13
Showing 13 citing articles:
Psychological and Emotional Effects of Digital Technology on Children in COVID-19 Pandemic
Pierpaolo Limone, Giusi Antonia Toto
Brain Sciences (2021) Vol. 11, Iss. 9, pp. 1126-1126
Open Access | Times Cited: 107
Pierpaolo Limone, Giusi Antonia Toto
Brain Sciences (2021) Vol. 11, Iss. 9, pp. 1126-1126
Open Access | Times Cited: 107
Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario
J. Galán, Cristina Lázaro-Pérez, José Ángel Martínez López
Journal of New Approaches in Educational Research (2021) Vol. 10, Iss. 2, pp. 330-346
Open Access | Times Cited: 34
J. Galán, Cristina Lázaro-Pérez, José Ángel Martínez López
Journal of New Approaches in Educational Research (2021) Vol. 10, Iss. 2, pp. 330-346
Open Access | Times Cited: 34
Perceptions of Parents and Children About Videogame Use
Michela Franzò, G. Olivieri, Anna Salerni, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 3, pp. 21-21
Open Access
Michela Franzò, G. Olivieri, Anna Salerni, et al.
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 3, pp. 21-21
Open Access
Working lives with dementia: A digital futures perspective
James Rupert Fletcher, Olivia Brown
Journal of Occupational and Organizational Psychology (2025) Vol. 98, Iss. 1
Open Access
James Rupert Fletcher, Olivia Brown
Journal of Occupational and Organizational Psychology (2025) Vol. 98, Iss. 1
Open Access
An Empirical Analysis of the Use of Virtual Reality for Coping with Social Isolation
Tetyana K. Dhimolea, Regina Kaplan‐Rakowski, Richard E. Ferdig
Journal of Technology in Behavioral Science (2025)
Closed Access
Tetyana K. Dhimolea, Regina Kaplan‐Rakowski, Richard E. Ferdig
Journal of Technology in Behavioral Science (2025)
Closed Access
Knowledge Sharing Leads to Engagement During Covid-19 For Online Gamers
Justin Paul, Mohsen Akbari, Subhra Rani Mondal, et al.
Information & Management (2024) Vol. 61, Iss. 4, pp. 103948-103948
Closed Access | Times Cited: 2
Justin Paul, Mohsen Akbari, Subhra Rani Mondal, et al.
Information & Management (2024) Vol. 61, Iss. 4, pp. 103948-103948
Closed Access | Times Cited: 2
Moving towards the End of Gender Differences in the Habits of Use and Consumption of Mobile Video Games
Eduardo Rodríguez Barcenilla, Félix Ortega Mohedano
Information (2022) Vol. 13, Iss. 8, pp. 380-380
Open Access | Times Cited: 7
Eduardo Rodríguez Barcenilla, Félix Ortega Mohedano
Information (2022) Vol. 13, Iss. 8, pp. 380-380
Open Access | Times Cited: 7
Video Game Addiction Among Students During COVID-19 Pandemic Based on Regulatory Focus Theory and Interpersonal Competence
Yudhi Purwa Nugraha, Awalya Awalya, Mulawarman Mulawarman
Addictive Disorders & Their Treatment (2021) Vol. 20, Iss. 4, pp. 242-249
Closed Access | Times Cited: 8
Yudhi Purwa Nugraha, Awalya Awalya, Mulawarman Mulawarman
Addictive Disorders & Their Treatment (2021) Vol. 20, Iss. 4, pp. 242-249
Closed Access | Times Cited: 8
When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch
Alexei Scerbakov, Johanna Pirker, Frank Kappe
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2022)
Open Access | Times Cited: 4
Alexei Scerbakov, Johanna Pirker, Frank Kappe
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2022)
Open Access | Times Cited: 4
Playing online videogames—more than just entertainment? A qualitative study of virtual social participation in persons with spinal cord injury
Roy M. Nilsen, Truls Johansen, Marianne Løvstad, et al.
Frontiers in Rehabilitation Sciences (2024) Vol. 5
Open Access
Roy M. Nilsen, Truls Johansen, Marianne Løvstad, et al.
Frontiers in Rehabilitation Sciences (2024) Vol. 5
Open Access
Gameful interventions for pro-environmental attitude change
Mahsuum Daiiani, Penny Sweetser, Samantha K. Stanley, et al.
International Journal of Human-Computer Studies (2024), pp. 103439-103439
Open Access
Mahsuum Daiiani, Penny Sweetser, Samantha K. Stanley, et al.
International Journal of Human-Computer Studies (2024), pp. 103439-103439
Open Access
Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas
Informatics (2022) Vol. 10, Iss. 1, pp. 2-2
Open Access | Times Cited: 2
Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas
Informatics (2022) Vol. 10, Iss. 1, pp. 2-2
Open Access | Times Cited: 2
Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
Aakash Johry, Günter Wallner, Regina Bernhaupt
Lecture notes in computer science (2021), pp. 139-153
Closed Access | Times Cited: 2
Aakash Johry, Günter Wallner, Regina Bernhaupt
Lecture notes in computer science (2021), pp. 139-153
Closed Access | Times Cited: 2