
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification for Recruitment and Job Training: Model, Taxonomy, and Challenges
Iqra Obaid, Muhammad Shoaib Farooq, Adnan Abid
IEEE Access (2020) Vol. 8, pp. 65164-65178
Open Access | Times Cited: 53
Iqra Obaid, Muhammad Shoaib Farooq, Adnan Abid
IEEE Access (2020) Vol. 8, pp. 65164-65178
Open Access | Times Cited: 53
Showing 1-25 of 53 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565
What is the Role of Technology in Recruitment and Selection?
Ioannis Nikolaou
The Spanish Journal of Psychology (2021) Vol. 24
Open Access | Times Cited: 53
Ioannis Nikolaou
The Spanish Journal of Psychology (2021) Vol. 24
Open Access | Times Cited: 53
Gamification and virtual reality for digital twin learning and training: architecture and challenges
Antonio Bucchiarone
Virtual Reality & Intelligent Hardware (2022) Vol. 4, Iss. 6, pp. 471-486
Closed Access | Times Cited: 38
Antonio Bucchiarone
Virtual Reality & Intelligent Hardware (2022) Vol. 4, Iss. 6, pp. 471-486
Closed Access | Times Cited: 38
The roles of gamification, knowledge creation, and entrepreneurial orientation towards firm performance
Elidjen, Desman Hidayat, Edi Abdurachman
International Journal of Innovation Studies (2022) Vol. 6, Iss. 4, pp. 229-237
Open Access | Times Cited: 19
Elidjen, Desman Hidayat, Edi Abdurachman
International Journal of Innovation Studies (2022) Vol. 6, Iss. 4, pp. 229-237
Open Access | Times Cited: 19
Recruitment Analytics: Hiring in the Era of Artificial Intelligence
V. R. Uma, Ilango Velchamy, Deepika Upadhyay
Emerald Publishing Limited eBooks (2023), pp. 155-174
Closed Access | Times Cited: 10
V. R. Uma, Ilango Velchamy, Deepika Upadhyay
Emerald Publishing Limited eBooks (2023), pp. 155-174
Closed Access | Times Cited: 10
Enhancing Corporate and Factory Training Through Game Development: A Comparative Review
Hazel Mae R. Rodriguez, Vien Lloyd B. Ribon, Lawrence Benjamin P. Viñas, et al.
Smart innovation, systems and technologies (2025), pp. 201-212
Closed Access
Hazel Mae R. Rodriguez, Vien Lloyd B. Ribon, Lawrence Benjamin P. Viñas, et al.
Smart innovation, systems and technologies (2025), pp. 201-212
Closed Access
Assessing the Impact of Digital Tools on the Recruitment Process Using the Design Thinking Methodology
Danijela Magdalenić, Ljerka Luić
Administrative Sciences (2025) Vol. 15, Iss. 4, pp. 139-139
Open Access
Danijela Magdalenić, Ljerka Luić
Administrative Sciences (2025) Vol. 15, Iss. 4, pp. 139-139
Open Access
Gamification as an Innovative Approach for the Assessment of Procedural Knowledge
Kun Chen, Shengxiang Yang, Ding-Bang Luh, et al.
Electronics (2025) Vol. 14, Iss. 8, pp. 1573-1573
Open Access
Kun Chen, Shengxiang Yang, Ding-Bang Luh, et al.
Electronics (2025) Vol. 14, Iss. 8, pp. 1573-1573
Open Access
Toward a Gamification Framework for Requirement Elicitation: Insights From a Systematic Literature Review
Zarsha Nazim, Kashif Ishaq, Atif Alvi, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access
Zarsha Nazim, Kashif Ishaq, Atif Alvi, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access
Social and Economic Contribution of 5G and Blockchain With Green Computing: Taxonomy, Challenges, and Opportunities
Adel Khelifi, Omer Aziz, Muhammad Shoaib Farooq, et al.
IEEE Access (2021) Vol. 9, pp. 69082-69099
Open Access | Times Cited: 19
Adel Khelifi, Omer Aziz, Muhammad Shoaib Farooq, et al.
IEEE Access (2021) Vol. 9, pp. 69082-69099
Open Access | Times Cited: 19
Advances in database systems education: Methods, tools, curricula, and way forward
Muhammad Ishaq, Adnan Abid, Muhammad Shoaib Farooq, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 3, pp. 2681-2725
Open Access | Times Cited: 13
Muhammad Ishaq, Adnan Abid, Muhammad Shoaib Farooq, et al.
Education and Information Technologies (2022) Vol. 28, Iss. 3, pp. 2681-2725
Open Access | Times Cited: 13
‘Let’s play?’ A systematic review of board games in biology
Jonas da Silva Teixeira, Alan César Belo Angeluci, Paulo Prates Júnior, et al.
Journal of Biological Education (2022) Vol. 58, Iss. 2, pp. 251-270
Closed Access | Times Cited: 9
Jonas da Silva Teixeira, Alan César Belo Angeluci, Paulo Prates Júnior, et al.
Journal of Biological Education (2022) Vol. 58, Iss. 2, pp. 251-270
Closed Access | Times Cited: 9
A Design for Gamified On-the-job Training
Julia Bend
International Journal of Advanced Corporate Learning (iJAC) (2023) Vol. 16, Iss. 3, pp. 4-20
Open Access | Times Cited: 4
Julia Bend
International Journal of Advanced Corporate Learning (iJAC) (2023) Vol. 16, Iss. 3, pp. 4-20
Open Access | Times Cited: 4
Delving Into the Real World: An Empirical Study on Challenges Encountered by Corporate in Recruiting Management Graduates
Asst. Prof. Sneha Bengeri Asst. Prof. Kanika Godani Rathi
European Economic Letters (EEL) (2024) Vol. 14, Iss. 1, pp. 1288-1294
Open Access | Times Cited: 1
Asst. Prof. Sneha Bengeri Asst. Prof. Kanika Godani Rathi
European Economic Letters (EEL) (2024) Vol. 14, Iss. 1, pp. 1288-1294
Open Access | Times Cited: 1
Enhancement on employee’s drive and training and development results through gamification in India
Sneha Chaurasiya
Journal of Commerce Management and Tourism Studies (2024) Vol. 3, Iss. 2, pp. 74-82
Open Access | Times Cited: 1
Sneha Chaurasiya
Journal of Commerce Management and Tourism Studies (2024) Vol. 3, Iss. 2, pp. 74-82
Open Access | Times Cited: 1
TechMark: a framework for the development, engagement, and motivation of software teams in IT organizations based on gamification
Iqra Obaid, Muhammad Shoaib Farooq
PeerJ Computer Science (2024) Vol. 10, pp. e2285-e2285
Open Access | Times Cited: 1
Iqra Obaid, Muhammad Shoaib Farooq
PeerJ Computer Science (2024) Vol. 10, pp. e2285-e2285
Open Access | Times Cited: 1
Examining Game-based Approaches in Human Resources Recruitment and Selection: A Literature Review and Research Agenda
Saman Bina, Jeffrey K. Mullins, Stacie Petter
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2021)
Open Access | Times Cited: 9
Saman Bina, Jeffrey K. Mullins, Stacie Petter
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2021)
Open Access | Times Cited: 9
Exploring 6G Wireless Communication: Application Technologies, Challenges and Future Direction
Robina Rabnawaz, Mohamed Abid, Naeem Aslam, et al.
International Journal of Information Systems and Computer Technologies (2023) Vol. 2, Iss. 2, pp. 26-43
Open Access | Times Cited: 3
Robina Rabnawaz, Mohamed Abid, Naeem Aslam, et al.
International Journal of Information Systems and Computer Technologies (2023) Vol. 2, Iss. 2, pp. 26-43
Open Access | Times Cited: 3
A systematic review of gamification in organizational learning
Rouhollah Khodabandelou, Parastoo Roghanian, Hamed Gheysari, et al.
The Learning Organization (2022) Vol. 30, Iss. 2, pp. 251-272
Closed Access | Times Cited: 5
Rouhollah Khodabandelou, Parastoo Roghanian, Hamed Gheysari, et al.
The Learning Organization (2022) Vol. 30, Iss. 2, pp. 251-272
Closed Access | Times Cited: 5
Designing an Engagement’s Technological Tool: User Needs and Motivations in a Humanized Way
Juliana Salvadorinho, Andreia Vitória, Carlos Ferreira, et al.
Lecture notes in computer science (2022), pp. 266-279
Closed Access | Times Cited: 4
Juliana Salvadorinho, Andreia Vitória, Carlos Ferreira, et al.
Lecture notes in computer science (2022), pp. 266-279
Closed Access | Times Cited: 4
The Use of Gamification for Pre-Recruitment System in Tax Consulting Company
Muthia Maharani, Gunawan Wang
Journal of Information Systems and Informatics (2022) Vol. 4, Iss. 3, pp. 709-723
Open Access | Times Cited: 4
Muthia Maharani, Gunawan Wang
Journal of Information Systems and Informatics (2022) Vol. 4, Iss. 3, pp. 709-723
Open Access | Times Cited: 4
The Effectiveness and Attractiveness of Employer Branding: The Effects and Role of Gamification in Recruitment Activities
Lasha Abuladze, Lumbardha Hasimi
(2023), pp. 34-38
Closed Access | Times Cited: 2
Lasha Abuladze, Lumbardha Hasimi
(2023), pp. 34-38
Closed Access | Times Cited: 2
Implementation of Gamification in Polish Companies—Stages, Elements, Ethics
Aleksandra Witoszek-Kubicka
Information (2020) Vol. 11, Iss. 8, pp. 371-371
Open Access | Times Cited: 5
Aleksandra Witoszek-Kubicka
Information (2020) Vol. 11, Iss. 8, pp. 371-371
Open Access | Times Cited: 5
Revising while playing: development and evaluation of the newly created Microbial Pursuit game as a pedagogical tool in higher education
Isabel Murillo
FEMS Microbiology Letters (2021) Vol. 368, Iss. 16
Open Access | Times Cited: 5
Isabel Murillo
FEMS Microbiology Letters (2021) Vol. 368, Iss. 16
Open Access | Times Cited: 5
Automated Psoriasis Detection using Deep Learning
Nagina Amin, Muhammad Shoaib Farooq
VFAST Transactions on Software Engineering (2021) Vol. 9, Iss. 3, pp. 93-101
Open Access | Times Cited: 5
Nagina Amin, Muhammad Shoaib Farooq
VFAST Transactions on Software Engineering (2021) Vol. 9, Iss. 3, pp. 93-101
Open Access | Times Cited: 5