OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies
Ahmed Mohammed Elaklouk, Nor Azan Mat Zin
(2017), pp. 1-6
Closed Access | Times Cited: 14

Showing 14 citing articles:

A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Leila Shahmoradi, Fatemeh Mohammadian, Meysam Rahmani Katigari
Behavioural Neurology (2022) Vol. 2022, pp. 1-32
Open Access | Times Cited: 44

Validating Questionnaires for Lower Limb Rehabilitation Systems and Devices: A Scoping Review
Andrade Moscoso, Vera Z. Pérez, Manuel J. Betancur
Sports (2025) Vol. 13, Iss. 1, pp. 4-4
Open Access | Times Cited: 1

Decreased impulsiveness and MEG normalization after AI-digital therapy in ADHD children: a RCT
Danylyna Shpakivska Bilan, Irene Alice Chicchi Giglioli, Pablo Cuesta, et al.
npj Mental Health Research (2025) Vol. 4, Iss. 1
Open Access

Development of a serious game-based cognitive rehabilitation system for patients with brain injury
Meysam Rahmani Katigari, Fatemeh Mohammadian, Leila Shahmoradi
BMC Psychiatry (2023) Vol. 23, Iss. 1
Open Access | Times Cited: 4

Virtual and augmented reality gamification of visuospatial neglect treatment: therapists’ user experience
E. Bousché, M. D. J. Bakker, Marije S. Holstege, et al.
BMC Digital Health (2024) Vol. 2, Iss. 1
Open Access | Times Cited: 1

Game based implementation of Cognitive Behavioral Therapy for introspective treatment of Social Anxiety Disorder
Nur Mahirah Mohamad Saleh, Hafiz Mohd Sarim, Siti Fadzilah Mat Noor
Malaysian Journal of Society and Space (2023) Vol. 19, Iss. 2
Open Access | Times Cited: 2

A Framework for Tele-rehabilitation Gaming System
Ahmed Mohammed Elaklouk, Ratna Zuarni Ramli, Ibrahim Edris, et al.
(2023), pp. 1-5
Closed Access | Times Cited: 1

Serious Games in Neurorehabilitation for People with Intellectual and Cognitive Impairments: A Systematic Study
Felipe Roque Martins, Flávia Gonçalves Fernandes, Eduardo Lázaro Martins Naves
IFMBE proceedings (2019), pp. 359-364
Closed Access | Times Cited: 2

Game-Based Rehabilitation Program for Community-Based Centers in Malaysia
Rubijesmin Abdul Latif, Rozita Ismail, Eze Manzura Mohd Mahidin
International Journal on Advanced Science Engineering and Information Technology (2020) Vol. 10, Iss. 2, pp. 640-646
Open Access | Times Cited: 2

The Role of Gamification in Neurocognitive Rehabilitation
Artemisa R. Dores, Andreia Geraldo, Helena Martins
Advances in medical technologies and clinical practice book series (2020), pp. 80-99
Closed Access | Times Cited: 2

Contribuciones de la Neuropsicología a nivel educativo: un análisis teórico y reflexivo
Jorge Camilo Rhenals-Ramos
Ciencia y Educación (2021) Vol. 5, Iss. 3, pp. 117-127
Open Access | Times Cited: 2

The Road to Digitally-Driven Mental Health Services
Artemisa R. Dores, Andreia Geraldo, Helena Martins
Advances in psychology, mental health, and behavioral studies (APMHBS) book series (2021), pp. 42-71
Closed Access | Times Cited: 2

Development of User Suitability Evaluation Method of Cognitive Training System Through Application x
Nahyeon Kim, Jaehoon Jeong, Bum Sun Kwon, et al.
Research Square (Research Square) (2022)
Open Access

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