OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
Huimin Liu, Wang Zhi-quan, Christos Mousas, et al.
(2020), pp. 566-576
Closed Access | Times Cited: 46

Showing 1-25 of 46 citing articles:

A Review on Virtual Reality Skill Training Applications
Biao Xie, Huimin Liu, Rawan Alghofaili, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 308

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 19

Training in virtual reality enables learning of a complex sports movement
Stefan Pastel, Katharina Petri, C. H. Chen, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 523-540
Open Access | Times Cited: 40

When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
Teresa Hirzle, Florian Müller, Fiona Draxler, et al.
(2023), pp. 1-45
Open Access | Times Cited: 34

The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality
Rohith Venkatakrishnan, Roshan Venkatakrishnan, Balagopal Raveendranath, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 30, Iss. 8, pp. 5350-5369
Closed Access | Times Cited: 20

How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality
Roshan Venkatakrishnan, Rohith Venkatakrishnan, Balagopal Raveendranath, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2258-2268
Closed Access | Times Cited: 15

Virtual reality game level layout design for real environment constraints
Huimin Liu, Wang Zhi-quan, Angshuman Mazumdar, et al.
Graphics and Visual Computing (2021) Vol. 4, pp. 200020-200020
Open Access | Times Cited: 27

Transformative Virtual Reality Games for Adaptive Sports Training: Exploring the Perceptions of Individuals with Mobility Impairments
Caglar Yildirim
International Journal of Human-Computer Interaction (2024), pp. 1-13
Open Access | Times Cited: 3

Stress Level Estimation Based on Physiological Signals for Virtual Reality Applications
Carmen Elisa Orozco-Mora, Daniela Oceguera‐Cuevas, Rita Q. Fuentes‐Aguilar, et al.
IEEE Access (2022) Vol. 10, pp. 68755-68767
Open Access | Times Cited: 11

"\"I consider VR Table Tennis to be my secret weapon!\": An Analysis of the VR Table Tennis Players' Experiences Outside the Lab"
Eren Karatas, Kissinger Sunday, Sude Erva Apak, et al.
(2023), pp. 1-12
Closed Access | Times Cited: 5

Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis
Katsutoshi Masai, Takuma Kajiyama, Tadashi Muramatsu, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022), pp. 845-849
Closed Access | Times Cited: 8

M-AGEW: Empowering Outdoor Workouts with Data-Driven Augmented Reality Assistance
Lorenzo Stacchio, Vincenzo Armandi, Shirin Hajahmadi, et al.
(2024), pp. 301-305
Closed Access | Times Cited: 1

Strategy and Skill Learning for Physics-based Table Tennis Animation
Jiashun Wang, Jessica K. Hodgins, Jungdam Won
(2024), pp. 1-11
Closed Access | Times Cited: 1

Sensing in Exergames for Efficacy and Motion Quality: A Scoping Review of Recent Publications (Preprint)
Sebastian Dill, Philipp Niklas Müller, Polona Caserman, et al.
JMIR Serious Games (2024) Vol. 12, pp. e52153-e52153
Open Access | Times Cited: 1

Comparison of Heart Rate Variability Psychological Responses and Performance in Virtual and Real Archery
Nihal Dal, Serdar Tok, İlker Balıkçı, et al.
Brain and Behavior (2024) Vol. 14, Iss. 10
Open Access | Times Cited: 1

The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour
Dominic Kao
Behaviour and Information Technology (2021) Vol. 41, Iss. 9, pp. 1905-1927
Open Access | Times Cited: 8

A Systematic Literature Review of Virtual Reality Implementation in Sports
Ezra Gabriel Malachi, Ritchie Tunggara, Yohannes Cahyadi, et al.
(2023)
Closed Access | Times Cited: 3


Martin Škopek, Josef Heidler, Jan Hnizdil, et al.
Journal of Physical Education and Sport (2023) Vol. 23, Iss. 7
Open Access | Times Cited: 3

Bill-EVR: An Embodied Virtual Reality Framework for Reward-and-Error-Based Motor Rehab-Learning
Federico Nardi, Shlomi Haar, A. Aldo Faisal
(2023), pp. 1-6
Closed Access | Times Cited: 3

Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills
Huimin Liu, Minsoo Choi, Liuchuan Yu, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022)
Closed Access | Times Cited: 5

Research on the Usability of Hand Motor Function Training based on VR System
Yang Gao, Yingnan Zhai, Mingyang Hao, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2021), pp. 354-358
Closed Access | Times Cited: 4

T2Snaker: a Robotic Coach for Table Tennis
Kodai Fuchino, Mohammed Al-Sada, Tamon Miyake, et al.
(2022), pp. 305-308
Closed Access | Times Cited: 3

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