
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games
Diego Monteiro, Hai‐Ning Liang, Xiaohang Tang, et al.
(2021), pp. 138-146
Open Access | Times Cited: 24
Diego Monteiro, Hai‐Ning Liang, Xiaohang Tang, et al.
(2021), pp. 138-146
Open Access | Times Cited: 24
Showing 24 citing articles:
Acceptance of Virtual Reality Exergames Among Chinese Older Adults
Wenge Xu, Hai‐Ning Liang, Kangyou Yu, et al.
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 5, pp. 1134-1148
Open Access | Times Cited: 63
Wenge Xu, Hai‐Ning Liang, Kangyou Yu, et al.
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 5, pp. 1134-1148
Open Access | Times Cited: 63
Real-Time Prediction of Simulator Sickness in Virtual Reality Games
Jialin Wang, Hai‐Ning Liang, Diego Monteiro, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 252-261
Closed Access | Times Cited: 43
Jialin Wang, Hai‐Ning Liang, Diego Monteiro, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 252-261
Closed Access | Times Cited: 43
When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence
Teresa Hirzle, Florian Müller, Fiona Draxler, et al.
(2023), pp. 1-45
Open Access | Times Cited: 34
Teresa Hirzle, Florian Müller, Fiona Draxler, et al.
(2023), pp. 1-45
Open Access | Times Cited: 34
The impact of task workload on cybersickness
Nathan C. Sepich, Angelica Jasper, Stephen J. Fieffer, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 37
Nathan C. Sepich, Angelica Jasper, Stephen J. Fieffer, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 37
Investigating Personalization Techniques for Improved Cybersickness Prediction in Virtual Reality Environments
Umama Tasnim, Rifatul Islam, Kevin Desai, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2368-2378
Closed Access | Times Cited: 7
Umama Tasnim, Rifatul Islam, Kevin Desai, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2368-2378
Closed Access | Times Cited: 7
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
Jialin Wang, Rongkai Shi, Xiao Ze-hui, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2022) Vol. 5, Iss. 1, pp. 1-15
Open Access | Times Cited: 25
Jialin Wang, Rongkai Shi, Xiao Ze-hui, et al.
Proceedings of the ACM on Computer Graphics and Interactive Techniques (2022) Vol. 5, Iss. 1, pp. 1-15
Open Access | Times Cited: 25
PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences
Charles Javerliat, Sophie Villenave, Pierre Raimbaud, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2087-2097
Open Access | Times Cited: 4
Charles Javerliat, Sophie Villenave, Pierre Raimbaud, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2087-2097
Open Access | Times Cited: 4
Omnidirectional Virtual Visual Acuity: A User-Centric Visual Clarity Metric for Virtual Reality Head-Mounted Displays and Environments
Jialin Wang, Rongkai Shi, Xiaodong Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2033-2043
Closed Access | Times Cited: 4
Jialin Wang, Rongkai Shi, Xiaodong Li, et al.
IEEE Transactions on Visualization and Computer Graphics (2024) Vol. 30, Iss. 5, pp. 2033-2043
Closed Access | Times Cited: 4
Reduction of Motion Complexity as an Objective Indicator of Cybersickness in Virtual Reality
Jasmine Joyce DeGuzman, Kousuke Hirano, Tabitha C. Peck, et al.
(2025), pp. 156-164
Closed Access
Jasmine Joyce DeGuzman, Kousuke Hirano, Tabitha C. Peck, et al.
(2025), pp. 156-164
Closed Access
Exploration of Foot-based Text Entry Techniques for Virtual Reality Environments
Tingjie Wan, Liangyuting Zhang, Hongyu Yang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 3
Tingjie Wan, Liangyuting Zhang, Hongyu Yang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 3
MagicMap: Enhancing Indoor Navigation Experience in VR Museums
Xueqi Wang, Yue Li, Hai‐Ning Liang
(2024), pp. 881-891
Closed Access | Times Cited: 2
Xueqi Wang, Yue Li, Hai‐Ning Liang
(2024), pp. 881-891
Closed Access | Times Cited: 2
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality
Ziyue Zhao, Yue Li, Hai‐Ning Liang
(2023), pp. 415-424
Closed Access | Times Cited: 6
Ziyue Zhao, Yue Li, Hai‐Ning Liang
(2023), pp. 415-424
Closed Access | Times Cited: 6
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games
Jialin Wang, Rongkai Shi, Zehui Xiao, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 542-543
Closed Access | Times Cited: 9
Jialin Wang, Rongkai Shi, Zehui Xiao, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2022), pp. 542-543
Closed Access | Times Cited: 9
Earth-Fixed Books Reduce Motion Sickness When Reading With a Head-Mounted Display
Hikaru Sato, Yuki Sato, Atsushi Takamatsu, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 9
Hikaru Sato, Yuki Sato, Atsushi Takamatsu, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 9
High-Frequency Cybersickness Prediction Using Deep Learning Techniques With Eye-Related Indices
Shogo Shimada, Peerawat Pannattee, Yasushi Ikei, et al.
IEEE Access (2023) Vol. 11, pp. 95825-95839
Open Access | Times Cited: 5
Shogo Shimada, Peerawat Pannattee, Yasushi Ikei, et al.
IEEE Access (2023) Vol. 11, pp. 95825-95839
Open Access | Times Cited: 5
Integration and Evaluation of an Immersive Virtual Platform
Hyeon‐Woo Lee, Woosuk Byun, Heecheon Lee, et al.
IEEE Access (2022) Vol. 11, pp. 1335-1347
Open Access | Times Cited: 7
Hyeon‐Woo Lee, Woosuk Byun, Heecheon Lee, et al.
IEEE Access (2022) Vol. 11, pp. 1335-1347
Open Access | Times Cited: 7
Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
Dayoung Jeong, Mingon Jeong, Ungyeon Yang, et al.
PLoS ONE (2022) Vol. 17, Iss. 12, pp. e0278970-e0278970
Open Access | Times Cited: 7
Dayoung Jeong, Mingon Jeong, Ungyeon Yang, et al.
PLoS ONE (2022) Vol. 17, Iss. 12, pp. e0278970-e0278970
Open Access | Times Cited: 7
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
Hao Chen, Rongkai Shi, Diego Monteiro, et al.
2021 IEEE Conference on Games (CoG) (2022), pp. 80-87
Open Access | Times Cited: 3
Hao Chen, Rongkai Shi, Diego Monteiro, et al.
2021 IEEE Conference on Games (CoG) (2022), pp. 80-87
Open Access | Times Cited: 3
AirWhisper: enhancing virtual reality experience via visual-airflow multimodal feedback
Fangtao Zhao, Ziming Li, Yiming Luo, et al.
Journal on Multimodal User Interfaces (2024)
Closed Access
Fangtao Zhao, Ziming Li, Yiming Luo, et al.
Journal on Multimodal User Interfaces (2024)
Closed Access
Perception of Self-Moving Speed in Different Visual Cue and Viewpoint Conditions in Virtual Reality Environment
Kazuya Otake, Shogo Okamoto, Yasuhiro Akiyama
IEEE Access (2023) Vol. 11, pp. 94116-94124
Open Access | Times Cited: 1
Kazuya Otake, Shogo Okamoto, Yasuhiro Akiyama
IEEE Access (2023) Vol. 11, pp. 94116-94124
Open Access | Times Cited: 1
What Are the Points of Concern for Players about VR Games: An Empirical Study based on User Reviews in Different Languages
Jiong Dong, Kaoru Ota, Mianxiong Dong
Games Research and Practice (2024) Vol. 2, Iss. 4, pp. 1-18
Closed Access
Jiong Dong, Kaoru Ota, Mianxiong Dong
Games Research and Practice (2024) Vol. 2, Iss. 4, pp. 1-18
Closed Access
Simulation Sickness in Virtual Reality Games, How to Relieve it - Systematic Literature Study
M. Pereira, Felipe da Silva Lancelotte, Tadeu Moreira de Classe, et al.
(2024), pp. 168-176
Closed Access
M. Pereira, Felipe da Silva Lancelotte, Tadeu Moreira de Classe, et al.
(2024), pp. 168-176
Closed Access
STUDY ON DEEP LEARNING MODELS FOR THE CLASSIFICATION OF VR SICKNESS LEVELS
Haechan NA, Yoon Sang Kim
Applied Computer Science (2024) Vol. 20, Iss. 4, pp. 1-13
Open Access
Haechan NA, Yoon Sang Kim
Applied Computer Science (2024) Vol. 20, Iss. 4, pp. 1-13
Open Access
Editorial: Cybersickness in VR applications
Diego Monteiro, Vijayakumar Nanjappan, Nilufar Baghaei, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 1
Diego Monteiro, Vijayakumar Nanjappan, Nilufar Baghaei, et al.
Frontiers in Virtual Reality (2022) Vol. 3
Open Access | Times Cited: 1