OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games
Andrea Wilkinson, Tiffany Tong, Atefeh Zare, et al.
IEEE Journal of Biomedical and Health Informatics (2018) Vol. 22, Iss. 6, pp. 1807-1813
Closed Access | Times Cited: 28

Showing 1-25 of 28 citing articles:

Benefits and barriers associated with the use of smart home health technologies in the care of older persons: a systematic review
Yi Jiao Tian, Nadine Andrea Felber, Félix Pageau, et al.
BMC Geriatrics (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 20

An Artificial Neural Network-Based Finite State Machine for Adaptive Scenario Selection in Serious Game
Yunifa Miftachul Arif, Hani Nurhayati, Ahmad Fahmi Karami, et al.
International journal of intelligent engineering and systems (2023) Vol. 16, Iss. 5, pp. 488-500
Open Access | Times Cited: 22

Decentralized recommender system for ambient intelligence of tourism destinations serious game using known and unknown rating approach
Yunifa Miftachul Arif, Duvan Deswantara Putra, Dyah Wulan Sumekar Rengganis Wardani, et al.
Heliyon (2023) Vol. 9, Iss. 3, pp. e14267-e14267
Open Access | Times Cited: 18

Analysis of Video Game Players’ Emotions and Team Performance: An Esports Tournament Case Study
Simon Abramov, Alexander Korotin, Andrey Somov, et al.
IEEE Journal of Biomedical and Health Informatics (2021) Vol. 26, Iss. 8, pp. 3597-3606
Closed Access | Times Cited: 18

Toward a Secure Industrial Wireless Body Area Network Focusing MAC Layer Protocols: An Analytical Review
Amir Javadpour, Arun Kumar Sangaiah, Forough Ja’fari, et al.
IEEE Transactions on Industrial Informatics (2022) Vol. 19, Iss. 2, pp. 2028-2038
Open Access | Times Cited: 12

A smart and secured blockchain for children’s health monitoring using hybrid encryption and adaptive machine learning techniques
K. P. Revathi, T. Manikandan
Expert Systems with Applications (2024) Vol. 255, pp. 124689-124689
Closed Access | Times Cited: 2

Acceptance of care technologies to support activities of daily living by middle-aged and older adults in Japan: A cross-sectional study
Sakiko Itoh, Hiroyasu Miwa, Xi Vivien Wu, et al.
International Journal of Nursing Studies Advances (2021) Vol. 3, pp. 100042-100042
Open Access | Times Cited: 9

RehaBEElitation: the architecture and organization of a serious game to evaluate motor signs in Parkinson’s disease
Luanne Cardoso Mendes, Ângela Abreu Rosa de Sá, Isabela Alves Marques, et al.
PeerJ Computer Science (2023) Vol. 9, pp. e1267-e1267
Open Access | Times Cited: 2

A Person-Centered Design Framework for Serious Games for Dementia
Bella Yigong Zhang, Mark Chignell
Proceedings of the Human Factors and Ergonomics Society Annual Meeting (2020) Vol. 64, Iss. 1, pp. 18-22
Closed Access | Times Cited: 5

Use of an Ambient Activity Technology for Long-Term Care Residents With Dementia
Nicholas Lignos, Rose McCloskey, Cindy Donovan, et al.
Journal of Gerontological Nursing (2022) Vol. 48, Iss. 1, pp. 35-41
Closed Access | Times Cited: 3

Game-based Technology for Elderly with Memory Disorder: Criteria and Guideline of Mobile Psychotherapy Games
Noraziah ChePa, Laura Lim Sie-Yi, Sumayyah Adetunmbi
Journal of Advanced Research in Applied Sciences and Engineering Technology (2022) Vol. 28, Iss. 2, pp. 162-180
Open Access | Times Cited: 3

Framing Effect in Vertex Cover of Networks Under Prospect Theory
Jie Chen, Changlei Zhan, Ke Xu, et al.
IEEE Systems Journal (2024) Vol. 18, Iss. 2, pp. 1092-1103
Closed Access

Identifying Deficient Cognitive Functions Using Computer Games: A Pilot Study
Luciana Rita Guedes, Larissa A. P. Schueda, Rui Silva, et al.
IFMBE proceedings (2022), pp. 1479-1486
Closed Access | Times Cited: 2

Evaluating and Motivating Activation in Long Term Care: Lessons From a Pilot Study
Jalila Jbilou, A. El Bouazaoui, B. Zhang, et al.
Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care (2021) Vol. 10, Iss. 1, pp. 42-46
Open Access | Times Cited: 2

Can Cognitive Assessment Games Save Us From Cognitive Decline?
Mark Chignell, J. Bruce Morton, Monika Kastner, et al.
Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care (2021) Vol. 10, Iss. 1, pp. 7-12
Open Access | Times Cited: 2

Objective Evaluation of Bradykinesia Using the RehaBEElitation Serious Game
Luanne Cardoso Mendes, Ariana Moura Cabral, Camille Marques Alves, et al.
(2022), pp. 1-5
Closed Access | Times Cited: 1

アルツハイマー型認知症を早期発見するためのMinecraftのMODの提案
Satoko Ito, Ruck Thawonmas, Pujana Paliyawan
The Journal of the Society for Art and Science (2021) Vol. 20, Iss. 5, pp. 254-263
Open Access | Times Cited: 1

An Intelligent Long-Term Care Information Platform using Machine Learning and Semantic Web
I‐Ching Hsu, Shih-Hsuan Chen
Research Square (Research Square) (2023)
Closed Access

A Game-based Psychotherapy Intervention Model for Memory Disorder: Model Validation Using EEG Neurofeedback Data
Noraziah ChePa, Sie-Yi Laura Lim, Nooraini Yusoff, et al.
Journal of Information and Communication Technology (2023) Vol. 22
Open Access

Objective assessment of bradykinesia in Parkinson's disease using a serious game
Luanne Cardoso Mendes, Camille Marques Alves, Isabela Alves Marques, et al.
Research Square (Research Square) (2023)
Open Access

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