OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education
Aldo Gordillo, Daniel López-Fernández, Edmundo Tovar
IEEE Transactions on Education (2022) Vol. 65, Iss. 4, pp. 524-532
Open Access | Times Cited: 47

Showing 1-25 of 47 citing articles:

Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
Chioma Udeozor, Fernando Russo Abegão, Jarka Glassey
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 27

Comparing effectiveness of educational video games of different genres in computer science education
Daniel López-Fernández, Aldo Gordillo, Raúl Lara-Cabrera, et al.
Entertainment Computing (2023) Vol. 47, pp. 100588-100588
Open Access | Times Cited: 13

Impact of Educational Video Games on the Development of Meaningful Learning in the Field of Mathematics
Benjamín Maraza-Quispe, Kevin Alexander Pastrana-Montesinos
Communications in computer and information science (2025), pp. 333-349
Closed Access

From Passive Watching to Active Learning: Empowering Proactive Participation in Digital Classrooms with AI Video Assistant
Anna Bodonhelyi, Enkeleda Thaqi, Süleyman Özdel, et al.
(2025), pp. 1-21
Closed Access

Comparison of Different Criteria and Analytical Models for the Analysis of Composite Cylinders Assisted by Online Software
Eduardo Antonio Wink de Menezes, Charles J. Theisen, Thiago V. P. Farias, et al.
Applied Mechanics (2025) Vol. 6, Iss. 2, pp. 32-32
Open Access

Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education
Daniel López-Fernández, Aldo Gordillo, Jennifer Pérez, et al.
IEEE Transactions on Education (2023) Vol. 66, Iss. 4, pp. 360-368
Open Access | Times Cited: 9

Adapting video-based programming instruction: An empirical study using a decision tree learning model
T S Sanal Kumar, R. Thandeeswaran
Education and Information Technologies (2024) Vol. 29, Iss. 11, pp. 14205-14243
Closed Access | Times Cited: 3

An improved adaptive personalization model for instructional video-based e-learning environments
T S Sanal Kumar, R. Thandeeswaran
Journal of Computers in Education (2024)
Closed Access | Times Cited: 2

Gamified Blockchain Education in Experiential Learning: An Analysis of Students’ Cognitive Well-Being
Yung Po Tsang, C.K.M. Lee, C.H. Wu, et al.
IEEE Transactions on Education (2024) Vol. 67, Iss. 4, pp. 620-628
Closed Access | Times Cited: 2

The Educational Impact of a Comprehensive Serious Game within the University Setting: Improving Learning and Fostering Motivation
Lorena Rodríguez-Calzada, Maximiliano Paredes Velasco, Jaime Urquiza‐Fuentes
Heliyon (2024) Vol. 10, Iss. 16, pp. e35608-e35608
Open Access | Times Cited: 2

Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum
Daniel López-Fernández, Jesús Mayor, Jennifer Pérez, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 3, pp. 430-439
Open Access | Times Cited: 11

Assessing the Impact of Using Short Videos for Teaching at Higher Education: Empirical Evidence From Log-Files in a Learning Management System
Valero Laparra, Adrián Pérez-Suay, María Piles, et al.
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje (2023) Vol. 18, Iss. 3, pp. 233-238
Closed Access | Times Cited: 6

Serious games research streams for social change: Critical review and framing
Marcel Fernandes Dallaqua, Breno Nunes, Marly Monteiro de Carvalho
British Journal of Educational Technology (2023) Vol. 55, Iss. 2, pp. 460-483
Open Access | Times Cited: 6

Improving physical education through innovative multimedia learning platform and data-driven instruction
Li Guo, Jing Liu
Soft Computing (2023) Vol. 28, Iss. 2, pp. 1567-1584
Closed Access | Times Cited: 6

Visualize and Learn Sorting Algorithms in Data Structure Subject in a Game-based Learning
Wee Han Lim, Yiyu Cai, Dezhong Yao, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2022), pp. 384-388
Open Access | Times Cited: 10

DIZU-EVG – An Instrument for Visualization of Data from Educational Video Games
Yavor Dankov
Lecture notes in networks and systems (2023), pp. 769-778
Closed Access | Times Cited: 5

Effects of a Multimedia-Enhanced GE Course on Undergraduate Computer Engineering Students’ Development of Reading Skills and Growth Mindset
Niloufar Shirazi, Mehrak Rahimi
IEEE Transactions on Education (2023) Vol. 66, Iss. 4, pp. 300-310
Closed Access | Times Cited: 4

Conceptual Model of Video Learning based on Project-Oriented Problem-Based Learning and Competency-Based Education for Technical and Vocational Education
Khairul Anuar Abdul Rahman, Mohd Zulfadli Rozali, Norazrena Abu Samah, et al.
Journal of Technical Education and Training (2022) Vol. 14, Iss. 1
Open Access | Times Cited: 7

Impact of Electrical Engineering Didactic Videos During Emergency Remote Learning
Ruben Lijo, Eduardo Quevedo, José Juan Castro Sánchez, et al.
IEEE Access (2023) Vol. 11, pp. 19622-19634
Open Access | Times Cited: 4

Enhancing Online Teaching Effectiveness Through Computer Vision Analysis of Teacher Expressions and Gestures in Educational Videos
Ziqiao Wang, Baoqian Yang, Shihan Wang, et al.
Traitement du signal (2024) Vol. 41, Iss. 3, pp. 1193-1204
Open Access | Times Cited: 1

Improving Learning Performance in Physical Education through Video-Based Presentations (VBP) Approach
Carla Jobelle Culajara
Physical Education and Sports Studies and Research (2023) Vol. 2, Iss. 2, pp. 100-115
Open Access | Times Cited: 3

Studying Learner’s Player Learning Style for Generating Adaptive Learning Game
Lamyae Bennis, Khalid Kandali, Hamid Bennis
IEEE Access (2022) Vol. 10, pp. 103880-103887
Open Access | Times Cited: 5

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