
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
An Augmented Reality Implementation of the Pong Game
Joaquín Salas, Pablo Vera, Angel Hernández, et al.
IEEE Transactions on Games (2021) Vol. 13, Iss. 2, pp. 216-227
Closed Access | Times Cited: 7
Joaquín Salas, Pablo Vera, Angel Hernández, et al.
IEEE Transactions on Games (2021) Vol. 13, Iss. 2, pp. 216-227
Closed Access | Times Cited: 7
Showing 7 citing articles:
A comprehensive survey on AR-enabled local collaboration
Shuo Feng, Weiping He, Xiaotian Zhang, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 2941-2966
Closed Access | Times Cited: 5
Shuo Feng, Weiping He, Xiaotian Zhang, et al.
Virtual Reality (2023) Vol. 27, Iss. 4, pp. 2941-2966
Closed Access | Times Cited: 5
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images
Tao Wang, Wei Sun, Wei Wu, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 4, pp. 658-668
Closed Access | Times Cited: 5
Tao Wang, Wei Sun, Wei Wu, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 4, pp. 658-668
Closed Access | Times Cited: 5
Design and implementation of a project model for a serious logical game
Georgi Krastev, Valentina Voinohovska, Vanya Dineva
(2023), pp. 01-06
Closed Access | Times Cited: 2
Georgi Krastev, Valentina Voinohovska, Vanya Dineva
(2023), pp. 01-06
Closed Access | Times Cited: 2
An English Teaching Ability Assessment Method Based on Fuzzy Mean-Shift Clustering
Tingting Wu, Minlin Wen
Scientific Programming (2022) Vol. 2022, pp. 1-11
Open Access | Times Cited: 3
Tingting Wu, Minlin Wen
Scientific Programming (2022) Vol. 2022, pp. 1-11
Open Access | Times Cited: 3
ARGo: augmented reality-based mobile Go stone collision game
Dohui Lee, Sohyun Won, Jiwon Kim, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access
Dohui Lee, Sohyun Won, Jiwon Kim, et al.
Virtual Reality (2024) Vol. 28, Iss. 1
Open Access
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System
Yu-Yen Chung, Balakrishnan Prabhakaran
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 396-408
Closed Access
Yu-Yen Chung, Balakrishnan Prabhakaran
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 396-408
Closed Access
Pengembangan Augmented Reality Marketing (ARM) Menggunakan Algoritma Fast Corner Sebagai Media Promosi Produk Furniture Pelaku Usaha
Ade Yusupa
Jurnal Informatika Polinema (2023) Vol. 10, Iss. 1
Open Access
Ade Yusupa
Jurnal Informatika Polinema (2023) Vol. 10, Iss. 1
Open Access