
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Interpretable Real-Time Win Prediction for Honor of Kings—A Popular Mobile MOBA Esport
Zelong Yang, Zhufeng Pan, Yan Wang, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 589-597
Open Access | Times Cited: 25
Zelong Yang, Zhufeng Pan, Yan Wang, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 589-597
Open Access | Times Cited: 25
Showing 25 citing articles:
Co-Transformation of Digital Health and eSport in Metaverse: Moderating Effects of Digital Personality on Mental Health in Multiplayer Online Battle Arena (MOBA)
Cai Lin, Zengsong Huang, Qiujin Feng, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 20, Iss. 1, pp. 760-760
Open Access | Times Cited: 21
Cai Lin, Zengsong Huang, Qiujin Feng, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 20, Iss. 1, pp. 760-760
Open Access | Times Cited: 21
Detecting Video Game Player Burnout With the Use of Sensor Data and Machine Learning
Anton Smerdov, Andrey Somov, Evgeny Burnaev, et al.
IEEE Internet of Things Journal (2021) Vol. 8, Iss. 22, pp. 16680-16691
Open Access | Times Cited: 22
Anton Smerdov, Andrey Somov, Evgeny Burnaev, et al.
IEEE Internet of Things Journal (2021) Vol. 8, Iss. 22, pp. 16680-16691
Open Access | Times Cited: 22
What is esports? A systematic scoping review and concept analysis of esports
Di Tang, Raymond Kim Wai Sum, Minghui Li, et al.
Heliyon (2023) Vol. 9, Iss. 12, pp. e23248-e23248
Open Access | Times Cited: 9
Di Tang, Raymond Kim Wai Sum, Minghui Li, et al.
Heliyon (2023) Vol. 9, Iss. 12, pp. e23248-e23248
Open Access | Times Cited: 9
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation
Zelong Yang, Yan Wang, Piji Li, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 193-201
Open Access | Times Cited: 12
Zelong Yang, Yan Wang, Piji Li, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 193-201
Open Access | Times Cited: 12
The Development of Esports Research and Technology in the Last 3 Decades
Muchamad Arif Al Ardha, Mochamad Ridwan, Andhega Wijaya, et al.
TEM Journal (2024), pp. 1537-1547
Open Access | Times Cited: 2
Muchamad Arif Al Ardha, Mochamad Ridwan, Andhega Wijaya, et al.
TEM Journal (2024), pp. 1537-1547
Open Access | Times Cited: 2
An efficient machine learning approach for extracting eSports players’ distinguishing features and classifying their skill levels using symbolic transfer entropy and consensus nested cross-validation
Amin Noroozi, Mohammad S. Hasan, Maryam Ravan, et al.
International Journal of Data Science and Analytics (2024)
Closed Access | Times Cited: 2
Amin Noroozi, Mohammad S. Hasan, Maryam Ravan, et al.
International Journal of Data Science and Analytics (2024)
Closed Access | Times Cited: 2
MassNE: Exploring Higher-Order Interactions with Marginal Effect for Massive Battle Outcome Prediction
Yin Gu, Kai Zhang, Qi Liu, et al.
Proceedings of the ACM Web Conference 2022 (2023), pp. 2710-2718
Closed Access | Times Cited: 3
Yin Gu, Kai Zhang, Qi Liu, et al.
Proceedings of the ACM Web Conference 2022 (2023), pp. 2710-2718
Closed Access | Times Cited: 3
The Professional Go Annotation Dataset
Yifan Gao, Danni Zhang, Haoyue Li
IEEE Transactions on Games (2023) Vol. 15, Iss. 4, pp. 517-526
Closed Access | Times Cited: 2
Yifan Gao, Danni Zhang, Haoyue Li
IEEE Transactions on Games (2023) Vol. 15, Iss. 4, pp. 517-526
Closed Access | Times Cited: 2
Collection and Validation of Psycophysiological Data from Professional and Amateur Players: a Multimodal eSports Dataset.
Anton Smerdov, Bo Zhou, Paul Lukowicz, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Anton Smerdov, Bo Zhou, Paul Lukowicz, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Predicting Events in MOBA Games: Dataset, Attribution, and Evaluation.
Zelong Yang, Yan Wang, Piji Li, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Zelong Yang, Yan Wang, Piji Li, et al.
arXiv (Cornell University) (2020)
Closed Access | Times Cited: 3
Categorical Learning-based Line-up Prediction in the Drafting Process of MOBA Games
Run-Lu Zhu Run-Lu Zhu, Jie Wang Run-Lu Zhu, Sheng-Jie Zhao Jie Wang
網際網路技術學刊 (2023) Vol. 24, Iss. 2, pp. 411-419
Open Access | Times Cited: 1
Run-Lu Zhu Run-Lu Zhu, Jie Wang Run-Lu Zhu, Sheng-Jie Zhao Jie Wang
網際網路技術學刊 (2023) Vol. 24, Iss. 2, pp. 411-419
Open Access | Times Cited: 1
A Pre-game Item Recommendation Method Based on Self-Supervised Learning
Zhenshan Bao, Xiaochuan Sun, Wenbo Zhang
(2023), pp. 961-966
Closed Access | Times Cited: 1
Zhenshan Bao, Xiaochuan Sun, Wenbo Zhang
(2023), pp. 961-966
Closed Access | Times Cited: 1
Rethinking Evaluation Metric for Probability Estimation Models Using Esports Data
Euihyeon Choi, Joo-Young Kim, Won-Kyung Lee
(2023), pp. 2683-2689
Open Access | Times Cited: 1
Euihyeon Choi, Joo-Young Kim, Won-Kyung Lee
(2023), pp. 2683-2689
Open Access | Times Cited: 1
Deep learning in multiplayer online battle arena games
Hankang Wu
Applied and Computational Engineering (2024) Vol. 38, Iss. 1, pp. 80-85
Closed Access
Hankang Wu
Applied and Computational Engineering (2024) Vol. 38, Iss. 1, pp. 80-85
Closed Access
Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A2E) Enhanced by Attention Mechanisms
José A. Torres-León, Marco A. Moreno-Armendáriz, Hiram Calvo
Mathematics (2024) Vol. 12, Iss. 17, pp. 2744-2744
Open Access
José A. Torres-León, Marco A. Moreno-Armendáriz, Hiram Calvo
Mathematics (2024) Vol. 12, Iss. 17, pp. 2744-2744
Open Access
How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2
Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-22
Open Access
Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-22
Open Access
CUPID: Improving Battle Fairness and Position Satisfaction in Online MOBA Games with a Re-matchmaking System
Ge Fan, Chaoyun Zhang, Kai Wang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW2, pp. 1-39
Open Access
Ge Fan, Chaoyun Zhang, Kai Wang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CSCW2, pp. 1-39
Open Access
PGD: A Large-scale Professional Go Dataset for Data-driven Analytics
Yifan Gao
2021 IEEE Conference on Games (CoG) (2022), pp. 284-291
Open Access | Times Cited: 2
Yifan Gao
2021 IEEE Conference on Games (CoG) (2022), pp. 284-291
Open Access | Times Cited: 2
Action2Score: An Embedding Approach to Score Player Action
Junho Jang, Ji Young Woo, Huy Kang Kim
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-23
Open Access | Times Cited: 1
Junho Jang, Ji Young Woo, Huy Kang Kim
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-23
Open Access | Times Cited: 1
Deployment of Causal Effect Estimation in Live Games of Dota 2
Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber
IEEE Transactions on Games (2021) Vol. 14, Iss. 4, pp. 654-662
Closed Access | Times Cited: 1
Anders Harboell Christiansen, Emil Gensby, Bryan S. Weber
IEEE Transactions on Games (2021) Vol. 14, Iss. 4, pp. 654-662
Closed Access | Times Cited: 1
Optimal strategy of in-game items with conspicuous consumption: whether to provide the grinding version?
Feng Luo, Jiaqi Chen, Tiantong Xu
Frontiers in Psychology (2023) Vol. 14
Open Access
Feng Luo, Jiaqi Chen, Tiantong Xu
Frontiers in Psychology (2023) Vol. 14
Open Access
The Communication Effectiveness of AI Win Prediction Applied in Esports Live Streaming: A Pilot Study
Minglei Wang
Communications in computer and information science (2023), pp. 315-325
Closed Access
Minglei Wang
Communications in computer and information science (2023), pp. 315-325
Closed Access
Regression Analysis of Age of Empires II DE Match Results with Machine Learning
İclal Çetin Taş, Ahmet Anıl Müngen
(2023) Vol. 40, pp. 1-5
Closed Access
İclal Çetin Taş, Ahmet Anıl Müngen
(2023) Vol. 40, pp. 1-5
Closed Access
HLRS: A Deep Reinforcement Learning-Based Hero Recommendation System for MOBA Games
Huicong Bian, Qin Lu
2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (2023) Vol. 7, pp. 2040-2047
Closed Access
Huicong Bian, Qin Lu
2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (2023) Vol. 7, pp. 2040-2047
Closed Access
Hero featured learning algorithm for winning rate prediction of Honor of Kings
Peng Tian, Wenfei Lan, Xiao Zhang
2021 IEEE Conference on Games (CoG) (2022), pp. 322-329
Closed Access
Peng Tian, Wenfei Lan, Xiao Zhang
2021 IEEE Conference on Games (CoG) (2022), pp. 322-329
Closed Access