OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation
Zelong Yang, Yan Wang, Piji Li, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 193-201
Open Access | Times Cited: 12

Showing 12 citing articles:

Time to Die 2: Improved in-game death prediction in Dota 2
Charles Ringer, Sondess Missaoui, Joanna Hodge, et al.
Machine Learning with Applications (2023) Vol. 12, pp. 100466-100466
Open Access | Times Cited: 6

An efficient machine learning approach for extracting eSports players’ distinguishing features and classifying their skill levels using symbolic transfer entropy and consensus nested cross-validation
Amin Noroozi, Mohammad S. Hasan, Maryam Ravan, et al.
International Journal of Data Science and Analytics (2024)
Closed Access | Times Cited: 2

Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping
Lincoln M. Costa, Anders Drachen, Francisco Carlos M. Souza, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 250-269
Closed Access | Times Cited: 3

Time to Die 2: Improved In-Game Death Prediction in Dota
Charles Ringer, Sondess Missaoui, Joanna Hodge, et al.
SSRN Electronic Journal (2022)
Open Access | Times Cited: 3

Game provenance graph-based representation learning vs metrics-based machine learning: An empirical comparison on predictive game analytics tasks
Sidney Araujo Melo, Leonardo Thurler, Aline Paes, et al.
Entertainment Computing (2024) Vol. 52, pp. 100755-100755
Closed Access

Data Pipelines for Real-Time, Custom Object Detection and Tracking in League of Legends
Dan Mutsvanga, Arman Petrosyants, Dmitry Nikolaev, et al.
(2024), pp. 1-6
Closed Access

Action2Score: An Embedding Approach to Score Player Action
Junho Jang, Ji Young Woo, Huy Kang Kim
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-23
Open Access | Times Cited: 1

Detecting In-Game Play Event in Live Esports Stream
Seung-Jin Hong, Sang-Kwang Lee
2022 13th International Conference on Information and Communication Technology Convergence (ICTC) (2022), pp. 1929-1931
Closed Access | Times Cited: 1

MOBA-E2C: Generating MOBA Game Commentaries via Capturing Highlight Events from the Meta-Data
Dawei Zhang, Sixing Wu, Yao Guo, et al.
(2022), pp. 4545-4556
Open Access | Times Cited: 1

Regression Analysis of Age of Empires II DE Match Results with Machine Learning
İclal Çetin Taş, Ahmet Anıl Müngen
(2023) Vol. 40, pp. 1-5
Closed Access

Word Orthography and Relationship-Dominant Engineering (WOR-De) Model for Wordle Game
Yifei Hu, Xinyao Zhuang, Yuxin Wan, et al.
(2023), pp. 563-569
Closed Access

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