OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education
Jihyung Kim, Kyeongsun Kim, Wook‐Sung Kim
IEEE Transactions on Learning Technologies (2022) Vol. 15, Iss. 1, pp. 137-149
Closed Access | Times Cited: 38

Showing 1-25 of 38 citing articles:

Artificial intelligence in education: A systematic literature review
Shan Wang, Fang Wang, Zhen Zhu, et al.
Expert Systems with Applications (2024) Vol. 252, pp. 124167-124167
Open Access | Times Cited: 62

AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI): A Systematic Literature Review
Belén G. Bermejo, Carlos Juiz, David Cortes, et al.
Informatics (2023) Vol. 10, Iss. 2, pp. 45-45
Open Access | Times Cited: 30

A Survey on Video Streaming for Next-Generation Vehicular Networks
Chenn‐Jung Huang, Hao-Wen Cheng, Yi-Hung Lien, et al.
Electronics (2024) Vol. 13, Iss. 3, pp. 649-649
Open Access | Times Cited: 12

Feedback Mechanism in Immersive Virtual Reality Influences Physical Hands-on Task Performance and Cognitive Load
Wei‐Sheng Wang, Chia‐Ju Lin, Hsin‐Yu Lee, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 15, pp. 4103-4115
Closed Access | Times Cited: 19

Virtual vs. Traditional Learning in Higher Education: A Systematic Review of Comparative Studies
Tommaso Santilli, Silvia Ceccacci, Maura Mengoni, et al.
Computers & Education (2024), pp. 105214-105214
Open Access | Times Cited: 5

The effect of evaluation and feedback in 360-degree video-based VR environments on language learning outcomes
Rustam Shadiev, Jiawen Liu, Liuxin Yang
Computer Assisted Language Learning (2024), pp. 1-31
Closed Access | Times Cited: 4

Virtual Reality in Physical Education
Er D. Petil, Marie Elaine Abad Florece, Marie Grace A. Gomez, et al.
Advances in educational technologies and instructional design book series (2024), pp. 113-136
Closed Access | Times Cited: 4

Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces
Amarpreet Gill, Derek Irwin, Linjing Sun, et al.
IEEE Transactions on Learning Technologies (2025) Vol. 18, pp. 165-178
Closed Access

Review Paper on the Use Cases and Types of Virtual Reality
Prabal Chakraborty, Debajyoti Ghosh, Shivanshu Srivastav, et al.
Lecture notes in electrical engineering (2025), pp. 113-126
Closed Access

Digital Preservation of Microgestures in the Making Process of Indonesian Iconic Traditional Rattan Chair Using Immersive 360° Learning Videos and Photogrammetry
Deny Willy Junaidy, Muhammad Nabil Oktanuryansyah, Khalda Fadhilah Arisya, et al.
Research Square (Research Square) (2025)
Closed Access

Assessing the impact and development of immersive VR technology in education: Insights from telepresence, emotion, and cognition
Jianbang Liu, Mei Choo Ang, Jun Kit Chaw, et al.
Technological Forecasting and Social Change (2025) Vol. 213, pp. 124024-124024
Closed Access

Evaluating the effects of brake light flicker frequency on cognitive conspicuity during visual dark adaptation: A 360-degree simulated driving study
Zhendong Wu, Wanyu Duan, Guocui Liu, et al.
Transportation Research Part F Traffic Psychology and Behaviour (2025) Vol. 110, pp. 247-259
Closed Access

Time Matters in VR: Students Benefit from Longer VR Class Duration, but Certain Outcomes Decline After 45 Minutes, with Large Individual Variance
Rabindra Ratan, Q. H. Lin, Chaeyun Lim, et al.
Computers & Education (2025), pp. 105328-105328
Closed Access

Teaching Methodology for Understanding Virtual Reality and Application Development in Engineering Major
Jihyung Kim, Kyeong-sun Kim, Jonghyeon Ka, et al.
Sustainability (2023) Vol. 15, Iss. 3, pp. 2725-2725
Open Access | Times Cited: 5

XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills
Allison Bayro, Bryan Havens, Heejin Jeong
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 63-72
Closed Access | Times Cited: 5

Determinants of teacher attitudes and innovative use of wearable technology
Hashem A. Almusawi, Christopher Durugbo
IEEE Transactions on Learning Technologies (2024) Vol. 17, pp. 1428-1439
Closed Access | Times Cited: 1

Immersive Emotion Analysis in VR Environments: A Sensor-Based Approach to Prevent Distortion
Jae-Hong Joo, Seunghyun Han, Inyoung Park, et al.
Electronics (2024) Vol. 13, Iss. 8, pp. 1494-1494
Open Access | Times Cited: 1

Real-time segmentation of short videos under VR technology in dynamic scenes
Zichen He, Danian Li
Journal of Intelligent Systems (2024) Vol. 33, Iss. 1
Open Access | Times Cited: 1

Journeying Beyond Classroom Walls: Investigating the Impact of 360-Degree VR Videos in Fostering Experiential Learning in Tourism Education
S Vaishnavi, I Ajit
International Journal of Learning Teaching and Educational Research (2024) Vol. 23, Iss. 5, pp. 284-308
Open Access | Times Cited: 1

3D Modeling from the Graphic Design of the FHP Headquarters of the Unified National Corporation of Higher Education. Perspectives for Virtual Tours and Visual Communication
Miguel Ángel Ordoñez Guar
Gamification and Augmented Reality. (2024) Vol. 3, pp. 104-104
Closed Access | Times Cited: 1

Adaptive Virtual Reality Streaming: A Case for TCP
Dimitrios J. Vergados, Angelos Michalas, Alexandros–Apostolos A. Boulogeorgos, et al.
IEEE Transactions on Network and Service Management (2023) Vol. 21, Iss. 2, pp. 1518-1533
Closed Access | Times Cited: 3

Analysis of User's Gaze according to the Expression of Contents Components : Focusing on VR 360˚ Videos
Sun-Hee Chang, Min Soo Park
Journal of Digital Contents Society (2022) Vol. 23, Iss. 2, pp. 237-245
Open Access | Times Cited: 3

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