OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Deheng Ye, Gui-Bin Chen, Peilin Zhao, et al.
IEEE Transactions on Neural Networks and Learning Systems (2020) Vol. 33, Iss. 3, pp. 908-918
Open Access | Times Cited: 39

Showing 1-25 of 39 citing articles:

Towards Playing Full MOBA Games with Deep Reinforcement Learning
Deheng Ye, Gui-Bin Chen, Wen Zhang, et al.
arXiv (Cornell University) (2020)
Open Access | Times Cited: 73

Interpretable Real-Time Win Prediction for Honor of Kings—A Popular Mobile MOBA Esport
Zelong Yang, Zhufeng Pan, Yan Wang, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 589-597
Open Access | Times Cited: 25

Coupled Multimodal Emotional Feature Analysis Based on Broad-Deep Fusion Networks in Human–Robot Interaction
Luefeng Chen, Min Li, Min Wu, et al.
IEEE Transactions on Neural Networks and Learning Systems (2023) Vol. 35, Iss. 7, pp. 9663-9673
Closed Access | Times Cited: 14

Integration of game evaluation methods into the design of human-computer interaction course test system
Chun-Song Jiang, Xuan Chen, Aiping Yu, et al.
Education and Information Technologies (2025)
Closed Access

Efficient Parallel Design for Self-Play in Two-Player Zero-Sum Games
Hongsong Tang, Bo Chen, Yingzhuo Liu, et al.
Symmetry (2025) Vol. 17, Iss. 2, pp. 250-250
Open Access

All on board: Efficient reinforcement learning with milestone aggregation in asynchronous distributed training for RTS games
D. Zhang, Weidong Bao, Wang Ji, et al.
Neurocomputing (2025), pp. 130430-130430
Closed Access

Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search
Sheng Chen, Menghui Zhu, Deheng Ye, et al.
IEEE Transactions on Games (2021) Vol. 13, Iss. 4, pp. 410-421
Open Access | Times Cited: 21

A leader-following paradigm based deep reinforcement learning method for multi-agent cooperation games
Feiye Zhang, Qingyu Yang, Dou An
Neural Networks (2022) Vol. 156, pp. 1-12
Closed Access | Times Cited: 12

A two-network adversarial game: Model, strategy, and structure
Ding Lyu, Hanxiao Liu, Lin Wang, et al.
Communications in Nonlinear Science and Numerical Simulation (2024) Vol. 135, pp. 108043-108043
Closed Access | Times Cited: 2

Modified action decoder using Bayesian reasoning for multi-agent deep reinforcement learning
Wei Du, Shifei Ding, Chenglong Zhang, et al.
International Journal of Machine Learning and Cybernetics (2021) Vol. 12, Iss. 10, pp. 2947-2961
Closed Access | Times Cited: 13

JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning
Zichuan Lin, Junyou Li, Jianing Shi, et al.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence (2022), pp. 3257-3263
Open Access | Times Cited: 10

Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates
Yimin Wang, Yonglin Dai, Shaokang Chen, et al.
Systems (2023) Vol. 11, Iss. 8, pp. 425-425
Open Access | Times Cited: 5

An Intelligent Algorithm for Solving Weapon-Target Assignment Problem: DDPG-DNPE Algorithm
Tengda Li, Gang Wang, Qiang Fu, et al.
Computers, materials & continua/Computers, materials & continua (Print) (2023) Vol. 76, Iss. 3, pp. 3499-3522
Open Access | Times Cited: 5

Facilitating Serverless Match-based Online Games with Novel Blockchain Technologies
Feijie Wu, Ho Yin Yuen, Henry C. B. Chan, et al.
ACM Transactions on Internet Technology (2022) Vol. 23, Iss. 1, pp. 1-26
Closed Access | Times Cited: 7

Guidance Design for Escape Flight Vehicle Using Evolution Strategy Enhanced Deep Reinforcement Learning
Xiao Hu, Tianshu Wang, Min Gong, et al.
IEEE Access (2024) Vol. 12, pp. 48210-48222
Open Access | Times Cited: 1

TiKick: Towards Playing Multi-agent Football Full Games from Single-agent Demonstrations
Shiyu Huang, Wenze Chen, Longfei Zhang, et al.
arXiv (Cornell University) (2021)
Open Access | Times Cited: 8

Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping
Lincoln M. Costa, Anders Drachen, Francisco Carlos M. Souza, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 250-269
Closed Access | Times Cited: 3

A Survey on Population-Based Deep Reinforcement Learning
Weifan Long, Taixian Hou, Xiaoyi Wei, et al.
Mathematics (2023) Vol. 11, Iss. 10, pp. 2234-2234
Open Access | Times Cited: 3

An Integrated Expert System with a Supervised Machine Learning based Probabilistic Approach to Play Tic-Tac-Toe
Muhammad Sakib Khan Inan, Rizwan Hasan, Tabia Tanzin Prama
2022 IEEE 13th Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON) (2021) Vol. 23, pp. 0116-0120
Closed Access | Times Cited: 5

Dynamics-Adaptive Continual Reinforcement Learning via Progressive Contextualization
Tiantian Zhang, Zichuan Lin, Yuxing Wang, et al.
IEEE Transactions on Neural Networks and Learning Systems (2023) Vol. 35, Iss. 10, pp. 14588-14602
Open Access | Times Cited: 1

Continuous Action Air Combat Maneuver Decision-Making Based on T-MGMM
Junzhe Jiang, Hongming Wang, Zhixing Huang, et al.
IEEE Access (2024) Vol. 12, pp. 178507-178522
Open Access

Boosting Offline Reinforcement Learning with Residual Generative Modeling
Hua Wei, Deheng Ye, Zhao Liu, et al.
(2021), pp. 3574-3580
Open Access | Times Cited: 3

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