OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Internet Game Use‐Elicited Symptom Screen proved to be a valid tool for adolescents aged 10–19 years
Sun‐Jin Jo, Hyeon Woo Yim, Hae‐Kook Lee, et al.
Acta Paediatrica (2017) Vol. 107, Iss. 3, pp. 511-516
Closed Access | Times Cited: 51

Showing 1-25 of 51 citing articles:

Screening and assessment tools for gaming disorder: A comprehensive systematic review
Daniel L. King, Samuel R. Chamberlain, Natacha Carragher, et al.
Clinical Psychology Review (2020) Vol. 77, pp. 101831-101831
Open Access | Times Cited: 291

Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review
Lok Y J Poon, Hector W. H. Tsang, Tsan Y J Chan, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 10, pp. e26821-e26821
Open Access | Times Cited: 104

Discordance between self-report and clinical diagnosis of Internet gaming disorder in adolescents
Hyunsuk Jeong, Hyeon Woo Yim, Seung‐Yup Lee, et al.
Scientific Reports (2018) Vol. 8, Iss. 1
Open Access | Times Cited: 94

The relationship between childhood trauma and internet addiction in adolescents: A meta-analysis
Haishan Tang, Yuanyuan Li, Wanglin Dong, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 36-50
Open Access | Times Cited: 14

Factors associated with severity, incidence or persistence of internet gaming disorder in children and adolescents: a 2‐year longitudinal study
Hyunsuk Jeong, Hyeon Woo Yim, Seung‐Yup Lee, et al.
Addiction (2020) Vol. 116, Iss. 7, pp. 1828-1838
Closed Access | Times Cited: 62

Reciprocal relationship between depression and Internet gaming disorder in children: A 12-month follow-up of the iCURE study using cross-lagged path analysis
Hyunsuk Jeong, Hyeon Woo Yim, Seung‐Yup Lee, et al.
Journal of Behavioral Addictions (2019) Vol. 8, Iss. 4, pp. 725-732
Open Access | Times Cited: 60

Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues
Daniel L. King, Joël Billieux, Natacha Carragher, et al.
Journal of Behavioral Addictions (2020) Vol. 9, Iss. 1, pp. 1-13
Open Access | Times Cited: 57

“Who Am I” and “How Should I Be”: a Systematic Review on Self-Concept and Avatar Identification in Gaming Disorder
Tagrid Leménager, Miriam Neissner, Thomas Sabo, et al.
Current Addiction Reports (2020) Vol. 7, Iss. 2, pp. 166-193
Open Access | Times Cited: 53

Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review
Valeria Rega, Francesca Gioia, Valentina Boursier
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 10, pp. 5854-5854
Open Access | Times Cited: 19

Meta-Analysis of Internet Gaming Disorder Prevalence: Assessing the Impacts of DSM-5 and ICD-11 Diagnostic Criteria
Ruoyu Zhou, Nobuaki Morita, Yasukazu Ogai, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 6, pp. 700-700
Open Access | Times Cited: 7

The association between aggression and risk of Internet gaming disorder in Korean adolescents: the mediation effect of father-adolescent communication style
eunjin Kim, Hyeon Woo Yim, Hyunsuk Jeong, et al.
Epidemiology and Health (2018) Vol. 40, pp. e2018039-e2018039
Open Access | Times Cited: 58

A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
Kai W. Müller, Manfred E. Beutel, Michael Dreier, et al.
Journal of Behavioral Addictions (2019) Vol. 8, Iss. 1, pp. 16-24
Open Access | Times Cited: 52

Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
Susumu Higuchi, Yoneatsu Osaki, Aya Kinjo, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 2, pp. 263-280
Open Access | Times Cited: 39

Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents
Hyunsuk Jeong, Hyeon Woo Yim, Seung‐Yup Lee, et al.
Journal of Behavioral Addictions (2020) Vol. 9, Iss. 2, pp. 401-409
Open Access | Times Cited: 39

Exploring Internet gaming disorder: an updated perspective of empirical evidence (from 2016 to 2021)
Gemma Mestre‐Bach, Fernando Fernández‐Aranda, Susana Jiménez‐Múrcia
Comprehensive Psychiatry (2022) Vol. 116, pp. 152319-152319
Open Access | Times Cited: 20

Mental health literacy of Internet gaming disorder and problematic smartphone use among Korean teenagers
Mina Jeon, Mi‐Sun Lee, Jiyoung Yoon, et al.
PLoS ONE (2022) Vol. 17, Iss. 7, pp. e0270988-e0270988
Open Access | Times Cited: 19

The temporal stability of problematic gaming and gaming Disorder: A systematic review and Meta-Analysis
An‐Pyng Sun, Chih‐Hsiang Ho, Daria J. Kuss, et al.
Addictive Behaviors Reports (2025) Vol. 21, pp. 100592-100592
Open Access

Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales
Veli‐Matti Karhulahti, Marcel Martončik, Matúš Adamkovič
Assessment (2021) Vol. 30, Iss. 2, pp. 402-413
Open Access | Times Cited: 24

Risk factors and outcomes of internet gaming disorder identified in Korean prospective adolescent cohort study
Gihwan Byeon, Sun‐Jin Jo, Jong‐Ik Park, et al.
Journal of Behavioral Addictions (2022) Vol. 11, Iss. 4, pp. 1035-1043
Open Access | Times Cited: 18

The Mediating Effect of Depressive Symptoms on the Relationship between Adverse Childhood Experiences and Problematic Internet Use in Children and Adolescents
Ji-Yeong Seo, Cheol-Soon Lee, Young-Ji Lee, et al.
Journal of Korean Medical Science (2020) Vol. 35, Iss. 31
Open Access | Times Cited: 21

The Type of Daily Life Stressors Associated with Social Media Use in Adolescents with Problematic Internet/Smartphone Use
Ji-Yeong Seo, Cheol-Soon Lee, Young-Ji Lee, et al.
Psychiatry Investigation (2021) Vol. 18, Iss. 3, pp. 241-248
Open Access | Times Cited: 19

Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents
Hyun Ho Han, Hyunsuk Jeong, Sun‐Jin Jo, et al.
Epidemiology and Health (2020) Vol. 42, pp. e2020016-e2020016
Open Access | Times Cited: 20

Joint effects of children’s emotional problems and parental depressive symptoms on the occurrence of internet gaming disorder among children and adolescents: A longitudinal study
Hyunsuk Jeong, Hyeon Woo Yim, Seung‐Yup Lee, et al.
Journal of Behavioral Addictions (2021) Vol. 10, Iss. 2, pp. 244-252
Open Access | Times Cited: 17

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