OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effects of a peer competition‐based mobile learning approach on students' affective domain exhibition in social studies courses
Gwo‐Jen Hwang, Shao‐Chen Chang
British Journal of Educational Technology (2015) Vol. 47, Iss. 6, pp. 1217-1231
Closed Access | Times Cited: 82

Showing 1-25 of 82 citing articles:

Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education
Christos Troussas, Akrivi Krouska, Cleo Sgouropoulou
Computers & Education (2019) Vol. 144, pp. 103698-103698
Closed Access | Times Cited: 240

Ubiquitous learning: A systematic review
Leonor Adriana Cárdenas-Robledo, Alejandro Peña‐Ayala
Telematics and Informatics (2018) Vol. 35, Iss. 5, pp. 1097-1132
Closed Access | Times Cited: 158

Design, development, and evaluation of a mobile learning application for computing education
Solomon Sunday Oyelere, Jarkko Suhonen, Greg M. Wajiga, et al.
Education and Information Technologies (2017) Vol. 23, Iss. 1, pp. 467-495
Closed Access | Times Cited: 129

The effects of competition in digital game-based learning (DGBL): a meta-analysis
Ching‐Huei Chen, Chun-Chao Shih, Victor Law
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1855-1873
Closed Access | Times Cited: 108

Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes
J.C. Huizenga, Wilfried Admiraal, G.T.M. ten Dam, et al.
Computers in Human Behavior (2019) Vol. 99, pp. 137-143
Open Access | Times Cited: 92

Students’ Perceptions of the Actual Use of Mobile Learning during COVID-19 Pandemic in Higher Education
Uthman Alturki, Ahmed Aldraiweesh
Sustainability (2022) Vol. 14, Iss. 3, pp. 1125-1125
Open Access | Times Cited: 66

Digital game-based learning of information literacy: Effects of gameplay modes on university students’ learning performance, motivation, self-efficacy and flow experiences
Di Zou, Ruofei Zhang, Haoran Xie, et al.
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 2, pp. 152-170
Open Access | Times Cited: 64

The Effect of Mobile-Assisted Language Learning Environment on EFL Students’ Academic Achievement, Cognitive Load and Acceptance of Mobile Learning Tools
Ömer Özer, Figen Kılıç
Eurasia Journal of Mathematics Science and Technology Education (2018) Vol. 14, Iss. 7
Open Access | Times Cited: 62

How competition in a game-based science learning environment influences students' learning achievement, flow experience, and learning behavioral patterns
Ching Huei Chen, Jun Han Liu, Wen Chuan Shou
Educational Technology & Society (2018) Vol. 21, Iss. 2, pp. 164-176
Closed Access | Times Cited: 61

Development and Evaluation of Affective Domain Using Student’s Feedback in Entrepreneurial Massive Open Online Courses
Wen‐Hsiung Wu, Hao-Yun Kao, Sheng-Hsiu Wu, et al.
Frontiers in Psychology (2019) Vol. 10
Open Access | Times Cited: 59

A systematic review of mobile learning in social studies
Mark M. Diacopoulos, Helen Crompton
Computers & Education (2020) Vol. 154, pp. 103911-103911
Closed Access | Times Cited: 56

Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses
Hui‐Chun Chu, Junming Chen, Gwo‐Jen Hwang, et al.
Universal Access in the Information Society (2017) Vol. 18, Iss. 2, pp. 221-230
Closed Access | Times Cited: 59

The impacts of real competition and virtual competition in digital game-based learning
Sherry Y. Chen, Yu-Ming Chang
Computers in Human Behavior (2019) Vol. 104, pp. 106171-106171
Closed Access | Times Cited: 46

An in-depth analysis of the interaction transitions in a collaborative Augmented Reality-based mathematic game
Ya-Wen Cheng, Yuping Wang, I-Ling Cheng, et al.
Interactive Learning Environments (2019) Vol. 27, Iss. 5-6, pp. 782-796
Closed Access | Times Cited: 45

The effect of mobile business simulation games in entrepreneurship education: a quasi-experiment
Jiachun Chen, Liangziye Tang, Hong‐Hong Tian, et al.
Library Hi Tech (2022) Vol. 41, Iss. 5, pp. 1333-1356
Closed Access | Times Cited: 24

Global Trends on Mobile Learning in Higher Education: A Bibliometric Analysis (2002–2022)
Irwanto Irwanto, Anip Dwi Saputro, Widiyanti Widiyanti, et al.
International Journal of Information and Education Technology (2023) Vol. 13, Iss. 2, pp. 373-383
Open Access | Times Cited: 16

A Bibliometric Analysis of Trending Mobile Teaching and Learning Research from the Social Sciences
Fan-Chun Wai, Jiayi Lin, Barry Lee Reynolds
Sustainability (2023) Vol. 15, Iss. 7, pp. 6143-6143
Open Access | Times Cited: 14

Effects of the Team Competition-Based Ubiquitous Gaming Approach on Students' Interactive Patterns, Collective Efficacy and Awareness of Collaboration and Communication.
Chih‐Hung Chen, Gwo‐Jen Hwang
Educational Technology & Society (2017) Vol. 20, Iss. 1, pp. 87-98
Closed Access | Times Cited: 35

More challenging or more achievable? The impacts of difficulty and dominant goal orientation in leaderboards within educational gamification
Yang Cao, Shaoying Gong, Zhen Wang, et al.
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 3, pp. 845-860
Closed Access | Times Cited: 18

Effects of an online formative peer-tutoring approach on students’ learning behaviors, performance and cognitive load in mathematics
Hui‐Chun Chu, Junming Chen, Chieh-Lun Tsai
Interactive Learning Environments (2017) Vol. 25, Iss. 2, pp. 203-219
Closed Access | Times Cited: 32

Applying Genetic Algorithms for Recommending Adequate Competitors in Mobile Game-Based Learning Environments
Akrivi Krouska, Christos Troussas, Cleo Sgouropoulou
Lecture notes in computer science (2020), pp. 196-204
Closed Access | Times Cited: 25

Exploring the influence of competition and collaboration on learning performance in digital game-based learning
Ding-Chau Wang, Yong‐Ming Huang
Educational Technology Research and Development (2023) Vol. 71, Iss. 4, pp. 1547-1565
Closed Access | Times Cited: 9

Design, Development, and Evaluation of a Mobile Learning Application for Geography Education
Riko Arrasyid, Mamat Ruhimat, Iwan Setiawan, et al.
Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) Vol. 38, Iss. 1, pp. 109-134
Open Access | Times Cited: 3

The effects of peer competition-based science learning game on secondary students’ performance, achievement goals, and perceived ability
Ching‐Huei Chen, Victor Law, Wei-Yu Chen
Interactive Learning Environments (2017) Vol. 26, Iss. 2, pp. 235-244
Closed Access | Times Cited: 28

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